Moved most PerformanceCounter logic out of SCore into the new PerformanceCounterManager, some namespace refactoring
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a751252c4e
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47f626cc99
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using StardewModdingAPI.Framework.Utilities;
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using PerformanceCounter = StardewModdingAPI.Framework.Utilities.PerformanceCounter;
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using PerformanceCounter = StardewModdingAPI.Framework.PerformanceCounter.PerformanceCounter;
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namespace StardewModdingAPI.Framework.Events
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{
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@ -32,7 +32,7 @@ namespace StardewModdingAPI.Framework.Events
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/// <summary>The cached invocation list.</summary>
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private EventHandler<TEventArgs>[] CachedInvocationList;
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public IDictionary<string, PerformanceCounter> PerformanceCounters { get; } = new Dictionary<string, PerformanceCounter>();
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public IDictionary<string, PerformanceCounter.PerformanceCounter> PerformanceCounters { get; } = new Dictionary<string, PerformanceCounter.PerformanceCounter>();
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private readonly Stopwatch Stopwatch = new Stopwatch();
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
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public double GetGameAverageExecutionTime()
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{
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if (this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter gameExecTime))
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if (this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter.PerformanceCounter gameExecTime))
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{
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return gameExecTime.GetAverage();
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}
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@ -151,7 +151,7 @@ namespace StardewModdingAPI.Framework.Events
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if (!this.PerformanceCounters.ContainsKey(modName))
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{
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this.PerformanceCounters.Add(modName, new PerformanceCounter($"{modName}.{this.EventName}"));
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this.PerformanceCounters.Add(modName, new PerformanceCounter.PerformanceCounter($"{modName}.{this.EventName}"));
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}
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this.PerformanceCounters[modName].Add(performanceCounterEntry);
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@ -7,7 +7,7 @@ namespace StardewModdingAPI.Framework.Utilities
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{
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string GetEventName();
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long GetAverageCallsPerSecond();
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IDictionary<string, PerformanceCounter> PerformanceCounters { get; }
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IDictionary<string, PerformanceCounter.PerformanceCounter> PerformanceCounters { get; }
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double GetGameAverageExecutionTime();
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double GetModsAverageExecutionTime();
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@ -2,16 +2,17 @@ using System;
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using System.Diagnostics;
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using System.Linq;
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using Cyotek.Collections.Generic;
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using StardewModdingAPI.Framework.Utilities;
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namespace StardewModdingAPI.Framework.Utilities
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namespace StardewModdingAPI.Framework.PerformanceCounter
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{
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public class PerformanceCounter
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{
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private const int MaxCount = 16384;
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private const int MAX_ENTRIES = 16384;
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public string Name { get; }
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public static Stopwatch Stopwatch = new Stopwatch();
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public static long EventsLogged;
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public static long TotalNumEventsLogged;
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private readonly CircularBuffer<PerformanceCounterEntry> _counter;
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@ -21,7 +22,7 @@ namespace StardewModdingAPI.Framework.Utilities
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public PerformanceCounter(string name)
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{
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this.Name = name;
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this._counter = new CircularBuffer<PerformanceCounterEntry>(PerformanceCounter.MaxCount);
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this._counter = new CircularBuffer<PerformanceCounterEntry>(PerformanceCounter.MAX_ENTRIES);
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}
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public int GetAverageCallsPerSecond()
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@ -53,7 +54,7 @@ namespace StardewModdingAPI.Framework.Utilities
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}
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PerformanceCounter.Stopwatch.Stop();
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EventsLogged++;
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PerformanceCounter.TotalNumEventsLogged++;
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}
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public PerformanceCounterEntry? GetPeak()
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@ -0,0 +1,82 @@
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using System.Collections.Generic;
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using StardewModdingAPI.Framework.Events;
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using StardewModdingAPI.Framework.Utilities;
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namespace StardewModdingAPI.Framework.PerformanceCounter
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{
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internal class PerformanceCounterManager
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{
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public HashSet<EventPerformanceCounterCategory> PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>();
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private readonly EventManager EventManager;
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public PerformanceCounterManager(EventManager eventManager)
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{
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this.EventManager = eventManager;
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this.InitializePerformanceCounterEvents();
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}
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private void InitializePerformanceCounterEvents()
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{
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this.PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>()
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{
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new EventPerformanceCounterCategory(this.EventManager.MenuChanged, false),
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// Rendering Events
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new EventPerformanceCounterCategory(this.EventManager.Rendering, true),
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new EventPerformanceCounterCategory(this.EventManager.Rendered, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingWorld, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedWorld, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingActiveMenu, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedActiveMenu, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingHud, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedHud, true),
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new EventPerformanceCounterCategory(this.EventManager.WindowResized, false),
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new EventPerformanceCounterCategory(this.EventManager.GameLaunched, false),
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new EventPerformanceCounterCategory(this.EventManager.UpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.UpdateTicked, true),
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new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicked, true),
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new EventPerformanceCounterCategory(this.EventManager.SaveCreating, false),
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new EventPerformanceCounterCategory(this.EventManager.SaveCreated, false),
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new EventPerformanceCounterCategory(this.EventManager.Saving, false),
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new EventPerformanceCounterCategory(this.EventManager.Saved, false),
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new EventPerformanceCounterCategory(this.EventManager.DayStarted, false),
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new EventPerformanceCounterCategory(this.EventManager.DayEnding, false),
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new EventPerformanceCounterCategory(this.EventManager.TimeChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ReturnedToTitle, false),
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new EventPerformanceCounterCategory(this.EventManager.ButtonPressed, true),
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new EventPerformanceCounterCategory(this.EventManager.ButtonReleased, true),
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new EventPerformanceCounterCategory(this.EventManager.CursorMoved, true),
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new EventPerformanceCounterCategory(this.EventManager.MouseWheelScrolled, true),
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new EventPerformanceCounterCategory(this.EventManager.PeerContextReceived, true),
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new EventPerformanceCounterCategory(this.EventManager.ModMessageReceived, true),
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new EventPerformanceCounterCategory(this.EventManager.PeerDisconnected, true),
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new EventPerformanceCounterCategory(this.EventManager.InventoryChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LevelChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.Warped, true),
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new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.BuildingListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.DebrisListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LargeTerrainFeatureListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.NpcListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ObjectListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ChestInventoryChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.TerrainFeatureListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LoadStageChanged, false),
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new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicked, true),
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};
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}
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}
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}
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@ -34,7 +34,7 @@ using StardewModdingAPI.Toolkit.Serialization;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewValley;
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using Object = StardewValley.Object;
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using PerformanceCounter = StardewModdingAPI.Framework.Utilities.PerformanceCounter;
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using PerformanceCounterManager = StardewModdingAPI.Framework.PerformanceCounter.PerformanceCounterManager;
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using ThreadState = System.Threading.ThreadState;
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namespace StardewModdingAPI.Framework
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@ -79,11 +79,11 @@ namespace StardewModdingAPI.Framework
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/// <remarks>This is initialized after the game starts.</remarks>
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private readonly ModRegistry ModRegistry = new ModRegistry();
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private HashSet<EventPerformanceCounterCategory> PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>();
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/// <summary>Manages SMAPI events for mods.</summary>
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private readonly EventManager EventManager;
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private readonly PerformanceCounterManager PerformanceCounterManager;
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/// <summary>Whether the game is currently running.</summary>
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private bool IsGameRunning;
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@ -166,7 +166,7 @@ namespace StardewModdingAPI.Framework
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};
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this.MonitorForGame = this.GetSecondaryMonitor("game");
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this.EventManager = new EventManager(this.Monitor, this.ModRegistry);
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this.InitializePerformanceCounterEvents();
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this.PerformanceCounterManager = new PerformanceCounterManager(this.EventManager);
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SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
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@ -206,69 +206,6 @@ namespace StardewModdingAPI.Framework
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#endif
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}
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private void InitializePerformanceCounterEvents()
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{
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this.PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>()
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{
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new EventPerformanceCounterCategory(this.EventManager.MenuChanged, false),
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// Rendering Events
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new EventPerformanceCounterCategory(this.EventManager.Rendering, true),
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new EventPerformanceCounterCategory(this.EventManager.Rendered, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingWorld, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedWorld, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingActiveMenu, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedActiveMenu, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderingHud, true),
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new EventPerformanceCounterCategory(this.EventManager.RenderedHud, true),
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new EventPerformanceCounterCategory(this.EventManager.WindowResized, false),
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new EventPerformanceCounterCategory(this.EventManager.GameLaunched, false),
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new EventPerformanceCounterCategory(this.EventManager.UpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.UpdateTicked, true),
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new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicked, true),
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new EventPerformanceCounterCategory(this.EventManager.SaveCreating, false),
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new EventPerformanceCounterCategory(this.EventManager.SaveCreated, false),
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new EventPerformanceCounterCategory(this.EventManager.Saving, false),
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new EventPerformanceCounterCategory(this.EventManager.Saved, false),
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new EventPerformanceCounterCategory(this.EventManager.DayStarted, false),
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new EventPerformanceCounterCategory(this.EventManager.DayEnding, false),
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new EventPerformanceCounterCategory(this.EventManager.TimeChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ReturnedToTitle, false),
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new EventPerformanceCounterCategory(this.EventManager.ButtonPressed, true),
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new EventPerformanceCounterCategory(this.EventManager.ButtonReleased, true),
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new EventPerformanceCounterCategory(this.EventManager.CursorMoved, true),
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new EventPerformanceCounterCategory(this.EventManager.MouseWheelScrolled, true),
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new EventPerformanceCounterCategory(this.EventManager.PeerContextReceived, true),
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new EventPerformanceCounterCategory(this.EventManager.ModMessageReceived, true),
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new EventPerformanceCounterCategory(this.EventManager.PeerDisconnected, true),
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new EventPerformanceCounterCategory(this.EventManager.InventoryChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LevelChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.Warped, true),
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new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.BuildingListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.DebrisListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LargeTerrainFeatureListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.NpcListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ObjectListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.ChestInventoryChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.TerrainFeatureListChanged, true),
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new EventPerformanceCounterCategory(this.EventManager.LoadStageChanged, false),
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new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicking, true),
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new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicked, true),
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};
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}
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/// <summary>Launch SMAPI.</summary>
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[HandleProcessCorruptedStateExceptions, SecurityCritical] // let try..catch handle corrupted state exceptions
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public void RunInteractively()
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@ -1471,7 +1408,7 @@ namespace StardewModdingAPI.Framework
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}
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else
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{
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var data = this.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(filterByName.ToLowerInvariant()));
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var data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(filterByName.ToLowerInvariant()));
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foreach (var i in data)
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{
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@ -1479,8 +1416,8 @@ namespace StardewModdingAPI.Framework
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}
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}
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double avgTime = PerformanceCounter.Stopwatch.ElapsedMilliseconds / (double)PerformanceCounter.EventsLogged;
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this.Monitor.Log($"Logged {PerformanceCounter.EventsLogged} events in {PerformanceCounter.Stopwatch.ElapsedMilliseconds}ms (avg {avgTime:F4}ms / event)");
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double avgTime = PerformanceCounter.PerformanceCounter.Stopwatch.ElapsedMilliseconds / (double)PerformanceCounter.PerformanceCounter.TotalNumEventsLogged;
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this.Monitor.Log($"Logged {PerformanceCounter.PerformanceCounter.TotalNumEventsLogged} events in {PerformanceCounter.PerformanceCounter.Stopwatch.ElapsedMilliseconds}ms (avg {avgTime:F4}ms / event)");
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}
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@ -1492,17 +1429,17 @@ namespace StardewModdingAPI.Framework
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if (eventNameFilter != null)
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{
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data = this.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(eventNameFilter.ToLowerInvariant()));
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data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(eventNameFilter.ToLowerInvariant()));
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}
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else
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{
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if (showOnlyImportant)
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{
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data = this.PerformanceCounterEvents.Where(p => p.IsImportant);
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data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.IsImportant);
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}
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else
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{
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data = this.PerformanceCounterEvents;
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data = this.PerformanceCounterManager.PerformanceCounterEvents;
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}
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}
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@ -11,6 +11,7 @@ using StardewModdingAPI.Framework;
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using StardewModdingAPI.Toolkit.Utilities;
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[assembly: InternalsVisibleTo("SMAPI.Tests")]
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[assembly: InternalsVisibleTo("SMAPI.Mods.ConsoleCommands")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
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namespace StardewModdingAPI
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{
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