merge sections in asset propagator
This commit is contained in:
parent
bc71f994ec
commit
47df90f67c
|
@ -373,52 +373,6 @@ namespace StardewModdingAPI.Metadata
|
|||
case "loosesprites\\suspensionbridge": // SuspensionBridge constructor
|
||||
return this.ReloadSuspensionBridges(content, key);
|
||||
|
||||
/****
|
||||
** Content\TileSheets
|
||||
****/
|
||||
case "tilesheets\\chairtiles": // Game1.LoadContent
|
||||
MapSeat.mapChairTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\critters": // Critter constructor
|
||||
return this.ReloadCritterTextures(content, key) > 0;
|
||||
|
||||
case "tilesheets\\crops": // Game1.LoadContent
|
||||
Game1.cropSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\debris": // Game1.LoadContent
|
||||
Game1.debrisSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\emotes": // Game1.LoadContent
|
||||
Game1.emoteSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\furniture": // Game1.LoadContent
|
||||
Furniture.furnitureTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\furniturefront": // Game1.LoadContent
|
||||
Furniture.furnitureFrontTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\projectiles": // Game1.LoadContent
|
||||
Projectile.projectileSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\rain": // Game1.LoadContent
|
||||
Game1.rainTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\tools": // Game1.ResetToolSpriteSheet
|
||||
Game1.ResetToolSpriteSheet();
|
||||
return true;
|
||||
|
||||
case "tilesheets\\weapons": // Game1.LoadContent
|
||||
Tool.weaponsTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
/****
|
||||
** Content\Maps
|
||||
****/
|
||||
|
@ -469,14 +423,57 @@ namespace StardewModdingAPI.Metadata
|
|||
Bush.texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
|
||||
return true;
|
||||
|
||||
case "tilesheets\\chairtiles": // Game1.LoadContent
|
||||
MapSeat.mapChairTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\craftables": // Game1.LoadContent
|
||||
Game1.bigCraftableSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\critters": // Critter constructor
|
||||
return this.ReloadCritterTextures(content, key) > 0;
|
||||
|
||||
case "tilesheets\\crops": // Game1.LoadContent
|
||||
Game1.cropSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\debris": // Game1.LoadContent
|
||||
Game1.debrisSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\emotes": // Game1.LoadContent
|
||||
Game1.emoteSpriteSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\fruittrees": // FruitTree
|
||||
FruitTree.texture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\furniture": // Game1.LoadContent
|
||||
Furniture.furnitureTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\furniturefront": // Game1.LoadContent
|
||||
Furniture.furnitureFrontTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\projectiles": // Game1.LoadContent
|
||||
Projectile.projectileSheet = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\rain": // Game1.LoadContent
|
||||
Game1.rainTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
case "tilesheets\\tools": // Game1.ResetToolSpriteSheet
|
||||
Game1.ResetToolSpriteSheet();
|
||||
return true;
|
||||
|
||||
case "tilesheets\\weapons": // Game1.LoadContent
|
||||
Tool.weaponsTexture = content.Load<Texture2D>(key);
|
||||
return true;
|
||||
|
||||
/****
|
||||
** Content\TerrainFeatures
|
||||
****/
|
||||
|
@ -528,6 +525,9 @@ namespace StardewModdingAPI.Metadata
|
|||
return this.ReloadTreeTextures(content, key, Tree.pineTree);
|
||||
}
|
||||
|
||||
/****
|
||||
** Dynamic assets
|
||||
****/
|
||||
// dynamic textures
|
||||
if (this.KeyStartsWith(key, "animals\\cat"))
|
||||
return this.ReloadPetOrHorseSprites<Cat>(content, key);
|
||||
|
|
Loading…
Reference in New Issue