use shared reflection helper
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85f609dc6c
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@ -1,6 +1,5 @@
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using System;
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using System.IO;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Serialisation;
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namespace StardewModdingAPI.Framework
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@ -25,7 +24,7 @@ namespace StardewModdingAPI.Framework
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public IContentHelper Content { get; }
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/// <summary>Simplifies access to private game code.</summary>
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public IReflectionHelper Reflection { get; } = new ReflectionHelper();
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public IReflectionHelper Reflection { get; }
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/// <summary>Metadata about loaded mods.</summary>
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public IModRegistry ModRegistry { get; }
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@ -44,9 +43,10 @@ namespace StardewModdingAPI.Framework
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/// <param name="modRegistry">Metadata about loaded mods.</param>
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/// <param name="commandManager">Manages console commands.</param>
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/// <param name="contentManager">The content manager which loads content assets.</param>
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/// <param name="reflection">Simplifies access to private game code.</param>
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/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
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/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
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public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager)
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public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection)
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{
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// validate
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if (string.IsNullOrWhiteSpace(modDirectory))
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@ -64,6 +64,7 @@ namespace StardewModdingAPI.Framework
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this.Content = new ContentHelper(contentManager, modDirectory, manifest.Name);
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this.ModRegistry = modRegistry;
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this.ConsoleCommands = new CommandHelper(manifest.Name, commandManager);
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this.Reflection = reflection;
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}
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/****
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@ -9,7 +9,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Locations;
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@ -157,9 +156,11 @@ namespace StardewModdingAPI.Framework
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/****
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** Private wrappers
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****/
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/// <summary>Simplifies access to private game code.</summary>
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private static IReflectionHelper Reflection;
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// ReSharper disable ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming
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/// <summary>Used to access private fields and methods.</summary>
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private static readonly IReflectionHelper Reflection = new ReflectionHelper();
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private static List<float> _fpsList => SGame.Reflection.GetPrivateField<List<float>>(typeof(Game1), nameof(_fpsList)).GetValue();
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private static Stopwatch _fpsStopwatch => SGame.Reflection.GetPrivateField<Stopwatch>(typeof(Game1), nameof(SGame._fpsStopwatch)).GetValue();
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private static float _fps
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@ -176,6 +177,7 @@ namespace StardewModdingAPI.Framework
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private readonly Action renderScreenBuffer = () => SGame.Reflection.GetPrivateMethod(SGame.Instance, nameof(renderScreenBuffer)).Invoke(new object[0]);
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// ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming
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/*********
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** Accessors
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*********/
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@ -188,11 +190,13 @@ namespace StardewModdingAPI.Framework
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="monitor">Encapsulates monitoring and logging.</param>
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internal SGame(IMonitor monitor)
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/// <param name="reflection">Simplifies access to private game code.</param>
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internal SGame(IMonitor monitor, IReflectionHelper reflection)
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{
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this.Monitor = monitor;
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this.FirstUpdate = true;
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SGame.Instance = this;
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SGame.Reflection = reflection;
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; // required by Stardew Valley
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}
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@ -15,6 +15,7 @@ using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.Logging;
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using StardewModdingAPI.Framework.Models;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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@ -40,6 +41,9 @@ namespace StardewModdingAPI
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/// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary>
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private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource();
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/// <summary>Simplifies access to private game code.</summary>
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private readonly IReflectionHelper Reflection = new ReflectionHelper();
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/// <summary>The underlying game instance.</summary>
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private SGame GameInstance;
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@ -141,7 +145,7 @@ namespace StardewModdingAPI
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AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
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// override game
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this.GameInstance = new SGame(this.Monitor);
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this.GameInstance = new SGame(this.Monitor, this.Reflection);
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StardewValley.Program.gamePtr = this.GameInstance;
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// add exit handler
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@ -599,7 +603,7 @@ namespace StardewModdingAPI
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// inject data
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// get helper
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mod.ModManifest = manifest;
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mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content);
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mod.Helper = new ModHelper(manifest, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager, (SContentManager)Game1.content, this.Reflection);
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mod.Monitor = this.GetSecondaryMonitor(manifest.Name);
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mod.PathOnDisk = directory.FullName;
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