diff --git a/docs/release-notes.md b/docs/release-notes.md
index caa5cc68..a98cfd8e 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -4,6 +4,7 @@
## Upcoming release
* For players:
* SMAPI now auto-fixes maps loaded without a required tilesheet to prevent errors.
+ * Added the new game build number to the SMAPI console + log.
* Fixed outdated instructions in Steam error message.
* Simplified [running without a terminal on Linux/macOS](https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_recognize_controller_.28Steam_only.29) when needed.
* Updated compatibility list.
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 5de28f84..c86acd0a 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -340,5 +340,16 @@ namespace StardewModdingAPI
// if save doesn't exist yet, return the default one we expect to be created
return folder;
}
+
+ /// Get a display label for the game's build number.
+ internal static string GetBuildVersionLabel()
+ {
+ string version = typeof(Game1).Assembly.GetName().Version?.ToString() ?? "unknown";
+
+ if (version.StartsWith($"{Game1.version}."))
+ version = version.Substring(Game1.version.Length + 1);
+
+ return version;
+ }
}
}
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index ef89c751..90433c37 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -262,7 +262,7 @@ namespace StardewModdingAPI.Framework.Logging
public void LogIntro(string modsPath, IDictionary customSettings)
{
// log platform
- this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
+ this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} (build {Constants.GetBuildVersionLabel()}) on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
// log basic info
this.Monitor.Log($"Mods go here: {modsPath}", LogLevel.Info);