update HTTP URLs to HTTPS

This commit is contained in:
Jesse Plamondon-Willard 2018-11-04 23:52:59 -05:00
parent 724d3fccb1
commit 49e944d06f
9 changed files with 12 additions and 12 deletions

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@ -3,7 +3,7 @@ root: true
########## ##########
## General formatting ## General formatting
## documentation: http://editorconfig.org ## documentation: https://editorconfig.org
########## ##########
[*] [*]
indent_style = space indent_style = space

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@ -1,4 +1,4 @@
**SMAPI** is an open-source modding API for [Stardew Valley](http://stardewvalley.net/) that lets **SMAPI** is an open-source modding API for [Stardew Valley](https://stardewvalley.net/) that lets
you play the game with mods. It's safely installed alongside the game's executable, and doesn't you play the game with mods. It's safely installed alongside the game's executable, and doesn't
change any of your game files. It serves eight main purposes: change any of your game files. It serves eight main purposes:

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@ -666,7 +666,7 @@ For mod developers:
* The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing. * The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing.
* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised. * Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised.
* Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly. * Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly.
* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)), * Several obsolete APIs have been removed (see [migration guides](https://stardewvalleywiki.com/Modding:Index#Migration_guides)),
and all _notice_-level deprecations have been increased to _info_. and all _notice_-level deprecations have been increased to _info_.
* Removed the experimental `IConfigFile`. * Removed the experimental `IConfigFile`.
@ -749,7 +749,7 @@ For players:
For developers: For developers:
* Deprecated `Version` in favour of `SemanticVersion`. * Deprecated `Version` in favour of `SemanticVersion`.
_This new implementation is [semver 2.0](http://semver.org/)-compliant, introduces `NewerThan(version)` and `OlderThan(version)` convenience methods, adds support for parsing a version string into a `SemanticVersion`, and fixes various bugs with the former implementation. This also replaces `Manifest` with `IManifest`._ _This new implementation is [semver 2.0](https://semver.org/)-compliant, introduces `NewerThan(version)` and `OlderThan(version)` convenience methods, adds support for parsing a version string into a `SemanticVersion`, and fixes various bugs with the former implementation. This also replaces `Manifest` with `IManifest`._
* Increased deprecation levels for `SObject`, `Extensions`, `LogWriter` (not `Log`), `SPlayer`, and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`). * Increased deprecation levels for `SObject`, `Extensions`, `LogWriter` (not `Log`), `SPlayer`, and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`).
## 1.4 ## 1.4
@ -828,7 +828,7 @@ For mod developers:
* Added OS version to log. * Added OS version to log.
* Added zoom-adjusted mouse position to mouse-changed event arguments. * Added zoom-adjusted mouse position to mouse-changed event arguments.
* Added SMAPI code documentation. * Added SMAPI code documentation.
* Switched to [semantic versioning](http://semver.org). * Switched to [semantic versioning](https://semver.org).
* Fixed mod versions not shown correctly in the log. * Fixed mod versions not shown correctly in the log.
* Fixed misspelled field in `manifest.json` schema. * Fixed misspelled field in `manifest.json` schema.
* Fixed some events getting wrong data. * Fixed some events getting wrong data.

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@ -29,7 +29,7 @@ Using an official SMAPI release is recommended for most users.
SMAPI uses some C# 7 code, so you'll need at least SMAPI uses some C# 7 code, so you'll need at least
[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows, [Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows,
[MonoDevelop 7.0](http://www.monodevelop.com/) on Linux, [MonoDevelop 7.0](https://www.monodevelop.com/) on Linux,
[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent [Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent
IDE to compile it. It uses build configuration derived from the IDE to compile it. It uses build configuration derived from the
[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect [crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect
@ -48,7 +48,7 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
on the wiki for the first-time setup. on the wiki for the first-time setup.
1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a 1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
[semantic version](http://semver.org). Recommended format: [semantic version](https://semver.org). Recommended format:
build type | format | example build type | format | example
:--------- | :----------------------- | :------ :--------- | :----------------------- | :------

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@ -16,6 +16,6 @@ fi
if $COMMAND mono >/dev/null 2>&1; then if $COMMAND mono >/dev/null 2>&1; then
mono internal/Mono/install.exe mono internal/Mono/install.exe
else else
echo "Oops! Looks like Mono isn't installed. Please install Mono from http://mono-project.com, reboot, and run this installer again." echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again."
read read
fi fi

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@ -145,7 +145,7 @@ namespace StardewModdingAPI.Tests.Core
this.SetupMetadataForValidation(mock, new ModDataRecordVersionedFields this.SetupMetadataForValidation(mock, new ModDataRecordVersionedFields
{ {
Status = ModStatus.AssumeBroken, Status = ModStatus.AssumeBroken,
AlternativeUrl = "http://example.org" AlternativeUrl = "https://example.org"
}); });
// act // act

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@ -266,7 +266,7 @@ namespace StardewModdingAPI.Framework
// show details if game crashed during last session // show details if game crashed during last session
if (File.Exists(Constants.FatalCrashMarker)) if (File.Exists(Constants.FatalCrashMarker))
{ {
this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.", LogLevel.Error); this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error);
this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://log.smapi.io.", LogLevel.Error); this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://log.smapi.io.", LogLevel.Error);
this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info);
Console.ReadKey(); Console.ReadKey();

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@ -70,7 +70,7 @@ namespace StardewModdingAPI
/// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary> /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
/// <param name="other">The version to compare with this instance.</param> /// <param name="other">The version to compare with this instance.</param>
/// <exception cref="ArgumentNullException">The <paramref name="other"/> value is null.</exception> /// <exception cref="ArgumentNullException">The <paramref name="other"/> value is null.</exception>
/// <remarks>The implementation is defined by Semantic Version 2.0 (http://semver.org/).</remarks> /// <remarks>The implementation is defined by Semantic Version 2.0 (https://semver.org/).</remarks>
public int CompareTo(ISemanticVersion other) public int CompareTo(ISemanticVersion other)
{ {
return this.Version.CompareTo(other); return this.Version.CompareTo(other);

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@ -5,7 +5,7 @@ namespace StardewModdingAPI.Toolkit
{ {
/// <summary>A semantic version with an optional release tag.</summary> /// <summary>A semantic version with an optional release tag.</summary>
/// <remarks> /// <remarks>
/// The implementation is defined by Semantic Version 2.0 (http://semver.org/), with a few deviations: /// The implementation is defined by Semantic Version 2.0 (https://semver.org/), with a few deviations:
/// - short-form "x.y" versions are supported (equivalent to "x.y.0"); /// - short-form "x.y" versions are supported (equivalent to "x.y.0");
/// - hyphens are synonymous with dots in prerelease tags (like "-unofficial.3-pathoschild"); /// - hyphens are synonymous with dots in prerelease tags (like "-unofficial.3-pathoschild");
/// - +build suffixes are not supported; /// - +build suffixes are not supported;