suppress Harmony debug mode by default
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@ -10,6 +10,8 @@
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## Upcoming release
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* For players:
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* The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
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* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
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_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
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* Optimized performance and memory usage (thanks to atravita!).
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* Other internal optimizations.
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* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
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@ -23,7 +23,8 @@ namespace StardewModdingAPI.Framework.Models
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[nameof(LogNetworkTraffic)] = false,
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[nameof(RewriteMods)] = true,
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[nameof(UseRawImageLoading)] = true,
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[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux
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[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux,
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[nameof(SuppressHarmonyDebugMode)] = true
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};
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/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
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@ -79,6 +80,9 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>The colors to use for text written to the SMAPI console.</summary>
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public ColorSchemeConfig ConsoleColors { get; set; }
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/// <summary>Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</summary>
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public bool SuppressHarmonyDebugMode { get; set; }
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/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
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public HashSet<string> SuppressUpdateChecks { get; set; }
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@ -99,8 +103,9 @@ namespace StardewModdingAPI.Framework.Models
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/// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
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/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
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/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
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/// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param>
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/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
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public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
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public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks)
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{
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this.DeveloperMode = developerMode;
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this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
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@ -114,6 +119,7 @@ namespace StardewModdingAPI.Framework.Models
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this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)];
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this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)];
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this.ConsoleColors = consoleColors;
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this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)];
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this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase);
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}
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@ -501,6 +501,15 @@ namespace StardewModdingAPI.Framework
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return;
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}
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/*********
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** Prevent Harmony debug mode
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*********/
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if (HarmonyLib.Harmony.DEBUG && this.Settings.SuppressHarmonyDebugMode)
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{
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HarmonyLib.Harmony.DEBUG = false;
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this.Monitor.LogOnce("A mod enabled Harmony debug mode, which impacts performance and creates a file on your desktop. SMAPI will try to keep it disabled. (You can allow debug mode by editing the smapi-internal/config.json file.)", LogLevel.Warn);
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}
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#if SMAPI_DEPRECATED
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/*********
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** Reload assets when interceptors are added/removed
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@ -54,12 +54,6 @@ copy all the settings, or you may cause bugs due to overridden changes in future
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*/
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"UseCaseInsensitivePaths": null,
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/**
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* Whether to use the experimental Pintail API proxying library, instead of the original
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* proxying built into SMAPI itself.
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*/
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"UsePintail": true,
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/**
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* Whether to use raw image data when possible, instead of initializing an XNA Texture2D
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* instance through the GPU.
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@ -138,6 +132,14 @@ copy all the settings, or you may cause bugs due to overridden changes in future
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}
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},
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/**
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* Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and
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* creates a file on your desktop. Debug mode should never be enabled by a released mod.
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*
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* If you actually need debug mode to test your own mod, set this to false.
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*/
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"SuppressHarmonyDebugMode": true,
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/**
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* The mod IDs SMAPI should ignore when performing update checks or validating update keys.
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*/
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