Merge branch 'develop' into stable
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commit
451b70953f
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@ -1,7 +1,7 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.13.3</Version>
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<Version>3.13.4</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -1,8 +1,14 @@
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← [README](README.md)
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# Release notes
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## 3.13.4
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Released 16 January 2022 for Stardew Valley 1.5.6 or later.
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* For players:
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* Fixed Linux/macOS launch error in 3.13.3.
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## 3.13.3
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Released 16 January 2021 for Stardew Valley 1.5.6 or later.
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Released 16 January 2022 for Stardew Valley 1.5.6 or later.
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* For players:
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* **SMAPI now needs Stardew Valley 1.5.6 or later.**
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.13.3",
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"Version": "3.13.4",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.13.3"
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"MinimumApiVersion": "3.13.4"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.13.3",
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"Version": "3.13.4",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.13.3"
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"MinimumApiVersion": "3.13.4"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.13.3",
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"Version": "3.13.4",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.13.3"
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"MinimumApiVersion": "3.13.4"
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}
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@ -49,7 +49,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.13.3";
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internal static string RawApiVersion = "3.13.4";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -16,7 +17,10 @@ namespace StardewModdingAPI
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** Fields
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*********/
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/// <summary>The absolute path to search for SMAPI's internal DLLs.</summary>
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internal static readonly string DllSearchPath = EarlyConstants.InternalFilesPath;
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private static readonly string DllSearchPath = EarlyConstants.InternalFilesPath;
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/// <summary>The assembly paths in the search folders indexed by assembly name.</summary>
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private static Dictionary<string, string> AssemblyPathsByName;
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/*********
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/// <param name="e">The event arguments.</param>
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private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs e)
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{
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// cache assembly paths by name
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if (Program.AssemblyPathsByName == null)
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{
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Program.AssemblyPathsByName = new(StringComparer.OrdinalIgnoreCase);
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foreach (string searchPath in new[] { EarlyConstants.ExecutionPath, Program.DllSearchPath })
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{
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foreach (string dllPath in Directory.EnumerateFiles(searchPath, "*.dll"))
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{
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try
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{
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string curName = AssemblyName.GetAssemblyName(dllPath).Name;
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if (curName != null)
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Program.AssemblyPathsByName[curName] = dllPath;
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}
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catch
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{
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continue;
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}
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}
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}
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}
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// resolve
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try
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{
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AssemblyName name = new AssemblyName(e.Name);
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foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll"))
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{
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if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.OrdinalIgnoreCase))
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return Assembly.LoadFrom(dll.FullName);
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}
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return null;
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string searchName = new AssemblyName(e.Name).Name;
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return searchName != null && Program.AssemblyPathsByName.TryGetValue(searchName, out string assemblyPath)
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? Assembly.LoadFrom(assemblyPath)
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: null;
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}
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catch (Exception ex)
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{
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