more events
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@ -42,6 +42,14 @@ namespace StardewModdingAPI
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public delegate void FarmerChangedD(Farmer newFarmer);
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public static event FarmerChangedD FarmerChanged = delegate { };
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public delegate void IntChanged(Int32 newInt);
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public static event IntChanged TimeOfDayChanged = delegate { };
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public static event IntChanged DayOfMonthChanged = delegate { };
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public static event IntChanged YearOfGameChanged = delegate { };
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public delegate void StringChanged(String newString);
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public static event StringChanged SeasonOfYearChanged = delegate { };
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public static void InvokeGameLoaded()
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{
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GameLoaded.Invoke();
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@ -134,5 +142,25 @@ namespace StardewModdingAPI
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{
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FarmerChanged.Invoke(newFarmer);
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}
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public static void InvokeTimeOfDayChanged(Int32 newInt)
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{
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TimeOfDayChanged.Invoke(newInt);
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}
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public static void InvokeDayOfMonthChanged(Int32 newInt)
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{
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DayOfMonthChanged.Invoke(newInt);
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}
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public static void InvokeYearOfGameChanged(Int32 newInt)
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{
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YearOfGameChanged.Invoke(newInt);
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}
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public static void InvokeSeasonOfYearChanged(String newString)
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{
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SeasonOfYearChanged.Invoke(newString);
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}
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}
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}
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@ -1,19 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Minigames;
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namespace StardewModdingAPI.Inheritance
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{
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@ -49,6 +42,11 @@ namespace StardewModdingAPI.Inheritance
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public GameLocation PreviousGameLocation { get; private set; }
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public IClickableMenu PreviousActiveMenu { get; private set; }
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public Int32 PreviousTimeOfDay { get; private set; }
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public Int32 PreviousDayOfMonth { get; private set; }
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public String PreviousSeasonOfYear { get; private set; }
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public Int32 PreviousYearOfGame { get; private set; }
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public Farmer PreviousFarmer { get; private set; }
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protected override void Initialize()
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@ -69,53 +67,18 @@ namespace StardewModdingAPI.Inheritance
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protected override void Update(GameTime gameTime)
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{
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KStateNow = Keyboard.GetState();
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CurrentlyPressedKeys = KStateNow.GetPressedKeys();
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MStateNow = Mouse.GetState();
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UpdateEventCalls();
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foreach (Keys k in FramePressedKeys)
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Events.InvokeKeyPressed(k);
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if (KStateNow != KStatePrior)
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try
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{
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Events.InvokeKeyboardChanged(KStateNow);
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KStatePrior = KStateNow;
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base.Update(gameTime);
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}
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catch (Exception ex)
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{
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Program.LogError("An error occured in the base update loop: " + ex);
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Console.ReadKey();
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}
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if (MStateNow != MStatePrior)
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{
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Events.InvokeMouseChanged(MStateNow);
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MStatePrior = MStateNow;
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}
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if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
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{
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Events.InvokeMenuChanged(Game1.activeClickableMenu);
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PreviousActiveMenu = Game1.activeClickableMenu;
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}
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if (Game1.locations.GetHash() != PreviousGameLocations)
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{
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Events.InvokeLocationsChanged(Game1.locations);
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PreviousGameLocations = Game1.locations.GetHash();
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}
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if (Game1.currentLocation != PreviousGameLocation)
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{
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Events.InvokeCurrentLocationChanged(Game1.currentLocation);
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PreviousGameLocation = Game1.currentLocation;
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}
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if (Game1.player != null && Game1.player != PreviousFarmer)
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{
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Events.InvokeFarmerChanged(Game1.player);
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PreviousFarmer = Game1.player;
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}
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if (CurrentLocation != null)
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CurrentLocation.update(gameTime);
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base.Update(gameTime);
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Events.InvokeUpdateTick();
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PreviouslyPressedKeys = CurrentlyPressedKeys;
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@ -126,15 +89,15 @@ namespace StardewModdingAPI.Inheritance
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base.Draw(gameTime);
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Events.InvokeDrawTick();
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if (Program.debug)
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if (false)
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{
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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if (CurrentLocation != null)
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CurrentLocation.draw(Game1.spriteBatch);
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CurrentLocation.draw(spriteBatch);
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if (player != null && player.position != null)
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spriteBatch.DrawString(Game1.dialogueFont, Game1.player.position.ToString(), new Vector2(0, 180), Color.Orange);
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spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
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spriteBatch.End();
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}
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@ -164,24 +127,15 @@ namespace StardewModdingAPI.Inheritance
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{
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return ModItems.ElementAt(id).Value.Clone();
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}
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else
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{
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Program.LogError("ModItem Dictionary does not contain index: " + id);
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return null;
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}
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Program.LogError("ModItem Dictionary does not contain index: " + id);
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return null;
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}
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else
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if (ModItems.ContainsKey(id))
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{
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if (ModItems.ContainsKey(id))
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{
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return ModItems[id].Clone();
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}
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else
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{
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Program.LogError("ModItem Dictionary does not contain ID: " + id);
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return null;
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}
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return ModItems[id].Clone();
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}
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Program.LogError("ModItem Dictionary does not contain ID: " + id);
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return null;
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}
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public static SGameLocation GetLocationFromName(String name)
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@ -197,30 +151,95 @@ namespace StardewModdingAPI.Inheritance
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{
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if (GetLocationFromName(name) != null)
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return GetLocationFromName(name);
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else
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GameLocation gl = locations.FirstOrDefault(x => x.name == name);
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if (gl != null)
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{
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GameLocation gl = Game1.locations.FirstOrDefault(x => x.name == name);
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if (gl != null)
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{
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Program.LogDebug("A custom location was created for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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else
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{
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if (Game1.currentLocation != null && Game1.currentLocation.name == name)
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{
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gl = Game1.currentLocation;
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Program.LogDebug("A custom location was created from the current location for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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Program.LogDebug("A custom location was created for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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if (currentLocation != null && currentLocation.name == name)
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{
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gl = currentLocation;
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Program.LogDebug("A custom location was created from the current location for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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Program.LogDebug("A custom location could not be created for: " + name);
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return null;
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}
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Program.LogDebug("A custom location could not be created for: " + name);
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return null;
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}
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public void UpdateEventCalls()
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{
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KStateNow = Keyboard.GetState();
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CurrentlyPressedKeys = KStateNow.GetPressedKeys();
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MStateNow = Mouse.GetState();
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foreach (Keys k in FramePressedKeys)
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Events.InvokeKeyPressed(k);
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if (KStateNow != KStatePrior)
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{
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Events.InvokeKeyboardChanged(KStateNow);
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KStatePrior = KStateNow;
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}
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if (MStateNow != MStatePrior)
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{
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Events.InvokeMouseChanged(MStateNow);
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MStatePrior = MStateNow;
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}
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if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
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{
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Events.InvokeMenuChanged(activeClickableMenu);
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PreviousActiveMenu = activeClickableMenu;
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}
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if (locations.GetHash() != PreviousGameLocations)
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{
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Events.InvokeLocationsChanged(locations);
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PreviousGameLocations = locations.GetHash();
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}
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if (currentLocation != PreviousGameLocation)
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{
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Events.InvokeCurrentLocationChanged(currentLocation);
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PreviousGameLocation = currentLocation;
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}
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if (player != null && player != PreviousFarmer)
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{
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Events.InvokeFarmerChanged(player);
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PreviousFarmer = player;
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}
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if (timeOfDay != PreviousTimeOfDay)
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{
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Events.InvokeTimeOfDayChanged(timeOfDay);
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PreviousTimeOfDay = timeOfDay;
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}
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if (dayOfMonth != PreviousDayOfMonth)
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{
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Events.InvokeDayOfMonthChanged(dayOfMonth);
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PreviousDayOfMonth = dayOfMonth;
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}
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if (currentSeason != PreviousSeasonOfYear)
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{
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Events.InvokeSeasonOfYearChanged(currentSeason);
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PreviousSeasonOfYear = currentSeason;
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}
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if (year != PreviousYearOfGame)
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{
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Events.InvokeYearOfGameChanged(year);
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PreviousYearOfGame = year;
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}
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}
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}
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@ -12,6 +12,7 @@ using StardewValley.BellsAndWhistles;
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namespace StardewModdingAPI.Inheritance
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{
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[Obsolete]
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public class SGameLocation : GameLocation
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{
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public GameLocation BaseGameLocation { get; private set; }
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@ -12,7 +12,10 @@ namespace StardewModdingAPI.Inheritance
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{
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public class SObject : StardewValley.Object
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{
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public override String Name { get; set; }
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public override String Name {
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get { return name; }
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set { name = value; }
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}
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public String Description { get; set; }
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public Texture2D Texture { get; set; }
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public String CategoryName { get; set; }
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@ -29,9 +32,18 @@ namespace StardewModdingAPI.Inheritance
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public Boolean FlaggedForPickup { get; set; }
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public Vector2 CurrentMouse { get; protected set; }
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public Vector2 PlacedAt { get; protected set; }
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public override int Stack
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{
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get { return stack; }
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set { stack = value; }
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}
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public SObject()
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{
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Name = "Modded Item Name";
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name = "Modded Item Name";
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Description = "Modded Item Description";
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CategoryName = "Modded Item Category";
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Category = 4163;
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@ -39,6 +51,9 @@ namespace StardewModdingAPI.Inheritance
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IsPassable = false;
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IsPlaceable = false;
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boundingBox = new Rectangle(0, 0, 64, 64);
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MaxStackSize = 999;
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type = "interactive";
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}
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public override string getDescription()
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@ -49,22 +64,20 @@ namespace StardewModdingAPI.Inheritance
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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if (Texture != null)
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{
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int targSize = Game1.tileSize;
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int midX = (int) ((x) + 32);
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int midY = (int) ((y) + 32);
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{
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int targSize = Game1.tileSize;
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int midX = (int) ((x) + 32);
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int midY = (int) ((y) + 32);
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int targX = midX - targSize / 2;
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int targY = midY - targSize / 2;
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Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
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spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, 0.999f);
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}
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Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y));
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Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize);
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spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha));
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}
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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Program.LogInfo("DRAW ME2");
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Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
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return;
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try
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{
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@ -191,39 +204,51 @@ namespace StardewModdingAPI.Inheritance
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return this.Clone();
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}
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public override void actionWhenBeingHeld(Farmer who)
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{
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Point p = Game1.getMousePosition();
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CurrentMouse = new Vector2(p.X, p.Y);
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base.actionWhenBeingHeld(who);
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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if (!l.objects.ContainsKey(tile))
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return true;
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return false;
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}
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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x = (x / Game1.tileSize) * Game1.tileSize;
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y = (y / Game1.tileSize) * Game1.tileSize;
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Vector2 key = new Vector2(x, y);
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if (!location.objects.ContainsKey(key))
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location.objects.Add(key, this);
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return false;
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SGameLocation s = SGame.GetLocationFromName(location.name);
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if (s.GetHashCode() != SGame.CurrentLocation.GetHashCode())
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{
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Program.LogError("HASH DIFFERENCE: " + s.GetHashCode() + " | " + SGame.ModLocations[SGame.ModLocations.IndexOf(SGame.ModLocations.First(z => z.name == location.name))].GetHashCode() + " | " + SGame.CurrentLocation.GetHashCode());
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Console.ReadKey();
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}
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Console.Title = (this.GetHashCode() + " PLACEMENT");
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if (s != null)
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{
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Vector2 index1 = new Vector2(x - (Game1.tileSize / 2), y - (Game1.tileSize / 2));
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if (!s.ModObjects.ContainsKey(index1))
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{
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s.ModObjects.Add(index1, this);
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Game1.player.position = index1;
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return true;
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}
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}
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else
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{
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Program.LogError("No SGameLocation could be found for the supplied GameLocation!");
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if (!canBePlacedHere(location, key))
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return false;
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}
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return false;
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SObject s = Clone();
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s.PlacedAt = key;
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s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
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location.objects.Add(key, s);
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Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
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return true;
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}
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public override void actionOnPlayerEntry()
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{
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//base.actionOnPlayerEntry();
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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if (canBePlacedHere(location, CurrentMouse))
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base.drawPlacementBounds(spriteBatch, location);
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}
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}
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}
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@ -49,12 +49,14 @@ namespace StardewModdingAPI
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public static Thread gameThread;
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public static Thread consoleInputThread;
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public const string Version = "0.34 Alpha";
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public const string Version = "0.35 Alpha";
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public const bool debug = false;
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public static bool disableLogging { get; private set; }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private static void Main(string[] args)
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{
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Console.Title = "Stardew Modding API Console";
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|
@ -63,8 +65,6 @@ namespace StardewModdingAPI
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if (debug)
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Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
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//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
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ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
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@ -178,8 +178,8 @@ namespace StardewModdingAPI
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if (debug)
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{
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//Experimental
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Events.LocationsChanged += Events_LocationsChanged;
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Events.CurrentLocationChanged += Events_CurrentLocationChanged;
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//Events.LocationsChanged += Events_LocationsChanged;
|
||||
//Events.CurrentLocationChanged += Events_CurrentLocationChanged;
|
||||
}
|
||||
|
||||
//Do tweaks using winforms invoke because I'm lazy
|
||||
|
@ -349,6 +349,9 @@ namespace StardewModdingAPI
|
|||
so2.IsPlaceable = true;
|
||||
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
|
||||
}
|
||||
|
||||
if (debug)
|
||||
Command.CallCommand("load");
|
||||
}
|
||||
|
||||
static void Events_KeyPressed(Keys key)
|
||||
|
@ -404,10 +407,6 @@ namespace StardewModdingAPI
|
|||
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
static void help_CommandFired(Command cmd)
|
||||
{
|
||||
if (cmd.CalledArgs.Length > 0)
|
||||
|
@ -427,11 +426,6 @@ namespace StardewModdingAPI
|
|||
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#region Logging
|
||||
|
||||
public static void Log(object o, params object[] format)
|
||||
|
|
|
@ -46,6 +46,9 @@ namespace TrainerMod
|
|||
|
||||
static void Events_UpdateTick()
|
||||
{
|
||||
if (Game1.player == null)
|
||||
return;
|
||||
|
||||
if (infHealth)
|
||||
{
|
||||
Game1.player.health = Game1.player.maxHealth;
|
||||
|
@ -756,6 +759,8 @@ namespace TrainerMod
|
|||
|
||||
static void RegisterNewItem(Command cmd)
|
||||
{
|
||||
if (!Program.debug)
|
||||
return;
|
||||
SObject s = SGame.PullModItemFromDict(0, true);
|
||||
s.Stack = 999;
|
||||
Game1.player.addItemToInventory(s);
|
||||
|
|
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Reference in New Issue