prepare for release
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parent
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.18.3</Version>
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<Version>3.18.4</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -7,20 +7,22 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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## Upcoming release
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## 3.18.4
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Released 24 June 2023 for Stardew Valley 1.5.6 or later.
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* For players:
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* In multiplayer, the game/SMAPI window titles now show whether you're the main player or a farmhand.
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* The `test_input` console command now logs player input until the command is run again, instead of only 30 seconds.
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* Fixed wezterm terminal support on Linux/macoS (thanks to romangraef!).
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* The `test_input` console command now logs input until the command is run again (instead of for 30 seconds).
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* Fixed logged SMAPI errors not having line numbers on Linux/macOS.
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* Fixed wezterm terminal support on Linux/macoS (thanks to romangraef!).
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* Fixed install error if a game folder has an invalid symlink.
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* For mod authors:
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* Added `--no-prompt` command-line argument for the installer, to better support running it automatically (thanks to NyCodeGHG!).
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* Added `--no-prompt` installer command-line argument for automated tools (thanks to NyCodeGHG!).
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* Added clearer error message when a map tilesheet has no image source (thanks to atravita!).
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* Fixed `Context.HasRemotePlayers` being true when there's no farmhands connected.
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* Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly.
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* Updated Newtonsoft.Json 13.0.2 → 13.0.3 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.3)) and Pintail 2.2.2 → 2.3.0 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#230)).
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* Fixed error loading a mod if it explicitly sets `"MinimumApiVersion": null`.
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* Updated Newtonsoft.Json 13.0.2 → 13.0.3 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.3)) and Pintail 2.2.2 → 2.3.0 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#230)).
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* For SMAPI toolkit users:
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* Fixed `ModFolder` not being JSON-serializable.
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@ -416,31 +416,33 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
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when you compile it.
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## Release notes
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## Upcoming release
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* Replaced `.pdb` files with embedded symbols by default. This fixes logged SMAPI errors not having line numbers on Linux/macOS.
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## 4.1.1
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Released 24 June 2023 for SMAPI 3.13.0 or later.
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* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS.
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### 4.1.0
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Released 08 January 2023.
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Released 08 January 2023 for SMAPI 3.13.0 or later.
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* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
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* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
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### 4.0.2
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Released 09 October 2022.
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Released 09 October 2022 for SMAPI 3.13.0 or later.
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
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* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
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* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
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### 4.0.1
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Released 14 April 2022.
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Released 14 April 2022 for SMAPI 3.13.0 or later.
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* Added detection for Xbox app game folders.
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* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
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* Internal refactoring.
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### 4.0.0
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Released 30 November 2021.
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Released 30 November 2021 for SMAPI 3.13.0 or later.
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* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
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* Added `IgnoreModFilePaths` option to ignore literal paths.
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@ -462,7 +464,7 @@ Released 30 November 2021.
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documentation](#configure).
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### 3.3.0
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Released 30 March 2021.
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Released 30 March 2021 for SMAPI 3.0.0 or later.
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* Added a build warning when the mod isn't compiled for `Any CPU`.
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* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can
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@ -471,32 +473,32 @@ Released 30 March 2021.
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* The package now suppresses the misleading 'processor architecture mismatch' warnings.
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### 3.2.2
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Released 23 September 2020.
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Released 23 September 2020 for SMAPI 3.0.0 or later.
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* Reworked and streamlined how the package is compiled.
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* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder)
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files to the ignore list.
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### 3.2.1
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Released 11 September 2020.
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Released 11 September 2020 for SMAPI 3.0.0 or later.
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* Added more detailed logging.
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* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
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### 3.2.0
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Released 07 September 2020.
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Released 07 September 2020 for SMAPI 3.0.0 or later.
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* Added option to change `Mods` folder path.
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* Rewrote documentation to make it easier to read.
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### 3.1.0
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Released 01 February 2020.
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Released 01 February 2020 for SMAPI 3.0.0 or later.
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* Added support for semantic versioning 2.0.
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* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
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### 3.0.0
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Released 26 November 2019.
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Released 26 November 2019 for SMAPI 3.0.0 or later.
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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* Added automatic support for `assets` folders.
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@ -10,7 +10,7 @@
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<!--NuGet package-->
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<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
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<Title>Build package for SMAPI mods</Title>
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<Version>4.1.0</Version>
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<Version>4.1.1</Version>
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<Authors>Pathoschild</Authors>
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<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.18.3",
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"Version": "3.18.4",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.18.3"
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"MinimumApiVersion": "3.18.4"
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}
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.18.3",
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"Version": "3.18.4",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.18.3"
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"MinimumApiVersion": "3.18.4"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.18.3",
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"Version": "3.18.4",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.18.3"
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"MinimumApiVersion": "3.18.4"
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}
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.18.3";
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internal static string RawApiVersion = "3.18.4";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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