diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs index 09297a65..7810148c 100644 --- a/src/StardewModdingAPI/Framework/ModHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelper.cs @@ -1,6 +1,5 @@ using System; using System.IO; -using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Serialisation; namespace StardewModdingAPI.Framework @@ -25,7 +24,7 @@ namespace StardewModdingAPI.Framework public IContentHelper Content { get; } /// Simplifies access to private game code. - public IReflectionHelper Reflection { get; } = new ReflectionHelper(); + public IReflectionHelper Reflection { get; } /// Metadata about loaded mods. public IModRegistry ModRegistry { get; } @@ -44,9 +43,10 @@ namespace StardewModdingAPI.Framework /// Metadata about loaded mods. /// Manages console commands. /// The content manager which loads content assets. + /// Simplifies access to private game code. /// An argument is null or empty. /// The path does not exist on disk. - public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager) + public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection) { // validate if (string.IsNullOrWhiteSpace(modDirectory)) @@ -64,6 +64,7 @@ namespace StardewModdingAPI.Framework this.Content = new ContentHelper(contentManager, modDirectory, manifest.Name); this.ModRegistry = modRegistry; this.ConsoleCommands = new CommandHelper(manifest.Name, commandManager); + this.Reflection = reflection; } /**** diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index d248c3ca..8786010e 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -9,7 +9,6 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; -using StardewModdingAPI.Framework.Reflection; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Locations; @@ -157,9 +156,11 @@ namespace StardewModdingAPI.Framework /**** ** Private wrappers ****/ + /// Simplifies access to private game code. + private static IReflectionHelper Reflection; + // ReSharper disable ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming /// Used to access private fields and methods. - private static readonly IReflectionHelper Reflection = new ReflectionHelper(); private static List _fpsList => SGame.Reflection.GetPrivateField>(typeof(Game1), nameof(_fpsList)).GetValue(); private static Stopwatch _fpsStopwatch => SGame.Reflection.GetPrivateField(typeof(Game1), nameof(SGame._fpsStopwatch)).GetValue(); private static float _fps @@ -176,6 +177,7 @@ namespace StardewModdingAPI.Framework private readonly Action renderScreenBuffer = () => SGame.Reflection.GetPrivateMethod(SGame.Instance, nameof(renderScreenBuffer)).Invoke(new object[0]); // ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming + /********* ** Accessors *********/ @@ -188,11 +190,13 @@ namespace StardewModdingAPI.Framework *********/ /// Construct an instance. /// Encapsulates monitoring and logging. - internal SGame(IMonitor monitor) + /// Simplifies access to private game code. + internal SGame(IMonitor monitor, IReflectionHelper reflection) { this.Monitor = monitor; this.FirstUpdate = true; SGame.Instance = this; + SGame.Reflection = reflection; Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; // required by Stardew Valley } diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 1913544f..aa78ff41 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -15,6 +15,7 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Logging; using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Serialisation; using StardewValley; using Monitor = StardewModdingAPI.Framework.Monitor; @@ -40,6 +41,9 @@ namespace StardewModdingAPI /// Tracks whether the game should exit immediately and any pending initialisation should be cancelled. private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource(); + /// Simplifies access to private game code. + private readonly IReflectionHelper Reflection = new ReflectionHelper(); + /// The underlying game instance. private SGame GameInstance; @@ -141,7 +145,7 @@ namespace StardewModdingAPI AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error); // override game - this.GameInstance = new SGame(this.Monitor); + this.GameInstance = new SGame(this.Monitor, this.Reflection); StardewValley.Program.gamePtr = this.GameInstance; // add exit handler @@ -599,7 +603,7 @@ namespace StardewModdingAPI // inject data // get helper mod.ModManifest = manifest; - mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content); + mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content, this.Reflection); mod.Monitor = this.GetSecondaryMonitor(manifest.Name); mod.PathOnDisk = directory.FullName;