suppress Harmony debug mode by default

This commit is contained in:
Jesse Plamondon-Willard 2022-10-09 15:01:25 -04:00
parent d143ab1077
commit 42ff20cd92
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GPG Key ID: CF8B1456B3E29F49
4 changed files with 27 additions and 8 deletions

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@ -10,6 +10,8 @@
## Upcoming release
* For players:
* The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
* Optimized performance and memory usage (thanks to atravita!).
* Other internal optimizations.
* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).

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@ -23,7 +23,8 @@ namespace StardewModdingAPI.Framework.Models
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
[nameof(UseRawImageLoading)] = true,
[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux
[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux,
[nameof(SuppressHarmonyDebugMode)] = true
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
@ -79,6 +80,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The colors to use for text written to the SMAPI console.</summary>
public ColorSchemeConfig ConsoleColors { get; set; }
/// <summary>Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</summary>
public bool SuppressHarmonyDebugMode { get; set; }
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
public HashSet<string> SuppressUpdateChecks { get; set; }
@ -99,8 +103,9 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
/// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param>
/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
@ -114,6 +119,7 @@ namespace StardewModdingAPI.Framework.Models
this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)];
this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)];
this.ConsoleColors = consoleColors;
this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)];
this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase);
}

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@ -501,6 +501,15 @@ namespace StardewModdingAPI.Framework
return;
}
/*********
** Prevent Harmony debug mode
*********/
if (HarmonyLib.Harmony.DEBUG && this.Settings.SuppressHarmonyDebugMode)
{
HarmonyLib.Harmony.DEBUG = false;
this.Monitor.LogOnce("A mod enabled Harmony debug mode, which impacts performance and creates a file on your desktop. SMAPI will try to keep it disabled. (You can allow debug mode by editing the smapi-internal/config.json file.)", LogLevel.Warn);
}
#if SMAPI_DEPRECATED
/*********
** Reload assets when interceptors are added/removed

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@ -54,12 +54,6 @@ copy all the settings, or you may cause bugs due to overridden changes in future
*/
"UseCaseInsensitivePaths": null,
/**
* Whether to use the experimental Pintail API proxying library, instead of the original
* proxying built into SMAPI itself.
*/
"UsePintail": true,
/**
* Whether to use raw image data when possible, instead of initializing an XNA Texture2D
* instance through the GPU.
@ -138,6 +132,14 @@ copy all the settings, or you may cause bugs due to overridden changes in future
}
},
/**
* Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and
* creates a file on your desktop. Debug mode should never be enabled by a released mod.
*
* If you actually need debug mode to test your own mod, set this to false.
*/
"SuppressHarmonyDebugMode": true,
/**
* The mod IDs SMAPI should ignore when performing update checks or validating update keys.
*/