more events

This commit is contained in:
Zoryn Aaron 2016-03-02 22:54:37 -05:00
parent 5a33d4c7f2
commit 47fecbd81e
11 changed files with 217 additions and 145 deletions

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@ -42,6 +42,14 @@ namespace StardewModdingAPI
public delegate void FarmerChangedD(Farmer newFarmer);
public static event FarmerChangedD FarmerChanged = delegate { };
public delegate void IntChanged(Int32 newInt);
public static event IntChanged TimeOfDayChanged = delegate { };
public static event IntChanged DayOfMonthChanged = delegate { };
public static event IntChanged YearOfGameChanged = delegate { };
public delegate void StringChanged(String newString);
public static event StringChanged SeasonOfYearChanged = delegate { };
public static void InvokeGameLoaded()
{
GameLoaded.Invoke();
@ -134,5 +142,25 @@ namespace StardewModdingAPI
{
FarmerChanged.Invoke(newFarmer);
}
public static void InvokeTimeOfDayChanged(Int32 newInt)
{
TimeOfDayChanged.Invoke(newInt);
}
public static void InvokeDayOfMonthChanged(Int32 newInt)
{
DayOfMonthChanged.Invoke(newInt);
}
public static void InvokeYearOfGameChanged(Int32 newInt)
{
YearOfGameChanged.Invoke(newInt);
}
public static void InvokeSeasonOfYearChanged(String newString)
{
SeasonOfYearChanged.Invoke(newString);
}
}
}

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@ -1,19 +1,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Minigames;
namespace StardewModdingAPI.Inheritance
{
@ -49,6 +42,11 @@ namespace StardewModdingAPI.Inheritance
public GameLocation PreviousGameLocation { get; private set; }
public IClickableMenu PreviousActiveMenu { get; private set; }
public Int32 PreviousTimeOfDay { get; private set; }
public Int32 PreviousDayOfMonth { get; private set; }
public String PreviousSeasonOfYear { get; private set; }
public Int32 PreviousYearOfGame { get; private set; }
public Farmer PreviousFarmer { get; private set; }
protected override void Initialize()
@ -69,53 +67,18 @@ namespace StardewModdingAPI.Inheritance
protected override void Update(GameTime gameTime)
{
KStateNow = Keyboard.GetState();
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
MStateNow = Mouse.GetState();
foreach (Keys k in FramePressedKeys)
Events.InvokeKeyPressed(k);
UpdateEventCalls();
if (KStateNow != KStatePrior)
try
{
Events.InvokeKeyboardChanged(KStateNow);
KStatePrior = KStateNow;
base.Update(gameTime);
}
catch (Exception ex)
{
Program.LogError("An error occured in the base update loop: " + ex);
Console.ReadKey();
}
if (MStateNow != MStatePrior)
{
Events.InvokeMouseChanged(MStateNow);
MStatePrior = MStateNow;
}
if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
{
Events.InvokeMenuChanged(Game1.activeClickableMenu);
PreviousActiveMenu = Game1.activeClickableMenu;
}
if (Game1.locations.GetHash() != PreviousGameLocations)
{
Events.InvokeLocationsChanged(Game1.locations);
PreviousGameLocations = Game1.locations.GetHash();
}
if (Game1.currentLocation != PreviousGameLocation)
{
Events.InvokeCurrentLocationChanged(Game1.currentLocation);
PreviousGameLocation = Game1.currentLocation;
}
if (Game1.player != null && Game1.player != PreviousFarmer)
{
Events.InvokeFarmerChanged(Game1.player);
PreviousFarmer = Game1.player;
}
if (CurrentLocation != null)
CurrentLocation.update(gameTime);
base.Update(gameTime);
Events.InvokeUpdateTick();
PreviouslyPressedKeys = CurrentlyPressedKeys;
@ -126,15 +89,15 @@ namespace StardewModdingAPI.Inheritance
base.Draw(gameTime);
Events.InvokeDrawTick();
if (Program.debug)
if (false)
{
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (CurrentLocation != null)
CurrentLocation.draw(Game1.spriteBatch);
CurrentLocation.draw(spriteBatch);
if (player != null && player.position != null)
spriteBatch.DrawString(Game1.dialogueFont, Game1.player.position.ToString(), new Vector2(0, 180), Color.Orange);
spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
spriteBatch.End();
}
@ -164,24 +127,15 @@ namespace StardewModdingAPI.Inheritance
{
return ModItems.ElementAt(id).Value.Clone();
}
else
{
Program.LogError("ModItem Dictionary does not contain index: " + id);
return null;
}
Program.LogError("ModItem Dictionary does not contain index: " + id);
return null;
}
else
if (ModItems.ContainsKey(id))
{
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
else
{
Program.LogError("ModItem Dictionary does not contain ID: " + id);
return null;
}
return ModItems[id].Clone();
}
Program.LogError("ModItem Dictionary does not contain ID: " + id);
return null;
}
public static SGameLocation GetLocationFromName(String name)
@ -197,30 +151,95 @@ namespace StardewModdingAPI.Inheritance
{
if (GetLocationFromName(name) != null)
return GetLocationFromName(name);
else
GameLocation gl = locations.FirstOrDefault(x => x.name == name);
if (gl != null)
{
GameLocation gl = Game1.locations.FirstOrDefault(x => x.name == name);
if (gl != null)
{
Program.LogDebug("A custom location was created for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
}
else
{
if (Game1.currentLocation != null && Game1.currentLocation.name == name)
{
gl = Game1.currentLocation;
Program.LogDebug("A custom location was created from the current location for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
}
Program.LogDebug("A custom location was created for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
}
if (currentLocation != null && currentLocation.name == name)
{
gl = currentLocation;
Program.LogDebug("A custom location was created from the current location for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
}
Program.LogDebug("A custom location could not be created for: " + name);
return null;
}
Program.LogDebug("A custom location could not be created for: " + name);
return null;
}
public void UpdateEventCalls()
{
KStateNow = Keyboard.GetState();
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
MStateNow = Mouse.GetState();
foreach (Keys k in FramePressedKeys)
Events.InvokeKeyPressed(k);
if (KStateNow != KStatePrior)
{
Events.InvokeKeyboardChanged(KStateNow);
KStatePrior = KStateNow;
}
if (MStateNow != MStatePrior)
{
Events.InvokeMouseChanged(MStateNow);
MStatePrior = MStateNow;
}
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
{
Events.InvokeMenuChanged(activeClickableMenu);
PreviousActiveMenu = activeClickableMenu;
}
if (locations.GetHash() != PreviousGameLocations)
{
Events.InvokeLocationsChanged(locations);
PreviousGameLocations = locations.GetHash();
}
if (currentLocation != PreviousGameLocation)
{
Events.InvokeCurrentLocationChanged(currentLocation);
PreviousGameLocation = currentLocation;
}
if (player != null && player != PreviousFarmer)
{
Events.InvokeFarmerChanged(player);
PreviousFarmer = player;
}
if (timeOfDay != PreviousTimeOfDay)
{
Events.InvokeTimeOfDayChanged(timeOfDay);
PreviousTimeOfDay = timeOfDay;
}
if (dayOfMonth != PreviousDayOfMonth)
{
Events.InvokeDayOfMonthChanged(dayOfMonth);
PreviousDayOfMonth = dayOfMonth;
}
if (currentSeason != PreviousSeasonOfYear)
{
Events.InvokeSeasonOfYearChanged(currentSeason);
PreviousSeasonOfYear = currentSeason;
}
if (year != PreviousYearOfGame)
{
Events.InvokeYearOfGameChanged(year);
PreviousYearOfGame = year;
}
}
}

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@ -12,6 +12,7 @@ using StardewValley.BellsAndWhistles;
namespace StardewModdingAPI.Inheritance
{
[Obsolete]
public class SGameLocation : GameLocation
{
public GameLocation BaseGameLocation { get; private set; }

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@ -12,7 +12,10 @@ namespace StardewModdingAPI.Inheritance
{
public class SObject : StardewValley.Object
{
public override String Name { get; set; }
public override String Name {
get { return name; }
set { name = value; }
}
public String Description { get; set; }
public Texture2D Texture { get; set; }
public String CategoryName { get; set; }
@ -29,9 +32,18 @@ namespace StardewModdingAPI.Inheritance
public Boolean FlaggedForPickup { get; set; }
public Vector2 CurrentMouse { get; protected set; }
public Vector2 PlacedAt { get; protected set; }
public override int Stack
{
get { return stack; }
set { stack = value; }
}
public SObject()
{
Name = "Modded Item Name";
name = "Modded Item Name";
Description = "Modded Item Description";
CategoryName = "Modded Item Category";
Category = 4163;
@ -39,6 +51,9 @@ namespace StardewModdingAPI.Inheritance
IsPassable = false;
IsPlaceable = false;
boundingBox = new Rectangle(0, 0, 64, 64);
MaxStackSize = 999;
type = "interactive";
}
public override string getDescription()
@ -49,22 +64,20 @@ namespace StardewModdingAPI.Inheritance
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
if (Texture != null)
{
int targSize = Game1.tileSize;
int midX = (int) ((x) + 32);
int midY = (int) ((y) + 32);
{
int targSize = Game1.tileSize;
int midX = (int) ((x) + 32);
int midY = (int) ((y) + 32);
int targX = midX - targSize / 2;
int targY = midY - targSize / 2;
Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, 0.999f);
}
Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y));
Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize);
spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha));
}
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
Program.LogInfo("DRAW ME2");
Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
return;
try
{
@ -191,39 +204,51 @@ namespace StardewModdingAPI.Inheritance
return this.Clone();
}
public override void actionWhenBeingHeld(Farmer who)
{
Point p = Game1.getMousePosition();
CurrentMouse = new Vector2(p.X, p.Y);
base.actionWhenBeingHeld(who);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
if (!l.objects.ContainsKey(tile))
return true;
return false;
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
x = (x / Game1.tileSize) * Game1.tileSize;
y = (y / Game1.tileSize) * Game1.tileSize;
Vector2 key = new Vector2(x, y);
if (!location.objects.ContainsKey(key))
location.objects.Add(key, this);
return false;
SGameLocation s = SGame.GetLocationFromName(location.name);
if (s.GetHashCode() != SGame.CurrentLocation.GetHashCode())
{
Program.LogError("HASH DIFFERENCE: " + s.GetHashCode() + " | " + SGame.ModLocations[SGame.ModLocations.IndexOf(SGame.ModLocations.First(z => z.name == location.name))].GetHashCode() + " | " + SGame.CurrentLocation.GetHashCode());
Console.ReadKey();
}
Console.Title = (this.GetHashCode() + " PLACEMENT");
if (s != null)
{
Vector2 index1 = new Vector2(x - (Game1.tileSize / 2), y - (Game1.tileSize / 2));
if (!s.ModObjects.ContainsKey(index1))
{
s.ModObjects.Add(index1, this);
Game1.player.position = index1;
return true;
}
}
else
{
Program.LogError("No SGameLocation could be found for the supplied GameLocation!");
if (!canBePlacedHere(location, key))
return false;
}
return false;
SObject s = Clone();
s.PlacedAt = key;
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
location.objects.Add(key, s);
Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
return true;
}
public override void actionOnPlayerEntry()
{
//base.actionOnPlayerEntry();
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
if (canBePlacedHere(location, CurrentMouse))
base.drawPlacementBounds(spriteBatch, location);
}
}
}

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@ -49,12 +49,14 @@ namespace StardewModdingAPI
public static Thread gameThread;
public static Thread consoleInputThread;
public const string Version = "0.34 Alpha";
public const string Version = "0.35 Alpha";
public const bool debug = false;
public static bool disableLogging { get; private set; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
private static void Main(string[] args)
{
Console.Title = "Stardew Modding API Console";
@ -62,8 +64,6 @@ namespace StardewModdingAPI
Console.Title += " - Version " + Version;
if (debug)
Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
@ -178,8 +178,8 @@ namespace StardewModdingAPI
if (debug)
{
//Experimental
Events.LocationsChanged += Events_LocationsChanged;
Events.CurrentLocationChanged += Events_CurrentLocationChanged;
//Events.LocationsChanged += Events_LocationsChanged;
//Events.CurrentLocationChanged += Events_CurrentLocationChanged;
}
//Do tweaks using winforms invoke because I'm lazy
@ -349,6 +349,9 @@ namespace StardewModdingAPI
so2.IsPlaceable = true;
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
}
if (debug)
Command.CallCommand("load");
}
static void Events_KeyPressed(Keys key)
@ -404,10 +407,6 @@ namespace StardewModdingAPI
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void help_CommandFired(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
@ -427,11 +426,6 @@ namespace StardewModdingAPI
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#region Logging
public static void Log(object o, params object[] format)

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@ -46,6 +46,9 @@ namespace TrainerMod
static void Events_UpdateTick()
{
if (Game1.player == null)
return;
if (infHealth)
{
Game1.player.health = Game1.player.maxHealth;
@ -756,6 +759,8 @@ namespace TrainerMod
static void RegisterNewItem(Command cmd)
{
if (!Program.debug)
return;
SObject s = SGame.PullModItemFromDict(0, true);
s.Stack = 999;
Game1.player.addItemToInventory(s);

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