Merge pull request #543 from danvolchek/optional-update-checking
Add version info to IModMetadata, Change update checks to consider preview versions
This commit is contained in:
commit
4a05cd09b6
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@ -1,5 +1,6 @@
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using StardewModdingAPI.Framework.ModData;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.ModUpdateChecking;
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namespace StardewModdingAPI.Framework
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{
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@ -45,6 +46,11 @@ namespace StardewModdingAPI.Framework
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/// <summary>Whether the mod is a content pack.</summary>
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bool IsContentPack { get; }
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/// <summary>The update status of this mod (if any).</summary>
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ModUpdateStatus UpdateStatus { get; }
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/// <summary>The preview update status of this mod (if any).</summary>
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ModUpdateStatus PreviewUpdateStatus { get; }
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/*********
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** Public methods
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@ -72,6 +78,14 @@ namespace StardewModdingAPI.Framework
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/// <param name="api">The mod-provided API.</param>
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IModMetadata SetApi(object api);
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/// <summary>Set the update status.</summary>
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/// <param name="updateStatus">The mod update status.</param>
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IModMetadata SetUpdateStatus(ModUpdateStatus updateStatus);
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/// <summary>Set the preview update status.</summary>
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/// <param name="previewUpdateStatus">The mod preview update status.</param>
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IModMetadata SetPreviewUpdateStatus(ModUpdateStatus previewUpdateStatus);
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/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
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bool HasManifest();
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@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using StardewModdingAPI.Framework.ModData;
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using StardewModdingAPI.Framework.ModUpdateChecking;
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namespace StardewModdingAPI.Framework.ModLoading
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{
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@ -43,6 +44,12 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <summary>The mod-provided API (if any).</summary>
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public object Api { get; private set; }
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/// <summary>The update status of this mod (if any).</summary>
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public ModUpdateStatus UpdateStatus { get; private set; }
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/// <summary>The preview update status of this mod (if any).</summary>
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public ModUpdateStatus PreviewUpdateStatus { get; private set; }
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/// <summary>Whether the mod is a content pack.</summary>
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public bool IsContentPack => this.Manifest?.ContentPackFor != null;
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@ -115,6 +122,22 @@ namespace StardewModdingAPI.Framework.ModLoading
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return this;
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}
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/// <summary>Set the update status.</summary>
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/// <param name="updateStatus">The mod update status.</param>
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public IModMetadata SetUpdateStatus(ModUpdateStatus updateStatus)
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{
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this.UpdateStatus = updateStatus;
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return this;
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}
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/// <summary>Set the preview update status.</summary>
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/// <param name="previewUpdateStatus">The mod preview update status.</param>
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public IModMetadata SetPreviewUpdateStatus(ModUpdateStatus previewUpdateStatus)
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{
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this.PreviewUpdateStatus = previewUpdateStatus;
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return this;
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}
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/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
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public bool HasManifest()
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{
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@ -0,0 +1,37 @@
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namespace StardewModdingAPI.Framework.ModUpdateChecking
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{
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/// <summary>Update status for a mod.</summary>
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internal class ModUpdateStatus
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{
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/*********
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** Accessors
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*********/
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/// <summary>The version that this mod can be updated to (if any).</summary>
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public ISemanticVersion Version { get; }
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/// <summary>The error checking for updates of this mod (if any).</summary>
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public string Error { get; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="version">The version that this mod can be update to.</param>
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public ModUpdateStatus(ISemanticVersion version)
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{
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this.Version = version;
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}
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/// <summary>Construct an instance.</summary>
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/// <param name="error">The error checking for updates of this mod.</param>
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public ModUpdateStatus(string error)
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{
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this.Error = error;
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}
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/// <summary>Construct an instance.</summary>
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public ModUpdateStatus()
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{
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}
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}
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}
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@ -24,6 +24,7 @@ using StardewModdingAPI.Framework.ModData;
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using StardewModdingAPI.Framework.Models;
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using StardewModdingAPI.Framework.ModHelpers;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.ModUpdateChecking;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Serialisation;
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@ -662,7 +663,7 @@ namespace StardewModdingAPI
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.ToArray();
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// extract latest versions
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IDictionary<IModMetadata, ModInfoModel> updatesByMod = new Dictionary<IModMetadata, ModInfoModel>();
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IDictionary<IModMetadata, Tuple<ModInfoModel, bool>> updatesByMod = new Dictionary<IModMetadata, Tuple<ModInfoModel, bool>>();
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foreach (var result in results)
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{
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IModMetadata mod = result.Mod;
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@ -671,35 +672,65 @@ namespace StardewModdingAPI
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// handle error
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if (remoteInfo.Error != null)
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{
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if (mod.UpdateStatus?.Version == null)
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mod.SetUpdateStatus(new ModUpdateStatus(remoteInfo.Error));
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if (mod.PreviewUpdateStatus?.Version == null)
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mod.SetUpdateStatus(new ModUpdateStatus(remoteInfo.Error));
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: {remoteInfo.Error}", LogLevel.Trace);
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continue;
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}
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// normalise versions
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ISemanticVersion localVersion = mod.DataRecord?.GetLocalVersionForUpdateChecks(mod.Manifest.Version) ?? mod.Manifest.Version;
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if (!SemanticVersion.TryParse(mod.DataRecord?.GetRemoteVersionForUpdateChecks(remoteInfo.Version) ?? remoteInfo.Version, out ISemanticVersion remoteVersion))
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bool validVersion = SemanticVersion.TryParse(mod.DataRecord?.GetRemoteVersionForUpdateChecks(remoteInfo.Version) ?? remoteInfo.Version, out ISemanticVersion remoteVersion);
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bool validPreviewVersion = SemanticVersion.TryParse(remoteInfo.PreviewVersion, out ISemanticVersion remotePreviewVersion);
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if (!validVersion && mod.UpdateStatus?.Version == null)
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mod.SetUpdateStatus(new ModUpdateStatus($"Version is invalid: {remoteInfo.Version}"));
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if (!validPreviewVersion && mod.PreviewUpdateStatus?.Version == null)
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mod.SetPreviewUpdateStatus(new ModUpdateStatus($"Version is invalid: {remoteInfo.PreviewVersion}"));
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if (!validVersion && !validPreviewVersion)
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{
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: Mod has invalid version {remoteInfo.Version}", LogLevel.Trace);
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: Mod has invalid versions. version: {remoteInfo.Version}, preview version: {remoteInfo.PreviewVersion}", LogLevel.Trace);
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continue;
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}
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// compare versions
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bool isUpdate = remoteVersion.IsNewerThan(localVersion);
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this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {remoteInfo.Version}" : "okay")}.");
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bool isPreviewUpdate = validPreviewVersion && localVersion.IsNewerThan(remoteVersion) && remotePreviewVersion.IsNewerThan(localVersion);
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bool isUpdate = (validVersion && remoteVersion.IsNewerThan(localVersion)) || isPreviewUpdate;
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this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {(isPreviewUpdate ? remoteInfo.PreviewVersion : remoteInfo.Version)}" : "okay")}.");
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if (isUpdate)
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{
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if (!updatesByMod.TryGetValue(mod, out ModInfoModel other) || remoteVersion.IsNewerThan(other.Version))
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updatesByMod[mod] = remoteInfo;
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if (!updatesByMod.TryGetValue(mod, out Tuple<ModInfoModel, bool> other) || (isPreviewUpdate ? remotePreviewVersion : remoteVersion).IsNewerThan(other.Item2 ? other.Item1.PreviewVersion : other.Item1.Version))
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{
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updatesByMod[mod] = new Tuple<ModInfoModel, bool>(remoteInfo, isPreviewUpdate);
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if (isPreviewUpdate)
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mod.SetPreviewUpdateStatus(new ModUpdateStatus(remotePreviewVersion));
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else
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mod.SetUpdateStatus(new ModUpdateStatus(remoteVersion));
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}
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}
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}
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// set mods to have no updates
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foreach (IModMetadata mod in results.Select(item => item.Mod)
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.Where(item => !updatesByMod.ContainsKey(item)))
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{
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mod.SetUpdateStatus(new ModUpdateStatus());
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mod.SetPreviewUpdateStatus(new ModUpdateStatus());
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}
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// output
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if (updatesByMod.Any())
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{
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this.Monitor.Newline();
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this.Monitor.Log($"You can update {updatesByMod.Count} mod{(updatesByMod.Count != 1 ? "s" : "")}:", LogLevel.Alert);
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foreach (var entry in updatesByMod.OrderBy(p => p.Key.DisplayName))
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this.Monitor.Log($" {entry.Key.DisplayName} {entry.Value.Version}: {entry.Value.Url}", LogLevel.Alert);
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this.Monitor.Log($" {entry.Key.DisplayName} {(entry.Value.Item2 ? entry.Value.Item1.PreviewVersion : entry.Value.Item1.Version)}: {entry.Value.Item1.Url}", LogLevel.Alert);
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}
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else
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this.Monitor.Log(" All mods up to date.", LogLevel.Trace);
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@ -110,6 +110,7 @@
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<Compile Include="Framework\ContentManagers\IContentManager.cs" />
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<Compile Include="Framework\ContentManagers\ModContentManager.cs" />
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<Compile Include="Framework\Models\ModFolderExport.cs" />
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<Compile Include="Framework\ModUpdateChecking\ModUpdateStatus.cs" />
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<Compile Include="Framework\Patching\GamePatcher.cs" />
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<Compile Include="Framework\Patching\IHarmonyPatch.cs" />
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<Compile Include="Framework\Serialisation\ColorConverter.cs" />
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