rename `--headless` to `--no-prompt`, and parse with the other args
This commit is contained in:
parent
05695be390
commit
5196c3bad9
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@ -32,7 +32,7 @@ argument | purpose
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`--install` | Preselects the install action, skipping the prompt asking what the user wants to do.
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`--uninstall` | Preselects the uninstall action, skipping the prompt asking what the user wants to do.
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`--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error.
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`--headless` | Installs or Uninstalls SMAPI without any user interaction. Should only be used in scripts, tools or if you know what you're doing.
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`--no-prompt` | Don't let the installer wait for user input (e.g. for cases where it's being run by a script). If the installer is unable to continue without user input, it'll fail instead.
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SMAPI itself recognises five arguments, but these are meant for internal use or testing, and might
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change without warning. **On Linux/macOS**, command-line arguments won't work; see _environment
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@ -33,9 +33,6 @@ namespace StardewModdingApi.Installer
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"SMAPI.ErrorHandler"
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};
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/// <summary>If the installer should run headless, does not ask the user for any input when true.</summary>
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private readonly bool Headless;
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/// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
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/// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
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/// <param name="modsDir">The folder for SMAPI mods.</param>
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@ -100,11 +97,10 @@ namespace StardewModdingApi.Installer
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="bundlePath">The absolute path to the directory containing the files to copy into the game folder.</param>
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public InteractiveInstaller(string bundlePath, bool headless)
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public InteractiveInstaller(string bundlePath)
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{
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this.BundlePath = bundlePath;
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this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform());
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this.Headless = headless;
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}
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/// <summary>Run the install or uninstall script.</summary>
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@ -139,40 +135,24 @@ namespace StardewModdingApi.Installer
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Console.Title = $"SMAPI {context.GetInstallerVersion()} installer on {context.Platform} {context.PlatformName}";
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Console.WriteLine();
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/****
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** Check if correct installer
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****/
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#if SMAPI_FOR_WINDOWS
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if (context.IsUnix)
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{
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this.PrintError($"This is the installer for Windows. Run the 'install on {context.Platform}.{(context.Platform == Platform.Mac ? "command" : "sh")}' file instead.");
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this.AwaitConfirmation();
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return;
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}
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#else
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if (context.IsWindows)
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{
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this.PrintError($"This is the installer for Linux/macOS. Run the 'install on Windows.exe' file instead.");
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this.AwaitConfirmation();
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return;
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}
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#endif
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/****
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** read command-line arguments
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****/
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// get action from CLI
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// get input mode
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bool allowUserInput = !args.Contains("--no-prompt");
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// get action
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bool installArg = args.Contains("--install");
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bool uninstallArg = args.Contains("--uninstall");
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if (installArg && uninstallArg)
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{
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this.PrintError("You can't specify both --install and --uninstall command-line flags.");
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this.AwaitConfirmation();
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this.AwaitConfirmation(allowUserInput);
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return;
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}
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if (!installArg && !uninstallArg && Headless)
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if (!allowUserInput && !installArg && !uninstallArg)
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{
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this.PrintError("Either --install or --uninstall is required when running with --headless.");
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this.PrintError("You must specify --install or --uninstall when running with --no-prompt.");
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return;
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}
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@ -184,12 +164,31 @@ namespace StardewModdingApi.Installer
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gamePathArg = args[pathIndex];
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}
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/****
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** Check if correct installer
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****/
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#if SMAPI_FOR_WINDOWS
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if (context.IsUnix)
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{
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this.PrintError($"This is the installer for Windows. Run the 'install on {context.Platform}.{(context.Platform == Platform.Mac ? "command" : "sh")}' file instead.");
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this.AwaitConfirmation(allowUserInput);
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return;
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}
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#else
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if (context.IsWindows)
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{
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this.PrintError($"This is the installer for Linux/macOS. Run the 'install on Windows.exe' file instead.");
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this.AwaitConfirmation();
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return;
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}
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#endif
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/*********
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** Step 2: choose a theme (can't auto-detect on Linux/macOS)
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*********/
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MonitorColorScheme scheme = MonitorColorScheme.AutoDetect;
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if (context.IsUnix && !Headless)
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if (context.IsUnix && allowUserInput)
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{
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/****
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** print header
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@ -254,7 +253,7 @@ namespace StardewModdingApi.Installer
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if (installDir == null)
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{
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this.PrintError("Failed finding your game path.");
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this.AwaitConfirmation();
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this.AwaitConfirmation(allowUserInput);
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return;
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}
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@ -271,7 +270,7 @@ namespace StardewModdingApi.Installer
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if (!File.Exists(paths.GameDllPath))
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{
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this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
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this.AwaitConfirmation();
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this.AwaitConfirmation(allowUserInput);
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return;
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}
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Console.Clear();
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@ -349,7 +348,7 @@ namespace StardewModdingApi.Installer
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if (context.IsUnix && File.Exists(paths.BackupLaunchScriptPath))
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{
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this.PrintDebug("Removing SMAPI launcher...");
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this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
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this.InteractivelyDelete(paths.VanillaLaunchScriptPath, allowUserInput);
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File.Move(paths.BackupLaunchScriptPath, paths.VanillaLaunchScriptPath);
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}
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@ -361,7 +360,7 @@ namespace StardewModdingApi.Installer
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{
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this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
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foreach (string path in removePaths)
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this.InteractivelyDelete(path);
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this.InteractivelyDelete(path, allowUserInput);
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}
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// move global save data folder (changed in 3.2)
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@ -373,7 +372,7 @@ namespace StardewModdingApi.Installer
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if (oldDir.Exists)
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{
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if (newDir.Exists)
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this.InteractivelyDelete(oldDir.FullName);
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this.InteractivelyDelete(oldDir.FullName, allowUserInput);
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else
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oldDir.MoveTo(newDir.FullName);
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}
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@ -388,7 +387,7 @@ namespace StardewModdingApi.Installer
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this.PrintDebug("Adding SMAPI files...");
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foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
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{
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this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
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this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name), allowUserInput);
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this.RecursiveCopy(sourceEntry, paths.GameDir);
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}
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@ -403,7 +402,7 @@ namespace StardewModdingApi.Installer
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if (!File.Exists(paths.BackupLaunchScriptPath))
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File.Move(paths.VanillaLaunchScriptPath, paths.BackupLaunchScriptPath);
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else
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this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
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this.InteractivelyDelete(paths.VanillaLaunchScriptPath, allowUserInput);
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}
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// add new launcher
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@ -473,7 +472,7 @@ namespace StardewModdingApi.Installer
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// remove existing folder
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if (targetFolder.Exists)
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this.InteractivelyDelete(targetFolder.FullName);
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this.InteractivelyDelete(targetFolder.FullName, allowUserInput);
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// copy files
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this.RecursiveCopy(sourceMod.Directory, paths.ModsDir, filter: this.ShouldCopy);
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@ -491,7 +490,7 @@ namespace StardewModdingApi.Installer
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#if SMAPI_DEPRECATED
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// remove obsolete appdata mods
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this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
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this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir, allowUserInput);
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#endif
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}
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}
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@ -522,7 +521,7 @@ namespace StardewModdingApi.Installer
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);
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}
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this.AwaitConfirmation();
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this.AwaitConfirmation(allowUserInput);
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}
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@ -590,7 +589,8 @@ namespace StardewModdingApi.Installer
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/// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary>
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/// <param name="path">The file or folder path.</param>
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private void InteractivelyDelete(string path)
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/// <param name="allowUserInput">Whether the installer can ask for user input from the terminal.</param>
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private void InteractivelyDelete(string path, bool allowUserInput)
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{
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while (true)
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{
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@ -603,7 +603,7 @@ namespace StardewModdingApi.Installer
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{
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this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}.");
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this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry.");
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this.AwaitConfirmation();
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this.AwaitConfirmation(allowUserInput);
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}
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}
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}
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@ -823,7 +823,8 @@ namespace StardewModdingApi.Installer
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/// <summary>Interactively move mods out of the app data directory.</summary>
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/// <param name="properModsDir">The directory which should contain all mods.</param>
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/// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
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private void InteractivelyRemoveAppDataMods(DirectoryInfo properModsDir, DirectoryInfo packagedModsDir)
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/// <param name="allowUserInput">Whether the installer can ask for user input from the terminal.</param>
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private void InteractivelyRemoveAppDataMods(DirectoryInfo properModsDir, DirectoryInfo packagedModsDir, bool allowUserInput)
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{
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// get packaged mods to delete
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string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray();
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@ -850,7 +851,7 @@ namespace StardewModdingApi.Installer
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if (isDir && packagedModNames.Contains(entry.Name, StringComparer.OrdinalIgnoreCase))
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{
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this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
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this.InteractivelyDelete(entry.FullName);
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this.InteractivelyDelete(entry.FullName, allowUserInput);
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continue;
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}
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@ -916,13 +917,12 @@ namespace StardewModdingApi.Installer
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};
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}
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/// <summary>Await confirmation (pressing enter) from the User.</summary>
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private void AwaitConfirmation()
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{
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if (!this.Headless)
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/// <summary>Wait until the user presses enter to confirm, if user input is allowed.</summary>
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/// <param name="allowUserInput">Whether the installer can ask for user input from the terminal.</param>
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private void AwaitConfirmation(bool allowUserInput)
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{
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if (allowUserInput)
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Console.ReadLine();
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}
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}
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}
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}
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@ -4,7 +4,6 @@ using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using System.Threading;
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using System.Linq;
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namespace StardewModdingApi.Installer
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{
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@ -48,9 +47,8 @@ namespace StardewModdingApi.Installer
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// set up assembly resolution
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AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
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var headless = args.Contains("--headless");
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// launch installer
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var installer = new InteractiveInstaller(bundleDir.FullName, headless);
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var installer = new InteractiveInstaller(bundleDir.FullName);
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try
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{
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