0.39.1 inbound!
This commit is contained in:
parent
eeb9e507da
commit
49e035dd22
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@ -11,7 +11,7 @@ using Newtonsoft.Json.Linq;
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namespace StardewModdingAPI
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{
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public partial class Config
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public class Config
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{
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[JsonIgnore]
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public virtual string ConfigLocation { get; protected internal set; }
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@ -47,7 +47,7 @@ namespace StardewModdingAPI
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if (!File.Exists(ConfigLocation))
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{
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//no config exists, generate default values
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var c = this.GenerateBaseConfig<T>();
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var c = this.GenerateDefaultConfig<T>();
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c.ConfigLocation = ConfigLocation;
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ret = c;
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}
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@ -67,8 +67,8 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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Log.Error("Invalid JSON Config: {0} \n{1}", ConfigLocation, ex);
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return GenerateBaseConfig<T>();
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Log.Error("Invalid JSON ({0}): {1} \n{2}", GetType().Name, ConfigLocation, ex);
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return GenerateDefaultConfig<T>();
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}
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}
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@ -84,15 +84,6 @@ namespace StardewModdingAPI
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return null;
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}
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/// <summary>
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/// Use the public GenerateDefaultConfig insteaad
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/// </summary>
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[Obsolete]
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protected virtual T GenerateBaseConfig<T>() where T : Config
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{
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return GenerateDefaultConfig<T>();
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}
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/// <summary>
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/// Merges a default-value config with the user-config on disk.
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/// </summary>
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@ -103,7 +94,7 @@ namespace StardewModdingAPI
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try
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{
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//default config
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var b = JObject.FromObject(Instance<T>().GenerateBaseConfig<T>());
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var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>());
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//user config
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var u = JObject.FromObject(this);
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@ -133,7 +124,12 @@ namespace StardewModdingAPI
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/// Initializes an instance of any class that inherits from Config.
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/// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state.
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/// This method should not be used to re-load or to re-save a config.
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/// NOTE: You MUST set your config EQUAL to the return of this method!
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="baseConfig"></param>
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/// <param name="configLocation"></param>
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/// <returns></returns>
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public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config
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{
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if (baseConfig == null)
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@ -184,122 +180,5 @@ namespace StardewModdingAPI
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{
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return baseConfig.UpdateConfig<T>();
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}
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[Obsolete]
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public static void WriteConfig(this Config baseConfig)
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{
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Log.Error("A config has been written through an obsolete way.\n\tThis method of writing configs will not be supported in future versions.");
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WriteConfig<Config>(baseConfig);
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}
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[Obsolete]
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public static Config ReloadConfig(this Config baseConfig)
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{
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Log.Error("A config has been reloaded through an obsolete way.\n\tThis method of loading configs will not be supported in future versions.");
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return baseConfig.ReloadConfig<Config>();
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}
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}
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public partial class Config
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{
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[Obsolete] public static int invalids = 0;
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[JsonIgnore]
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[Obsolete]
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public virtual JObject JObject { get; protected set; }
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[Obsolete]
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public static Config InitializeConfig(string configLocation, Config baseConfig)
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{
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invalids++;
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if (string.IsNullOrEmpty(configLocation))
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{
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Log.Verbose("The location to save the config to must not be empty.");
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return null;
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}
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if (baseConfig == null)
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{
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Log.Verbose("A config must be instantiated before being passed to Initialize.\n\t" + configLocation);
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return null;
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}
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baseConfig.ConfigLocation = configLocation;
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return baseConfig.LoadConfig(baseConfig);
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}
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[Obsolete]
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public virtual Config GenerateBaseConfig(Config baseConfig)
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{
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//Must be implemented in sub-class
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return null;
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}
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[Obsolete]
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public virtual Config LoadConfig(Config baseConfig)
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{
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if (!File.Exists(baseConfig.ConfigLocation))
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{
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var v = (Config) baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig});
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v.WriteConfig();
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}
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else
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{
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var p = baseConfig.ConfigLocation;
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try
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{
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var j = JObject.Parse(File.ReadAllText(baseConfig.ConfigLocation));
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baseConfig = (Config) j.ToObject(baseConfig.GetType());
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baseConfig.ConfigLocation = p;
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baseConfig.JObject = j;
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baseConfig = UpdateConfig(baseConfig);
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baseConfig.ConfigLocation = p;
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baseConfig.JObject = j;
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baseConfig.WriteConfig();
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}
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catch
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{
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Log.Verbose("Invalid JSON: " + p);
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}
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}
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return baseConfig;
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}
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[Obsolete]
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public virtual Config UpdateConfig(Config baseConfig)
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{
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try
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{
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//default config with all standard values
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var b = JObject.FromObject(baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig}));
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//user config with their values
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var u = baseConfig.JObject;
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b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace});
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return (Config) b.ToObject(baseConfig.GetType());
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return baseConfig;
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}
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/// <summary>
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/// NOTICE: THIS IS OBSOLETE AND WILL BE REMOVED IN THE FUTURE. 'BaseConfigPath' IS NOW A PROPERTY IN A MOD
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/// </summary>
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/// <param name="theMod"></param>
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/// <returns></returns>
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[Obsolete]
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public static string GetBasePath(Mod theMod)
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{
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return theMod.BaseConfigPath;
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}
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}
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}
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@ -36,7 +36,7 @@ namespace StardewModdingAPI
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/// <summary>
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/// Title for the API console
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/// </summary>
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public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0} - Mods Loaded: {1}", VersionString, ModsLoaded);
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public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}";
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/// <summary>
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/// Path for log files to be output to.
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@ -44,15 +44,7 @@ namespace StardewModdingAPI
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/// </summary>
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public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
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public const int MajorVersion = 0;
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public const int MinorVersion = 38;
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public const int PatchVersion = 8;
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public const string Build = "Alpha";
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public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build);
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public static readonly Version Version = new Version(0, 39, 1, "Alpha");
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/// <summary>
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/// Not quite "constant", but it makes more sense for it to be here, at least for now
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@ -1,71 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace StardewModdingAPI.Inheritance
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{
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[Obsolete]
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public class SGameLocation : GameLocation
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{
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public GameLocation BaseGameLocation { get; private set; }
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public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
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public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
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{
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SGameLocation s = new SGameLocation();
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s.BaseGameLocation = baseClass;
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s.name = baseClass.name;
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Log.Debug("CONSTRUCTED: " + s.name);
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if (copyAllData)
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{
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foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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try
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{
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var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (fi != null && !fi.IsStatic)
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{
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fi.SetValue(s, v.GetValue(baseClass));
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//Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex);
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}
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}
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}
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return s;
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}
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public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
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{
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return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
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}
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public virtual void update(GameTime gameTime)
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{
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}
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public override void draw(SpriteBatch b)
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{
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foreach (var v in ModObjects)
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{
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v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
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}
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}
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public SGameLocation()
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{
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ModObjects = new SerializableDictionary<Vector2, SObject>();
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}
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}
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}
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/// <summary>
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/// The version of the mod.
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/// </summary>
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public virtual string Version { get; set; }
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public virtual Version Version { get; set; }
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/// <summary>
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/// A description of the mod.
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@ -39,11 +39,11 @@ namespace StardewModdingAPI
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/// </summary>
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public virtual string EntryDll { get; set; }
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protected override T GenerateBaseConfig<T>()
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public override T GenerateDefaultConfig<T>()
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{
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Name = "";
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Authour = "";
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Version = "";
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Version = new Version(0, 0, 0, "");
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Description = "";
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UniqueID = Guid.NewGuid().ToString();
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PerSaveConfigs = false;
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@ -5,34 +5,6 @@ namespace StardewModdingAPI
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{
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public class Mod
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{
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/// <summary>
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/// The name of your mod.
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/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
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/// </summary>
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[Obsolete]
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public virtual string Name { get; set; }
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/// <summary>
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/// The name of the mod's authour.
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/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
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/// </summary>
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[Obsolete]
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public virtual string Authour { get; set; }
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/// <summary>
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/// The version of the mod.
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/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
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/// </summary>
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[Obsolete]
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public virtual string Version { get; set; }
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/// <summary>
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/// A description of the mod.
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/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
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/// </summary>
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[Obsolete]
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public virtual string Description { get; set; }
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/// <summary>
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/// The mod's manifest
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/// </summary>
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@ -9,7 +9,6 @@ using System.Threading;
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using System.Windows.Forms;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Inheritance;
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using StardewModdingAPI.Inheritance.Menus;
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@ -60,10 +59,10 @@ namespace StardewModdingAPI
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catch (Exception e)
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{
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// Catch and display all exceptions.
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StardewModdingAPI.Log.Error("Critical error: " + e);
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Log.Error("Critical error: " + e);
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}
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StardewModdingAPI.Log.Comment("The API will now terminate. Press any key to continue...");
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Log.Comment("The API will now terminate. Press any key to continue...");
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Console.ReadKey();
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}
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@ -84,7 +83,7 @@ namespace StardewModdingAPI
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/// </summary>
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private static void ConfigurePaths()
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{
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StardewModdingAPI.Log.Info("Validating api paths...");
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Log.Info("Validating api paths...");
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_modPaths = new List<string>();
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//_modContentPaths = new List<string>();
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@ -102,7 +101,7 @@ namespace StardewModdingAPI
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//_modContentPaths.ForEach(path => VerifyPath(path));
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VerifyPath(Constants.LogPath);
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StardewModdingAPI.Log.Initialize(Constants.LogPath);
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Log.Initialize(Constants.LogPath);
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if (!File.Exists(Constants.ExecutionPath + "\\Stardew Valley.exe"))
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{
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@ -115,7 +114,7 @@ namespace StardewModdingAPI
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/// </summary>
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private static void ConfigureSDV()
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{
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StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
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Log.Info("Initializing SDV Assembly...");
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// Load in the assembly - ignores security
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StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
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@ -123,22 +122,22 @@ namespace StardewModdingAPI
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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// Change the game's version
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StardewModdingAPI.Log.Verbose("Injecting New SDV Version...");
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Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.VersionString);
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Log.Verbose("Injecting New SDV Version...");
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Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.Version.VersionString);
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// Create the thread for the game to run in.
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gameThread = new Thread(RunGame);
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StardewModdingAPI.Log.Info("Starting SDV...");
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Log.Info("Starting SDV...");
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gameThread.Start();
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// Wait for the game to load up
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while (!ready) ;
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//SDV is running
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StardewModdingAPI.Log.Comment("SDV Loaded Into Memory");
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Log.Comment("SDV Loaded Into Memory");
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//Create definition to listen for input
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StardewModdingAPI.Log.Verbose("Initializing Console Input Thread...");
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Log.Verbose("Initializing Console Input Thread...");
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consoleInputThread = new Thread(ConsoleInputThread);
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// The only command in the API (at least it should be, for now)
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@ -150,7 +149,7 @@ namespace StardewModdingAPI
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GameEvents.LoadContent += Events_LoadContent;
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//Events.MenuChanged += Events_MenuChanged; //Idk right now
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StardewModdingAPI.Log.Verbose("Applying Final SDV Tweaks...");
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Log.Verbose("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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{
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gamePtr.IsMouseVisible = false;
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@ -165,10 +164,10 @@ namespace StardewModdingAPI
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private static void GameRunInvoker()
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{
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//Game's in memory now, send the event
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StardewModdingAPI.Log.Verbose("Game Loaded");
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Log.Verbose("Game Loaded");
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GameEvents.InvokeGameLoaded();
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StardewModdingAPI.Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
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Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
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//Begin listening to input
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consoleInputThread.Start();
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@ -183,8 +182,8 @@ namespace StardewModdingAPI
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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StardewModdingAPI.Log.Verbose("Game Execution Finished");
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StardewModdingAPI.Log.Verbose("Shutting Down...");
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Log.Verbose("Game Execution Finished");
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Log.Verbose("Shutting Down...");
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Thread.Sleep(100);
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Environment.Exit(0);
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}
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@ -204,7 +203,7 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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StardewModdingAPI.Log.Error("Could not create a path: " + path + "\n\n" + ex);
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Log.Error("Could not create a path: " + path + "\n\n" + ex);
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}
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}
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@ -212,18 +211,16 @@ namespace StardewModdingAPI
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public static void RunGame()
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{
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Application.ThreadException += StardewModdingAPI.Log.Application_ThreadException;
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Application.ThreadException += Log.Application_ThreadException;
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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AppDomain.CurrentDomain.UnhandledException += StardewModdingAPI.Log.CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
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try
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{
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gamePtr = new SGame();
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StardewModdingAPI.Log.Verbose("Patching SDV Graphics Profile...");
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Log.Verbose("Patching SDV Graphics Profile...");
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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LoadMods();
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//DEPRECATED WAY
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LoadMods_OldWay();
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|
||||
StardewForm = Control.FromHandle(gamePtr.Window.Handle).FindForm();
|
||||
StardewForm.Closing += StardewForm_Closing;
|
||||
|
@ -232,26 +229,10 @@ namespace StardewModdingAPI
|
|||
|
||||
StardewGameInfo.SetValue(StardewProgramType, gamePtr);
|
||||
gamePtr.Run();
|
||||
|
||||
#region deprecated
|
||||
if (false)
|
||||
{
|
||||
//Nope, I can't get it to work. I depend on Game1 being an SGame, and can't cast a parent to a child
|
||||
//I'm leaving this here in case the community is interested
|
||||
//StardewInjectorMod.Entry(true);
|
||||
Type gt = StardewAssembly.GetType("StardewValley.Game1", true);
|
||||
gamePtr = (SGame)Activator.CreateInstance(gt);
|
||||
|
||||
ready = true;
|
||||
|
||||
StardewGameInfo.SetValue(StardewProgramType, gamePtr);
|
||||
gamePtr.Run();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Game failed to start: " + ex);
|
||||
Log.Error("Game failed to start: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -270,38 +251,37 @@ namespace StardewModdingAPI
|
|||
|
||||
public static void LoadMods()
|
||||
{
|
||||
StardewModdingAPI.Log.Verbose("LOADING MODS");
|
||||
Log.Verbose("LOADING MODS");
|
||||
foreach (string ModPath in _modPaths)
|
||||
{
|
||||
foreach (String d in Directory.GetDirectories(ModPath))
|
||||
foreach (string d in Directory.GetDirectories(ModPath))
|
||||
{
|
||||
foreach (String s in Directory.GetFiles(d, "manifest.json"))
|
||||
foreach (string s in Directory.GetFiles(d, "manifest.json"))
|
||||
{
|
||||
if (s.Contains("StardewInjector"))
|
||||
continue;
|
||||
StardewModdingAPI.Log.Success("Found Manifest: " + s);
|
||||
Log.Success("Found Manifest: " + s);
|
||||
Manifest manifest = new Manifest();
|
||||
try
|
||||
{
|
||||
string t = File.ReadAllText(s);
|
||||
if (string.IsNullOrEmpty(t))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
|
||||
Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
|
||||
continue;
|
||||
}
|
||||
|
||||
//manifest = (Manifest)Config.InitializeConfig(s, manifest);
|
||||
manifest = manifest.InitializeConfig(s);
|
||||
|
||||
if (string.IsNullOrEmpty(manifest.EntryDll))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
|
||||
Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Exception details:\n" + ex, s);
|
||||
Log.Error("Failed to read mod manifest '{0}'. Exception details:\n" + ex, s);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
|
@ -313,14 +293,14 @@ namespace StardewModdingAPI
|
|||
|
||||
if (!Directory.Exists(Path.GetDirectoryName(s)))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. No exception occured.", Path.GetDirectoryName(s));
|
||||
Log.Error("Failed to create psconfigs directory '{0}'. No exception occured.", Path.GetDirectoryName(s));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
|
||||
Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
|
||||
continue;
|
||||
}
|
||||
try
|
||||
|
@ -328,7 +308,7 @@ namespace StardewModdingAPI
|
|||
string targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
|
||||
if (!File.Exists(targDll))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
|
||||
Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -336,80 +316,31 @@ namespace StardewModdingAPI
|
|||
|
||||
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
|
||||
{
|
||||
StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
|
||||
Log.Verbose("Loading Mod DLL...");
|
||||
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
|
||||
Mod m = (Mod) mod.CreateInstance(tar.ToString());
|
||||
m.PathOnDisk = Path.GetDirectoryName(s);
|
||||
m.Manifest = manifest;
|
||||
StardewModdingAPI.Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
|
||||
Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
|
||||
Constants.ModsLoaded += 1;
|
||||
m.Entry();
|
||||
}
|
||||
else
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Invalid Mod DLL");
|
||||
Log.Error("Invalid Mod DLL");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
||||
Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
StardewModdingAPI.Log.Success("LOADED {0} MODS", Constants.ModsLoaded);
|
||||
if (Config.invalids > 0)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("LOADED {0} MODS THAT HAVE INVALID CONFIG INIT CALLS\n\tTHESE MODS NEED TO UPDATE", Config.invalids);
|
||||
}
|
||||
Log.Success("LOADED {0} MODS", Constants.ModsLoaded);
|
||||
Console.Title = Constants.ConsoleTitle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DEPRECATED. REMOVE
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public static void LoadMods_OldWay()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("LOADING MODS (OLD WAY - DEPRECATED. ANY MODS LOADED THIS WAY NEED TO UPDATE)");
|
||||
int loadedMods = 0;
|
||||
foreach (string ModPath in _modPaths)
|
||||
{
|
||||
foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
|
||||
{
|
||||
if (s.Contains("StardewInjector"))
|
||||
continue;
|
||||
StardewModdingAPI.Log.Success("Found DLL: " + s);
|
||||
try
|
||||
{
|
||||
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
|
||||
|
||||
if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
|
||||
{
|
||||
StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
|
||||
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
|
||||
Mod m = (Mod)mod.CreateInstance(tar.ToString());
|
||||
m.Manifest = null;
|
||||
m.PathOnDisk = Path.GetDirectoryName(s);
|
||||
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
|
||||
loadedMods += 1;
|
||||
m.Entry();
|
||||
}
|
||||
else
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Invalid Mod DLL");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
StardewModdingAPI.Log.Error("LOADED {0} MODS THAT NEED TO UPDATE", loadedMods);
|
||||
}
|
||||
|
||||
|
||||
public static void ConsoleInputThread()
|
||||
{
|
||||
string input = string.Empty;
|
||||
|
@ -422,7 +353,7 @@ namespace StardewModdingAPI
|
|||
|
||||
static void Events_LoadContent(object o, EventArgs e)
|
||||
{
|
||||
StardewModdingAPI.Log.Info("Initializing Debug Assets...");
|
||||
Log.Info("Initializing Debug Assets...");
|
||||
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
|
||||
DebugPixel.SetData(new[] { Color.White });
|
||||
|
||||
|
@ -458,7 +389,7 @@ namespace StardewModdingAPI
|
|||
|
||||
static void Events_MenuChanged(IClickableMenu newMenu)
|
||||
{
|
||||
StardewModdingAPI.Log.Verbose("NEW MENU: " + newMenu.GetType());
|
||||
Log.Verbose("NEW MENU: " + newMenu.GetType());
|
||||
if (newMenu is GameMenu)
|
||||
{
|
||||
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
|
||||
|
@ -496,79 +427,17 @@ namespace StardewModdingAPI
|
|||
{
|
||||
Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
|
||||
if (fnd == null)
|
||||
StardewModdingAPI.Log.Error("The command specified could not be found");
|
||||
Log.Error("The command specified could not be found");
|
||||
else
|
||||
{
|
||||
if (fnd.CommandArgs.Length > 0)
|
||||
StardewModdingAPI.Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
|
||||
Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
|
||||
else
|
||||
StardewModdingAPI.Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
|
||||
Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
|
||||
}
|
||||
}
|
||||
else
|
||||
StardewModdingAPI.Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
||||
Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
||||
}
|
||||
|
||||
#region Logging
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void Log(object o, params object[] format)
|
||||
{
|
||||
StardewModdingAPI.Log.Info(o, format);
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogColour(ConsoleColor c, object o, params object[] format)
|
||||
{
|
||||
StardewModdingAPI.Log.Info(o, format);
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogInfo(object o, params object[] format)
|
||||
{
|
||||
StardewModdingAPI.Log.Info(o, format);
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogError(object o, params object[] format)
|
||||
{
|
||||
StardewModdingAPI.Log.Error(o, format);
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogDebug(object o, params object[] format)
|
||||
{
|
||||
StardewModdingAPI.Log.Debug(o, format);
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogValueNotSpecified()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("<value> must be specified");
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogObjectValueNotSpecified()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("<object> and <value> must be specified");
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogValueInvalid()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("<value> is invalid");
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogObjectInvalid()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("<object> is invalid");
|
||||
}
|
||||
|
||||
[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
|
||||
public static void LogValueNotInt32()
|
||||
{
|
||||
StardewModdingAPI.Log.Error("<value> must be a whole number (Int32)");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -149,7 +149,6 @@
|
|||
<Compile Include="Inheritance\Menus\SGameMenu.cs" />
|
||||
<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
|
||||
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
|
||||
<Compile Include="Inheritance\SGameLocation.cs" />
|
||||
<Compile Include="Inheritance\SObject.cs" />
|
||||
<Compile Include="Log.cs" />
|
||||
<Compile Include="Manifest.cs" />
|
||||
|
@ -158,6 +157,7 @@
|
|||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Inheritance\SGame.cs" />
|
||||
<Compile Include="Version.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
public struct Version
|
||||
{
|
||||
public int MajorVersion { get; set; }
|
||||
public int MinorVersion { get; set; }
|
||||
public int PatchVersion { get; set; }
|
||||
public string Build { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public string VersionString => $"{MajorVersion}.{MinorVersion}.{PatchVersion} {Build}";
|
||||
|
||||
public Version(int major, int minor, int patch, string build)
|
||||
{
|
||||
MajorVersion = major;
|
||||
MinorVersion = minor;
|
||||
PatchVersion = patch;
|
||||
Build = build;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
{
|
||||
"Name": "Trainer Mod",
|
||||
"Authour": "Zoryn",
|
||||
"Version": "1.0",
|
||||
"Description": "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.",
|
||||
"EntryDll": "TrainerMod.dll"
|
||||
}
|
Loading…
Reference in New Issue