tweak context trace messages to make multiplayer context more clear

This commit is contained in:
Jesse Plamondon-Willard 2018-05-24 22:24:30 -04:00
parent e40d099112
commit 47ab534bee
1 changed files with 12 additions and 1 deletions

View File

@ -386,8 +386,19 @@ namespace StardewModdingAPI.Framework
*********/ *********/
if (!this.RaisedAfterLoadEvent && Context.IsWorldReady) if (!this.RaisedAfterLoadEvent && Context.IsWorldReady)
{ {
// print context
string context = $"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.";
if (Context.IsMultiplayer)
{
int onlineCount = Game1.getOnlineFarmers().Count();
context += $" {(Context.IsMainPlayer ? "Main player" : "Farmhand")} with {onlineCount} {(onlineCount == 1 ? "player" : "players")} online.";
}
else
context += " Single-player.";
this.Monitor.Log(context, LogLevel.Trace);
// raise events
this.RaisedAfterLoadEvent = true; this.RaisedAfterLoadEvent = true;
this.Monitor.Log($"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
this.Events.Save_AfterLoad.Raise(); this.Events.Save_AfterLoad.Raise();
this.Events.Time_AfterDayStarted.Raise(); this.Events.Time_AfterDayStarted.Raise();
} }