Improved Inventory Changed command to show which items were added/removed/alteredQuantity
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210db71a92
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4712da9f2d
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@ -1,5 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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@ -94,11 +95,17 @@ namespace StardewModdingAPI.Events
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public class EventArgsInventoryChanged : EventArgs
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{
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public EventArgsInventoryChanged(List<Item> inventory)
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public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
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{
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Inventory = inventory;
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Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
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Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
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QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
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}
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public List<Item> Inventory { get; private set; }
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public List<ItemStackChange> Added { get; private set; }
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public List<ItemStackChange> Removed { get; private set; }
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public List<ItemStackChange> QuantityChanged { get; private set; }
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}
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public class EventArgsIntChanged : EventArgs
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@ -1,4 +1,5 @@
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using StardewValley;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -17,9 +18,9 @@ namespace StardewModdingAPI.Events
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FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
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}
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public static void InvokeInventoryChanged(List<Item> inventory)
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public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
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{
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InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory));
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InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
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}
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}
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}
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@ -0,0 +1,23 @@
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Inheritance
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{
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public enum ChangeType
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{
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Removed,
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Added,
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StackChange
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}
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public class ItemStackChange
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{
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public Item Item { get; set; }
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public int StackChange { get; set; }
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public ChangeType ChangeType { get; set; }
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}
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}
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@ -45,7 +45,8 @@ namespace StardewModdingAPI.Inheritance
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public int PreviousGameLocations { get; private set; }
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public int PreviousLocationObjects { get; private set; }
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public int PreviousItems { get; private set; }
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public int PreviousItems_ { get; private set; }
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public Dictionary<Item, int> PreviousItems { get; private set; }
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public GameLocation PreviousGameLocation { get; private set; }
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public IClickableMenu PreviousActiveMenu { get; private set; }
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@ -217,8 +218,7 @@ namespace StardewModdingAPI.Inheritance
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Program.LogDebug("A custom location could not be created for: " + name);
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return null;
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}
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public void UpdateEventCalls()
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{
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KStateNow = Keyboard.GetState();
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@ -264,10 +264,12 @@ namespace StardewModdingAPI.Inheritance
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PreviousFarmer = player;
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}
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if(player != null && PreviousItems != player.items.GetHash())
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List<ItemStackChange> changedItems;
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if (player != null && HasInventoryChanged(player.items, out changedItems))
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{
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Events.PlayerEvents.InvokeInventoryChanged(player.items);
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}
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Events.PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
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PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
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}
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if(currentLocation != null && PreviousLocationObjects != currentLocation.objects.GetHash())
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{
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@ -299,5 +301,33 @@ namespace StardewModdingAPI.Inheritance
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PreviousYearOfGame = year;
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}
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}
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private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
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{
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changedItems = new List<ItemStackChange>();
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IEnumerable<Item> actualItems = items.Where(n => n != null);
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foreach (var item in actualItems)
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{
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if (PreviousItems != null && PreviousItems.ContainsKey(item))
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{
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if(PreviousItems[item] != item.Stack)
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{
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changedItems.Add(new ItemStackChange() { Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange });
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}
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}
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else
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{
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changedItems.Add(new ItemStackChange() { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added });
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}
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}
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if (PreviousItems != null)
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{
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changedItems.AddRange(PreviousItems.Where(n => !actualItems.Any(i => i == n.Key)).Select(n =>
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new ItemStackChange() { Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed }));
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}
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return (changedItems.Any());
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}
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}
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}
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@ -51,7 +51,7 @@ namespace StardewModdingAPI
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public static Thread consoleInputThread;
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public const string Version = "0.36 Alpha";
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public const bool debug = true;
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public const bool debug = false;
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public static bool disableLogging { get; private set; }
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public static bool StardewInjectorLoaded { get; private set; }
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@ -88,6 +88,7 @@
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<Compile Include="Events\Player.cs" />
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<Compile Include="Events\Time.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="Inheritance\ItemStackChange.cs" />
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<Compile Include="Inheritance\Menus\SBobberBar.cs" />
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<Compile Include="Inheritance\Menus\SGameMenu.cs" />
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<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
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@ -110,7 +111,7 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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