Merge branch 'develop' into stable
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commit
4cd9eda159
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.8.1")]
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[assembly: AssemblyVersion("2.8.2")]
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[assembly: AssemblyFileVersion("2.8.1")]
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[assembly: AssemblyFileVersion("2.8.2")]
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-->
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-->
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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<PropertyGroup>
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<PropertyGroup>
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<CompiledRootPath>$(SolutionDir)\..\bin\$(Configuration)</CompiledRootPath>
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<RootPath>$(SolutionDir)\..</RootPath>
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<CompiledRootPath>$(RootPath)\bin\$(Configuration)</CompiledRootPath>
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<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
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<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
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<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
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<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
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<PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
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<PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- fix errors on Linux/Mac (sample: https://log.smapi.io/mMdFUpgB) -->
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- fix Linux/Mac permissions -->
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<!-- fix Linux/Mac permissions -->
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" />
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" />
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@ -1,4 +1,7 @@
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# Release notes
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# Release notes
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## 2.8.2
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* Fixed game crash in MacOS since SMAPI 2.8.
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## 2.8.1
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## 2.8.1
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* Fixed installer error on Windows.
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* Fixed installer error on Windows.
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "2.8.1"
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"MinimumApiVersion": "2.8.2"
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}
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}
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "2.8.1"
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"MinimumApiVersion": "2.8.2"
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}
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}
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@ -29,7 +29,7 @@ namespace StardewModdingAPI
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** Public
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** Public
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****/
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.1");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.2");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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