add build logic from the custom scripts (#602)
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@ -10,9 +10,10 @@
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<CompiledRootPath>$(SolutionDir)\..\bin\$(Configuration)</CompiledRootPath>
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<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
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<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
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<PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath>
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<PackageBundleFilename>bundle.windows.zipped</PackageBundleFilename>
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<PackageBundleFilename Condition="$(OS) != 'Windows_NT'">bundle.mono.zipped</PackageBundleFilename>
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<PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
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<PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath>
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<PackageBundlePlatform>windows</PackageBundlePlatform>
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<PackageBundlePlatform Condition="$(OS) != 'Windows_NT'">mono</PackageBundlePlatform>
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</PropertyGroup>
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<ItemGroup>
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<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
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@ -20,6 +21,7 @@
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<!-- reset package directory -->
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<RemoveDir Directories="$(PackagePath)" />
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<RemoveDir Directories="$(PackageDevPath)" />
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<!-- copy installer files -->
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<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
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@ -27,7 +29,7 @@
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<Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
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<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\install.exe" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" />
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<Copy SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" />
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<!--copy bundle files-->
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<Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
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@ -52,11 +54,25 @@
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- zip bundle files -->
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PackageBundleFilename)" />
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<!-- fix Linux/Mac permissions -->
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" />
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<!-- finalise 'for developers' installer -->
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<ItemGroup>
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<PackageFiles Include="$(PackagePath)\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
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<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\bundle.$(PackageBundlePlatform).zipped" />
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<RemoveDir Directories="$(PackageDevPath)\bundle" />
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<!-- finalise normal installer -->
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<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\bundle.$(PackageBundlePlatform).zipped" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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</Target>
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<!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
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<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
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<ParameterGroup>
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<FromDirPath ParameterType="System.String" Required="true" />
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@ -81,4 +97,27 @@
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</Code>
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</Task>
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</UsingTask>
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<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
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<UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
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<ParameterGroup>
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<FilePath ParameterType="System.String" Required="true" />
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<Search ParameterType="System.String" Required="true" />
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<Replace ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.Core" />
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<Using Namespace="System" />
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<Using Namespace="System.IO" />
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<Using Namespace="System.Text.RegularExpressions" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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File.WriteAllText(
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FilePath,
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Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
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);
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]]>
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</Code>
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</Task>
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</UsingTask>
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</Project>
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@ -44,7 +44,7 @@ executed. This doesn't work in MonoDevelop on Linux, unfortunately.
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### Preparing a release
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To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
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[crossplatforming info](https://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms)
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[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
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on the wiki for the first-time setup.
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1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
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@ -57,47 +57,16 @@ on the wiki for the first-time setup.
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release | `<version>` | `3.0`
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2. In Windows:
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1. Rebuild the solution in _Release_ mode.
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2. Rename `bin/Packaged` to `SMAPI <version>` (e.g. `SMAPI 3.0`).
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2. Transfer the `SMAPI <version>` folder to Linux or Mac.
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_This adds the installer executable and Windows files. We'll do the rest in Linux or Mac,
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since we need to set Unix file permissions that Windows won't save._
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1. Rebuild the solution in Release mode.
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2. Copy `bundle.windows.zipped` from `bin/SMAPI installer` and `bin/SMAPI installer for developers`
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to Linux/Mac.
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2. In Linux or Mac:
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1. Rebuild the solution in _Release_ mode.
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2. Copy `bin/internal/Packaged/Mono` into the `SMAPI <version>` folder.
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3. If you did everything right so far, you should have a folder like this:
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```
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SMAPI 3.0 installer/
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install on Linux.sh
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install on Mac.command
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install on Windows.exe
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README.txt
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internal/
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Mono/
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Mods/*
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smapi-internal/*
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StardewModdingAPI
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StardewModdingAPI.exe
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StardewModdingAPI.pdb
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StardewModdingAPI.xml
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steam_appid.txt
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Windows/
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Mods/*
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smapi-internal/*
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StardewModdingAPI.exe
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StardewModdingAPI.pdb
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StardewModdingAPI.xml
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steam_appid.txt
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```
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4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 internal/Mono/StardewModdingAPI`.
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5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`.
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6. In the `SMAPI <version>` folder...
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* edit `internal/Mono/StardewModdingAPI.config.json` and
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`internal/Windows/StardewModdingAPI.config.json` to disable developer mode;
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* delete `internal/Windows/StardewModdingAPI.xml`.
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7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`.
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3. In Linux/Mac:
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1. Rebuild the solution in Release mode.
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2. Add the `bundle.windows.zipped` files to the `bin/SMAPI installer` and
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`bin/SMAPI installer for developers` folders.
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3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
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4. Zip the two folders.
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## Customisation
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### Configuration file
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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@ -445,6 +446,8 @@ namespace StardewModdingApi.Installer
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if (platform.IsMono())
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{
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this.PrintDebug("Safely replacing game launcher...");
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// back up & remove current launcher
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if (File.Exists(paths.UnixLauncherPath))
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{
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if (!File.Exists(paths.UnixBackupLauncherPath))
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this.InteractivelyDelete(paths.UnixLauncherPath);
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}
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// add new launcher
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File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath);
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// mark file executable
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// (MSBuild doesn't keep permission flags for files zipped in a build task.)
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new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = "chmod",
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Arguments = $"755 \"{paths.UnixLauncherPath}\"",
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CreateNoWindow = true
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}
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}.Start();
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}
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// create mods directory (if needed)
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