Merge branch 'develop' into harmony2
This commit is contained in:
commit
409e2f7c47
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@ -6,6 +6,7 @@
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* Mod warnings are now listed alphabetically.
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* MacOS files starting with `._` are now ignored and can no longer cause skipped mods.
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* Simplified paranoid warning logs and reduced their log level.
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* Reduced startup time when loading mod DLLs (thanks to ZaneYork!).
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* Fixed `BadImageFormatException` error detection.
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* Fixed black maps on Android for mods which use `.tmx` files.
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@ -24,6 +25,7 @@
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* Improved mod rewriting for compatibility:
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* Fixed rewriting types in custom attributes.
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* Fixed rewriting generic types to method references.
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* Fixed `helper.Reflection` blocking access to game methods/properties that were extended by SMAPI.
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* Fixed asset propagation for Gil's portraits.
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* Fixed `.pdb` files ignored for error stack traces for mods rewritten by SMAPI.
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@ -122,7 +122,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/// <returns>Returns the same property instance for convenience.</returns>
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private IReflectedProperty<T> AssertAccessAllowed<T>(IReflectedProperty<T> property)
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{
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this.AssertAccessAllowed(property?.PropertyInfo);
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this.AssertAccessAllowed(property?.PropertyInfo.GetMethod?.GetBaseDefinition());
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this.AssertAccessAllowed(property?.PropertyInfo.SetMethod?.GetBaseDefinition());
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return property;
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}
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@ -131,7 +132,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/// <returns>Returns the same method instance for convenience.</returns>
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private IReflectedMethod AssertAccessAllowed(IReflectedMethod method)
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{
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this.AssertAccessAllowed(method?.MethodInfo);
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this.AssertAccessAllowed(method?.MethodInfo.GetBaseDefinition());
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return method;
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using System.Threading;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Collections.Generic;
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@ -57,16 +58,22 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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/// <returns>Returns whether the module was modified.</returns>
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public bool RewriteModule()
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{
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Tuple<bool,Exception> aggregateResult = this.Module.GetTypes()
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.AsParallel().WithExecutionMode(ParallelExecutionMode.ForceParallelism)
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// rewrite each type in the assembly, tracking whether any type was rewritten (Item1)
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// and any exception that occurred during rewriting (Item2).
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var cancellationToken = new CancellationTokenSource();
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Tuple<bool, Exception> result = this.Module
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.GetTypes()
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.Where(type => type.BaseType != null) // skip special types like <Module>
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.AsParallel()
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.WithExecutionMode(ParallelExecutionMode.ForceParallelism)
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.Select(type =>
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{
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if (cancellationToken.IsCancellationRequested)
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return Tuple.Create(false, null as Exception);
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bool anyRewritten = false;
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try
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{
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bool anyRewritten = false;
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if (type.BaseType == null)
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return new Tuple<bool, Exception>(anyRewritten, null); // special type like <Module>
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anyRewritten |= this.RewriteCustomAttributes(type.CustomAttributes);
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anyRewritten |= this.RewriteGenericParameters(type.GenericParameters);
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@ -112,19 +119,21 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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}
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}
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return new Tuple<bool, Exception>(anyRewritten, null);
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return Tuple.Create(anyRewritten, null as Exception);
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}
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catch (Exception e)
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{
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return new Tuple<bool, Exception>(false, e.InnerException ?? e);
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cancellationToken.Cancel();
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return Tuple.Create(anyRewritten, e);
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}
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})
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.Aggregate((tupleA, tupleB) => new Tuple<bool, Exception>(tupleA.Item1 | tupleB.Item1, tupleA.Item2 ?? tupleB.Item2)); // Aggregate result and exception
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if (aggregateResult.Item2 != null)
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{
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throw aggregateResult.Item2; // rethrow inner Exception
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}
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return aggregateResult.Item1;
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.Aggregate((a, b) => Tuple.Create(a.Item1 || b.Item1, a.Item2 ?? b.Item2));
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bool rewritten = result.Item1;
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Exception exception = result.Item2;
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return exception == null
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? rewritten
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: throw exception;
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}
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