mark debugging support as Windows-only in readme (#4)

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Mike Weaver 2017-07-27 22:06:25 -06:00 committed by Jesse Plamondon-Willard
parent 285c0448fd
commit 4dd197068e
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@ -50,7 +50,7 @@ Notes:
* To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want. * To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want.
* If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx). * If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx).
### Debug into the mod code ### Debug into the mod code (Windows Only)
Stepping into your mod code when the game is running is straightforward, since this package injects Stepping into your mod code when the game is running is straightforward, since this package injects
the configuration automatically. To do it: the configuration automatically. To do it: