log custom SMAPI settings to simplify troubleshooting
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@ -43,7 +43,6 @@ For modders:
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* Improved mod scanning:
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* Now ignores metadata files and folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some common cases.
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* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages.
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* Added trace logs for skipped loose files so it's easier to troubleshoot player logs.
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* Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves.
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* The installer now recognises custom game paths stored in `stardewvalley.targets`.
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* Duplicate-mod errors now show the mod version in each folder.
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@ -93,6 +92,7 @@ For modders:
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* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
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* Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons.
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* Added `Texture2D.Name` values set to the asset key.
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* Added trace logs for skipped loose files in the `Mods` folder and custom SMAPI settings so it's easier to troubleshoot player logs.
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* `Constants.TargetPlatform` now returns `Android` when playing on an Android device.
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* Trace logs for a broken mod now list all detected issues (instead of the first one).
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* Trace logs when loading mods are now more clear.
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@ -1,3 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using StardewModdingAPI.Internal.ConsoleWriting;
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namespace StardewModdingAPI.Framework.Models
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@ -5,6 +8,35 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>The SMAPI configuration settings.</summary>
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internal class SConfig
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{
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/********
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** Fields
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********/
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/// <summary>The default config values, for fields that should be logged if different.</summary>
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private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
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{
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[nameof(CheckForUpdates)] = true,
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[nameof(ParanoidWarnings)] =
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#if DEBUG
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true,
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#else
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false,
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#endif
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[nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
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[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
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[nameof(WebApiBaseUrl)] = "https://api.smapi.io",
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[nameof(VerboseLogging)] = false,
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[nameof(LogNetworkTraffic)] = false,
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[nameof(DumpMetadata)] = false
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};
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/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
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private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
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{
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"SMAPI.ConsoleCommands",
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"SMAPI.SaveBackup"
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};
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/********
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** Accessors
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********/
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@ -15,15 +47,10 @@ namespace StardewModdingAPI.Framework.Models
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public bool CheckForUpdates { get; set; }
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/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
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public bool ParanoidWarnings { get; set; } =
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#if DEBUG
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true;
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#else
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false;
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#endif
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public bool ParanoidWarnings { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)];
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/// <summary>Whether to show beta versions as valid updates.</summary>
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public bool UseBetaChannel { get; set; } = Constants.ApiVersion.IsPrerelease();
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public bool UseBetaChannel { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)];
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/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
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public string GitHubProjectName { get; set; }
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@ -45,5 +72,28 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
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public string[] SuppressUpdateChecks { get; set; }
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/********
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** Public methods
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********/
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/// <summary>Get the settings which have been customised by the player.</summary>
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public IDictionary<string, object> GetCustomSettings()
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{
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IDictionary<string, object> custom = new Dictionary<string, object>();
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foreach (var pair in SConfig.DefaultValues)
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{
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object value = typeof(SConfig).GetProperty(pair.Key)?.GetValue(this);
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if (!pair.Value.Equals(value))
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custom[pair.Key] = value;
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}
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HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.InvariantCultureIgnoreCase);
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if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p)))
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custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? new string[0]) + "]";
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return custom;
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}
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}
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}
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@ -164,6 +164,13 @@ namespace StardewModdingAPI.Framework
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this.Monitor.Log("(Using custom --mods-path argument.)", LogLevel.Trace);
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this.Monitor.Log($"Log started at {DateTime.UtcNow:s} UTC", LogLevel.Trace);
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// log custom settings
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{
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IDictionary<string, object> customSettings = this.Settings.GetCustomSettings();
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if (customSettings.Any())
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this.Monitor.Log($"Loaded with custom settings: {string.Join(", ", customSettings.OrderBy(p => p.Key).Select(p => $"{p.Key}: {p.Value}"))}", LogLevel.Trace);
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}
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// validate platform
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#if SMAPI_FOR_WINDOWS
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if (Constants.Platform != Platform.Windows)
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@ -3,6 +3,7 @@
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This file contains advanced configuration for SMAPI. You generally shouldn't change this file.
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The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to log custom changes.
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