expose some private fields for modding
This commit is contained in:
parent
bade4554d0
commit
524dc9e002
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Single difficulty
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Int32 motionType
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Int32 whichFish
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Single bobberPosition
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Single bobberSpeed
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Single bobberAcceleration
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Single bobberTargetPosition
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Single scale
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Single everythingShakeTimer
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Single floaterSinkerAcceleration
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Single treasurePosition
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Single treasureCatchLevel
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Single treasureAppearTimer
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Single treasureScale
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Boolean bobberInBar
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Boolean buttonPressed
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Boolean flipBubble
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Boolean fadeIn
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Boolean fadeOut
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Boolean treasure
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Boolean treasureCaught
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Boolean perfect
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Boolean bossFish
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Int32 bobberBarHeight
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Int32 fishSize
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Int32 fishQuality
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Int32 minFishSize
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Int32 maxFishSize
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Int32 fishSizeReductionTimer
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Int32 whichBobber
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Microsoft.Xna.Framework.Vector2 barShake
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Microsoft.Xna.Framework.Vector2 fishShake
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Microsoft.Xna.Framework.Vector2 everythingShake
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Microsoft.Xna.Framework.Vector2 treasureShake
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Single reelRotation
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StardewValley.BellsAndWhistles.SparklingText sparkleText
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Single bobberBarPos
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Single bobberBarSpeed
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Single bobberBarAcceleration
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Single distanceFromCatching
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@ -0,0 +1,329 @@
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Int32 pixelZoom
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Int32 tileSize
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System.String version
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Microsoft.Xna.Framework.GraphicsDeviceManager graphics
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Microsoft.Xna.Framework.Content.ContentManager content
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Microsoft.Xna.Framework.Content.ContentManager temporaryContent
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Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch
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Microsoft.Xna.Framework.Input.GamePadState oldPadState
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Single thumbStickSensitivity
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Single runThreshold
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Microsoft.Xna.Framework.Input.KeyboardState oldKBState
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Microsoft.Xna.Framework.Input.MouseState oldMouseState
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System.Collections.Generic.List`1[StardewValley.GameLocation] locations
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StardewValley.GameLocation currentLocation
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StardewValley.GameLocation locationAfterWarp
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xTile.Display.IDisplayDevice mapDisplayDevice
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StardewValley.Farmer player
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StardewValley.Farmer serverHost
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xTile.Dimensions.Rectangle viewport
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Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture
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Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox
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Microsoft.Xna.Framework.Graphics.Texture2D rainTexture
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Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe
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Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark
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Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons
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Microsoft.Xna.Framework.Graphics.Texture2D daybg
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Microsoft.Xna.Framework.Graphics.Texture2D nightbg
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Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture
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Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture
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Microsoft.Xna.Framework.Graphics.Texture2D cloud
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Microsoft.Xna.Framework.Graphics.Texture2D menuTexture
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Microsoft.Xna.Framework.Graphics.Texture2D lantern
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Microsoft.Xna.Framework.Graphics.Texture2D windowLight
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Microsoft.Xna.Framework.Graphics.Texture2D sconceLight
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Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight
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Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture
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Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors
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Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight
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Microsoft.Xna.Framework.Graphics.Texture2D animations
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Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG
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Microsoft.Xna.Framework.Graphics.Texture2D logo
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Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap
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Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect
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Microsoft.Xna.Framework.Graphics.Texture2D staminaRect
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Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture
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Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture
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Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture
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Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture
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Microsoft.Xna.Framework.Graphics.Texture2D littleEffect
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Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont
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Microsoft.Xna.Framework.Graphics.SpriteFont smallFont
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Microsoft.Xna.Framework.Graphics.SpriteFont borderFont
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Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont
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Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder
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Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont
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Single fadeToBlackAlpha
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Single pickToolInterval
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Single screenGlowAlpha
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Single flashAlpha
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Single starCropShimmerPause
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Single noteBlockTimer
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Single globalFadeSpeed
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Boolean fadeToBlack
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Boolean fadeIn
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Boolean dialogueUp
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Boolean dialogueTyping
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Boolean pickingTool
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Boolean isQuestion
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Boolean nonWarpFade
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Boolean particleRaining
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Boolean newDay
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Boolean inMine
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Boolean isEating
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Boolean menuUp
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Boolean eventUp
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Boolean viewportFreeze
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Boolean eventOver
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Boolean nameSelectUp
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Boolean screenGlow
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Boolean screenGlowHold
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Boolean screenGlowUp
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Boolean progressBar
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Boolean isRaining
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Boolean isSnowing
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Boolean killScreen
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Boolean coopDwellerBorn
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Boolean messagePause
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Boolean isDebrisWeather
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Boolean boardingBus
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Boolean listeningForKeyControlDefinitions
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Boolean weddingToday
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Boolean exitToTitle
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Boolean debugMode
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Boolean isLightning
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Boolean displayHUD
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Boolean displayFarmer
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Boolean showKeyHelp
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Boolean inputMode
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Boolean shippingTax
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Boolean dialogueButtonShrinking
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Boolean jukeboxPlaying
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Boolean drawLighting
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Boolean bloomDay
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Boolean quit
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Boolean isChatting
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Boolean globalFade
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Boolean drawGrid
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Boolean freezeControls
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Boolean saveOnNewDay
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Boolean panMode
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Boolean showingEndOfNightStuff
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Boolean wasRainingYesterday
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Boolean hasLoadedGame
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Boolean isActionAtCurrentCursorTile
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Boolean isInspectionAtCurrentCursorTile
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Boolean paused
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Boolean lastCursorMotionWasMouse
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System.String currentSeason
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System.String debugOutput
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System.String nextMusicTrack
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System.String selectedItemsType
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System.String nameSelectType
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System.String messageAfterPause
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System.String fertilizer
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System.String samBandName
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System.String elliottBookName
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System.String slotResult
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System.String keyHelpString
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System.String debugInput
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System.String loadingMessage
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System.String errorMessage
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System.Collections.Generic.Queue`1[System.String] currentObjectDialogue
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System.Collections.Generic.Queue`1[System.String] mailbox
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System.Collections.Generic.List`1[System.String] questionChoices
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Int32 xLocationAfterWarp
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Int32 yLocationAfterWarp
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Int32 gameTimeInterval
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Int32 currentQuestionChoice
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Int32 currentDialogueCharacterIndex
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Int32 dialogueTypingInterval
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Int32 dayOfMonth
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Int32 year
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Int32 timeOfDay
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Int32 numberOfSelectedItems
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Int32 priceOfSelectedItem
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Int32 currentWallpaper
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Int32 farmerWallpaper
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Int32 wallpaperPrice
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Int32 currentFloor
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Int32 FarmerFloor
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Int32 floorPrice
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Int32 dialogueWidth
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Int32 countdownToWedding
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Int32 menuChoice
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Int32 tvStation
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Int32 currentBillboard
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Int32 facingDirectionAfterWarp
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Int32 tmpTimeOfDay
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Int32 percentageToWinStardewHero
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Int32 mouseClickPolling
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Int32 weatherIcon
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Int32 hitShakeTimer
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Int32 staminaShakeTimer
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Int32 pauseThenDoFunctionTimer
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Int32 weatherForTomorrow
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Int32 currentSongIndex
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Int32 cursorTileHintCheckTimer
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Int32 timerUntilMouseFade
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Int32 minecartHighScore
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System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal
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Microsoft.Xna.Framework.Color morningColor
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Microsoft.Xna.Framework.Color eveningColor
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Microsoft.Xna.Framework.Color unselectedOptionColor
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Microsoft.Xna.Framework.Color screenGlowColor
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StardewValley.NPC currentSpeaker
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System.Random random
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System.Random recentMultiplayerRandom
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation
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System.Collections.Generic.List`1[StardewValley.Object] shippingBin
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StardewValley.Locations.MineShaft mine
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System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages
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System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions
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System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes
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Single musicPlayerVolume
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Single pauseAccumulator
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Single pauseTime
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Single upPolling
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Single downPolling
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Single rightPolling
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Single leftPolling
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Single debrisSoundInterval
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Single toolHold
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Single windGust
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Single dialogueButtonScale
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Single creditsTimer
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Single globalOutdoorLighting
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Microsoft.Xna.Framework.Audio.Cue currentSong
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Microsoft.Xna.Framework.Audio.AudioCategory musicCategory
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Microsoft.Xna.Framework.Audio.AudioCategory soundCategory
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Microsoft.Xna.Framework.PlayerIndex playerOneIndex
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Microsoft.Xna.Framework.Audio.AudioEngine audioEngine
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Microsoft.Xna.Framework.Audio.WaveBank waveBank
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Microsoft.Xna.Framework.Audio.SoundBank soundBank
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Microsoft.Xna.Framework.Vector2 shiny
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Microsoft.Xna.Framework.Vector2 previousViewportPosition
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Microsoft.Xna.Framework.Vector2 currentCursorTile
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Microsoft.Xna.Framework.Vector2 lastCursorTile
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StardewValley.RainDrop[] rainDrops
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Double chanceToRainTomorrow
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Microsoft.Xna.Framework.Audio.Cue fuseSound
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Microsoft.Xna.Framework.Audio.Cue chargeUpSound
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Microsoft.Xna.Framework.Audio.Cue wind
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Double dailyLuck
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System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather
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System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites
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Byte gameMode
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Byte multiplayerMode
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System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader
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UInt64 uniqueIDForThisGame
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StardewValley.LoadGameScreen loadGameScreen
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StardewValley.Stats stats
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Int32[] cropsOfTheWeek
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StardewValley.Quests.Quest questOfTheDay
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StardewValley.MoneyMadeScreen moneyMadeScreen
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System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources
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Microsoft.Xna.Framework.Color ambientLight
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Microsoft.Xna.Framework.Color outdoorLight
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Microsoft.Xna.Framework.Color textColor
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Microsoft.Xna.Framework.Color textShadowColor
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StardewValley.Menus.IClickableMenu activeClickableMenu
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StardewValley.Minigames.IMinigame currentMinigame
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System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus
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StardewValley.BloomComponent bloom
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements
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StardewValley.Object dishOfTheDay
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StardewValley.Menus.BuffsDisplay buffsDisplay
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StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox
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System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers
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StardewValley.Network.Server server
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StardewValley.Network.Client client
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StardewValley.KeyboardDispatcher keyboardDispatcher
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StardewValley.Background background
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StardewValley.Events.FarmEvent farmEvent
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afterFadeFunction afterFade
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afterFadeFunction afterDialogues
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afterFadeFunction afterViewport
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afterFadeFunction viewportReachedTarget
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afterFadeFunction afterPause
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Microsoft.Xna.Framework.GameTime currentGameTime
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System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions
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System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus
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StardewValley.Options options
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StardewValley.Game1 game1
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Microsoft.Xna.Framework.Point lastMousePositionBeforeFade
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Microsoft.Xna.Framework.Point viewportCenter
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Microsoft.Xna.Framework.Vector2 viewportTarget
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Single viewportSpeed
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Int32 viewportHold
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Boolean toggleFullScreen
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Boolean isFullscreen
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Boolean setToWindowedMode
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Boolean setToFullscreen
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System.String whereIsTodaysFest
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Boolean farmerShouldPassOut
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Microsoft.Xna.Framework.Vector2 currentViewportTarget
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Microsoft.Xna.Framework.Vector2 viewportPositionLerp
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Single screenGlowRate
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Single screenGlowMax
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Boolean haltAfterCheck
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Int32 mouseCursor
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Single mouseCursorTransparency
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StardewValley.NPC objectDialoguePortraitPerson
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Int32 defaultResolutionX
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Int32 defaultResolutionY
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Int32 smallestTileSize
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Int32 up
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Int32 right
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Int32 down
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Int32 left
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Int32 spriteIndexForOveralls
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Int32 colorToleranceForOveralls
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Int32 spriteIndexForOverallsBorder
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Int32 colorToloranceForOverallsBorder
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Int32 dialogueBoxTileHeight
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Int32 realMilliSecondsPerGameTenMinutes
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Int32 rainDensity
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Int32 millisecondsPerDialogueLetterType
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Single pickToolDelay
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Int32 defaultMinFishingBiteTime
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Int32 defaultMaxFishingBiteTime
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Int32 defaultMinFishingNibbleTime
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Int32 defaultMaxFishingNibbleTime
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Int32 minWallpaperPrice
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Int32 maxWallpaperPrice
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Int32 rainLoopLength
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Int32 weather_sunny
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Int32 weather_rain
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Int32 weather_debris
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Int32 weather_lightning
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Int32 weather_festival
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Int32 weather_snow
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Int32 weather_wedding
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Byte singlePlayer
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Byte multiplayerClient
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Byte multiplayerServer
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Byte logoScreenGameMode
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Byte titleScreenGameMode
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Byte loadScreenGameMode
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Byte newGameMode
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Byte playingGameMode
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Byte characterSelectMode
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Byte loadingMode
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Byte saveMode
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Byte saveCompleteMode
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Byte selectGameScreen
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Byte creditsMode
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Byte errorLogMode
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Single keyPollingThreshold
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Single toolHoldPerPowerupLevel
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Single startingMusicVolume
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Single thumbstickToMouseModifier
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System.String NO_LETTER_MAIL
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Binary file not shown.
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@ -22,9 +22,9 @@ namespace StardewModdingAPI
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return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
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}
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public static string ToSingular(this IEnumerable<Object> enumerable)
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public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
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{
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string result = string.Join(", ", enumerable);
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string result = string.Join(split, enumerable);
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return result;
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Inheritance.Menus
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{
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public class SBobberBar : BobberBar
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{
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public static FieldInfo[] PrivateFields { get { return GetPrivateFields(); } }
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/// <summary>
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/// DO NOT CONSTRUCT THIS CLASS
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/// This class ONLY provides functionality to access the base BobberBar class fields.
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/// </summary>
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/// <param name="whichFish"></param>
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/// <param name="fishSize"></param>
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/// <param name="treasure"></param>
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/// <param name="bobber"></param>
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public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
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{
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}
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public static FieldInfo[] GetPrivateFields()
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{
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return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace StardewModdingAPI.Inheritance.Minigames
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{
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abstract class SMinigameBase : StardewValley.Minigames.IMinigame
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{
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public abstract bool tick(GameTime time);
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public abstract void receiveLeftClick(int x, int y, bool playSound = true);
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public abstract void leftClickHeld(int x, int y);
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public abstract void receiveRightClick(int x, int y, bool playSound = true);
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public abstract void releaseLeftClick(int x, int y);
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public abstract void releaseRightClick(int x, int y);
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public abstract void receiveKeyPress(Keys k);
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public abstract void receiveKeyRelease(Keys k);
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public abstract void draw(SpriteBatch b);
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public abstract void changeScreenSize();
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public abstract void unload();
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public abstract void receiveEventPoke(int data);
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}
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}
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@ -1,17 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Minigames;
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namespace StardewModdingAPI
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namespace StardewModdingAPI.Inheritance
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{
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public class SGame : Game1
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{
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public static FieldInfo[] StaticFields { get { return Thing(); } }
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public static FieldInfo[] Thing()
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{
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return typeof(Game1).GetFields();
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}
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|
||||
public KeyboardState KStateNow { get; private set; }
|
||||
public KeyboardState KStatePrior { get; private set; }
|
||||
|
|
@ -11,6 +11,7 @@ using System.Windows.Forms;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using StardewModdingAPI.Inheritance;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
using StardewValley.Minigames;
|
||||
|
@ -44,6 +45,8 @@ namespace StardewModdingAPI
|
|||
{
|
||||
Console.Title = "Stardew Modding API Console";
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
|
||||
|
||||
if (File.Exists(ModPath))
|
||||
File.Delete(ModPath);
|
||||
if (!Directory.Exists(ModPath))
|
||||
|
@ -62,6 +65,8 @@ namespace StardewModdingAPI
|
|||
LogInfo("Starting SDV...");
|
||||
gameThread.Start();
|
||||
|
||||
SGame.Thing();
|
||||
|
||||
while (!ready)
|
||||
{
|
||||
|
||||
|
@ -184,7 +189,20 @@ namespace StardewModdingAPI
|
|||
StardewForm.Invoke(a);
|
||||
}
|
||||
|
||||
public static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll", "");
|
||||
|
||||
dllName = dllName.Replace(".", "_");
|
||||
|
||||
if (dllName.EndsWith("_resources")) return null;
|
||||
|
||||
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(typeof(Program).Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
|
||||
|
||||
byte[] bytes = (byte[])rm.GetObject(dllName);
|
||||
|
||||
return System.Reflection.Assembly.Load(bytes);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
||||
<EmbedInteropTypes>False</EmbedInteropTypes>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
|
@ -68,11 +69,13 @@
|
|||
<Compile Include="Command.cs" />
|
||||
<Compile Include="Events.cs" />
|
||||
<Compile Include="Extensions.cs" />
|
||||
<Compile Include="Inheritance\Menus\SBobberBar.cs" />
|
||||
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="ModItem.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SGame.cs" />
|
||||
<Compile Include="Inheritance\SGame.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
|
|
Loading…
Reference in New Issue