let mods dispose unmanaged resources when SMAPI is disposing (#282)
This commit is contained in:
parent
7ba0518bfd
commit
494f9366a8
|
@ -20,6 +20,7 @@ For players:
|
|||
For mod developers:
|
||||
* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. More detailed logging can be enabled by setting `VerboseLogging: true` in `StardewModdingAPI.config.json`.
|
||||
* Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
|
||||
* Mods now implement `IDisposable` to let them release any unmanaged resources.
|
||||
|
||||
## 1.12
|
||||
See [log](https://github.com/Pathoschild/SMAPI/compare/1.11...1.12).
|
||||
|
|
|
@ -5,7 +5,7 @@ using StardewModdingAPI.Framework;
|
|||
namespace StardewModdingAPI
|
||||
{
|
||||
/// <summary>The base class for a mod.</summary>
|
||||
public class Mod : IMod
|
||||
public class Mod : IMod, IDisposable
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
|
@ -88,6 +88,14 @@ namespace StardewModdingAPI
|
|||
/// <param name="helper">Provides simplified APIs for writing mods.</param>
|
||||
public virtual void Entry(IModHelper helper) { }
|
||||
|
||||
/// <summary>Release or reset unmanaged resources.</summary>
|
||||
public void Dispose()
|
||||
{
|
||||
(this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it
|
||||
this.Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
|
@ -106,5 +114,15 @@ namespace StardewModdingAPI
|
|||
}
|
||||
return Path.Combine(this.PathOnDisk, "psconfigs");
|
||||
}
|
||||
|
||||
/// <summary>Release or reset unmanaged resources.</summary>
|
||||
/// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
|
||||
protected virtual void Dispose(bool disposing) { }
|
||||
|
||||
/// <summary>Destruct the instance.</summary>
|
||||
~Mod()
|
||||
{
|
||||
this.Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -228,14 +228,25 @@ namespace StardewModdingAPI
|
|||
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.Monitor.Log("Disposing...", LogLevel.Trace);
|
||||
|
||||
// skip if already disposed
|
||||
if (this.IsDisposed)
|
||||
return;
|
||||
this.IsDisposed = true;
|
||||
|
||||
// dispose mod helpers
|
||||
foreach (var mod in this.ModRegistry.GetMods())
|
||||
(mod.Helper as IDisposable)?.Dispose();
|
||||
// dispose mod data
|
||||
foreach (IMod mod in this.ModRegistry.GetMods())
|
||||
{
|
||||
try
|
||||
{
|
||||
(mod as IDisposable)?.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Monitor.Log($"The {mod.ModManifest.Name} mod failed during disposal: {ex.GetLogSummary()}.", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
|
||||
// dispose core components
|
||||
this.IsGameRunning = false;
|
||||
|
|
Loading…
Reference in New Issue