fix null handling in keybind list parsing (#744)
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587d60495e
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48f6857892
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@ -40,27 +40,34 @@ namespace StardewModdingAPI.Framework.Serialization
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{
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string path = reader.Path;
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// validate JSON type
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if (reader.TokenType != JsonToken.String)
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throw new SParseException($"Can't parse {nameof(KeybindList)} from {reader.TokenType} node (path: {reader.Path}).");
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switch (reader.TokenType)
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{
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case JsonToken.Null:
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return objectType == typeof(Keybind)
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? new Keybind()
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: new KeybindList();
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// parse raw value
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case JsonToken.String:
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{
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string str = JToken.Load(reader).Value<string>();
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if (objectType == typeof(Keybind))
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{
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return Keybind.TryParse(str, out Keybind parsed, out string[] errors)
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? parsed
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: throw new SParseException($"Can't parse {nameof(Keybind)} from invalid value '{str}' (path: {path}).\n{string.Join("\n", errors)}");
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}
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if (objectType == typeof(KeybindList))
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else
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{
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return KeybindList.TryParse(str, out KeybindList parsed, out string[] errors)
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? parsed
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: throw new SParseException($"Can't parse {nameof(KeybindList)} from invalid value '{str}' (path: {path}).\n{string.Join("\n", errors)}");
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}
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}
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throw new SParseException($"Can't parse unexpected type {objectType} from {reader.TokenType} node (path: {reader.Path}).");
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default:
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throw new SParseException($"Can't parse {objectType} from unexpected {reader.TokenType} node (path: {reader.Path}).");
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}
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}
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/// <summary>Writes the JSON representation of the object.</summary>
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@ -71,19 +78,5 @@ namespace StardewModdingAPI.Framework.Serialization
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{
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writer.WriteValue(value?.ToString());
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}
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/*********
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** Private methods
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*********/
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/// <summary>Read a JSON string.</summary>
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/// <param name="str">The JSON string value.</param>
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/// <param name="path">The path to the current JSON node.</param>
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protected KeybindList ReadString(string str, string path)
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{
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return KeybindList.TryParse(str, out KeybindList parsed, out string[] errors)
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? parsed
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: throw new SParseException($"Can't parse {nameof(KeybindList)} from invalid value '{str}' (path: {path}).\n{string.Join("\n", errors)}");
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}
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}
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}
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