simplify SelectiveStringEnumConverter implementation
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@ -1,9 +1,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework.Input;
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using Newtonsoft.Json;
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using StardewModdingAPI.Utilities;
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namespace StardewModdingAPI.Framework.Serialisation
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{
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@ -20,7 +19,9 @@ namespace StardewModdingAPI.Framework.Serialisation
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ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
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Converters = new List<JsonConverter>
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{
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new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys), typeof(SButton))
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new SelectiveStringEnumConverter<Buttons>(),
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new SelectiveStringEnumConverter<Keys>(),
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new SelectiveStringEnumConverter<SButton>()
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}
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};
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@ -1,37 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using Newtonsoft.Json.Converters;
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namespace StardewModdingAPI.Framework.Serialisation
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{
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/// <summary>A variant of <see cref="StringEnumConverter"/> which only converts certain enums.</summary>
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internal class SelectiveStringEnumConverter : StringEnumConverter
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/// <summary>A variant of <see cref="StringEnumConverter"/> which only converts a specified enum.</summary>
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/// <typeparam name="T">The enum type.</typeparam>
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internal class SelectiveStringEnumConverter<T> : StringEnumConverter
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{
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/*********
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** Properties
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*********/
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/// <summary>The enum type names to convert.</summary>
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private readonly HashSet<string> Types;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="types">The enum types to convert.</param>
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public SelectiveStringEnumConverter(params Type[] types)
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{
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this.Types = new HashSet<string>(types.Select(p => p.FullName));
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}
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/// <summary>Get whether this instance can convert the specified object type.</summary>
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/// <param name="type">The object type.</param>
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public override bool CanConvert(Type type)
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{
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return
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base.CanConvert(type)
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&& this.Types.Contains((Nullable.GetUnderlyingType(type) ?? type).FullName);
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&& (Nullable.GetUnderlyingType(type) ?? type) == typeof(T);
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}
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}
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}
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