arraypool in the modcontentmanager, a bit of fussing
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78643710ce
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@ -33,12 +33,12 @@ namespace StardewModdingAPI.Framework.Content
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/// <inheritdoc />
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public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
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{
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// validate source data
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// nullcheck
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// get the pixels for the source area
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Color[] sourceData;
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{
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@ -59,7 +59,6 @@ namespace StardewModdingAPI.Framework.Content
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for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
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{
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// avoiding an variable that increments allows the processor to re-arrange here.
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int sourceIndex = (y * source.Width) + areaX;
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int targetIndex = (y - areaY) * areaWidth;
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Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
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@ -77,13 +76,13 @@ namespace StardewModdingAPI.Framework.Content
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/// <inheritdoc />
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public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
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{
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// validate
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// nullcheck
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// validate source texture
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// validate source bounds
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if (!source.Bounds.Contains(sourceArea.Value))
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throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
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@ -161,8 +160,8 @@ namespace StardewModdingAPI.Framework.Content
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// merge pixels
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for (int i = 0; i < pixelCount; i++)
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{
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Color above = sourceData[i];
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Color below = mergedData[i];
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ref Color above = ref sourceData[i];
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ref Color below = ref mergedData[i];
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// shortcut transparency
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if (above.A < MinOpacity)
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@ -1,9 +1,11 @@
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using BmFont;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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@ -111,7 +113,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath))
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{
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if (contentManagerID != this.Name)
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throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
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this.ThrowLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
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assetName = relativePath;
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}
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}
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@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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// get file
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FileInfo file = this.GetModFile<T>(assetName.Name);
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if (!file.Exists)
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throw this.GetLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
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this.ThrowLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
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// load content
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asset = file.Extension.ToLower() switch
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@ -141,7 +143,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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if (ex is SContentLoadException)
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throw;
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throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
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this.ThrowLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
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return default;
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}
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// track & return asset
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@ -189,7 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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private T LoadDataFile<T>(IAssetName assetName, FileInfo file)
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{
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if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset))
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throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
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this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
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return asset;
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}
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@ -301,7 +304,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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private T LoadXnbFile<T>(IAssetName assetName)
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{
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if (typeof(IRawTextureData).IsAssignableFrom(typeof(T)))
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throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
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this.ThrowLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
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// the underlying content manager adds a .xnb extension implicitly, so
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// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
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@ -326,7 +329,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <param name="file">The file to load.</param>
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private T HandleUnknownFileType<T>(IAssetName assetName, FileInfo file)
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{
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throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
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this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
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return default;
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}
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/// <summary>Assert that the asset type is compatible with one of the allowed types.</summary>
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@ -338,18 +342,20 @@ namespace StardewModdingAPI.Framework.ContentManagers
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private void AssertValidType<TAsset>(IAssetName assetName, FileInfo file, params Type[] validTypes)
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{
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if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset))))
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throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
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this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
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}
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/// <summary>Get an error which indicates that an asset couldn't be loaded.</summary>
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/// <summary>Throws an error which indicates that an asset couldn't be loaded.</summary>
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/// <param name="errorType">Why loading an asset through the content pipeline failed.</param>
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/// <param name="assetName">The asset name that failed to load.</param>
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/// <param name="reasonPhrase">The reason the file couldn't be loaded.</param>
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/// <param name="exception">The underlying exception, if applicable.</param>
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[DoesNotReturn]
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[DebuggerStepThrough, DebuggerHidden]
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private SContentLoadException GetLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
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{
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return new(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
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throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
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}
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/// <summary>Get a file from the mod folder.</summary>
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@ -384,12 +390,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
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private Texture2D PremultiplyTransparency(Texture2D texture)
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{
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// premultiply pixels
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Color[] data = GC.AllocateUninitializedArray<Color>(texture.Width * texture.Height);
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texture.GetData(data);
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int count = texture.Width * texture.Height;
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Color[] data = ArrayPool<Color>.Shared.Rent(count);
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texture.GetData(data, 0, count);
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bool changed = false;
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for (int i = 0; i < data.Length; i++)
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for (int i = 0; i < count; i++)
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{
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Color pixel = data[i];
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ref Color pixel = ref data[i];
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if (pixel.A is (byte.MinValue or byte.MaxValue))
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continue; // no need to change fully transparent/opaque pixels
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@ -398,8 +406,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
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}
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if (changed)
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texture.SetData(data);
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texture.SetData(data, 0, count);
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// return
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ArrayPool<Color>.Shared.Return(data);
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return texture;
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}
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@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// </remarks>
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public static Assembly? ResolveAssembly(string name)
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{
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string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
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string shortName = name.Split(',', 2).First(); // get simple name (without version and culture)
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return AppDomain.CurrentDomain
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.GetAssemblies()
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.FirstOrDefault(p => p.GetName().Name == shortName);
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@ -27,10 +27,13 @@ namespace StardewModdingAPI.Framework
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/// <summary>The maximum length of the <see cref="LogLevel"/> values.</summary>
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private static readonly int MaxLevelLength = (from level in Enum.GetValues<LogLevel>() select level.ToString().Length).Max();
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/// <summary>A mapping of console log levels to their string form.</summary>
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private static readonly Dictionary<ConsoleLogLevel, string> LogStrings = Enum.GetValues<ConsoleLogLevel>().ToDictionary(k => k, v => v.ToString().ToUpper().PadRight(MaxLevelLength));
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private readonly record struct LogOnceCacheEntry(string message, LogLevel level);
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/// <summary>A cache of messages that should only be logged once.</summary>
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private readonly HashSet<string> LogOnceCache = new();
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private readonly HashSet<LogOnceCacheEntry> LogOnceCache = new();
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/// <summary>Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</summary>
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private readonly Func<int?> GetScreenIdForLog;
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@ -86,7 +89,7 @@ namespace StardewModdingAPI.Framework
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/// <inheritdoc />
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public void LogOnce(string message, LogLevel level = LogLevel.Trace)
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{
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if (this.LogOnceCache.Add($"{message}|{level}"))
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if (this.LogOnceCache.Add(new LogOnceCacheEntry(message, level)))
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this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
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}
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