From 54a7c1f9bde0f98d9f81aa9dcd7bd4c18e409877 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 18 Sep 2021 11:07:06 -0400 Subject: [PATCH] add more visible log output for players during early startup --- docs/release-notes.md | 1 + src/SMAPI/Framework/SCore.cs | 9 ++++++--- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index c51dec39..ab120994 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,6 +3,7 @@ # Release notes ## Upcoming release * For players: + * Added more progress updates in the log during startup. * Fixed crash loading mods with corrupted translation files. * For mod authors: diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index df6cd129..86b69239 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -289,7 +289,7 @@ namespace StardewModdingAPI.Framework this.UpdateWindowTitles(); // start game - this.Monitor.Log("Starting game...", LogLevel.Debug); + this.Monitor.Log("Waiting for game to launch...", LogLevel.Debug); try { this.IsGameRunning = true; @@ -377,7 +377,7 @@ namespace StardewModdingAPI.Framework // load mods { - this.Monitor.Log("Loading mod metadata..."); + this.Monitor.Log("Loading mod metadata...", LogLevel.Debug); ModResolver resolver = new ModResolver(); // log loose files @@ -1487,7 +1487,7 @@ namespace StardewModdingAPI.Framework /// Handles access to SMAPI's internal mod metadata list. private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) { - this.Monitor.Log("Loading mods..."); + this.Monitor.Log("Loading mods...", LogLevel.Debug); // load mods IList skippedMods = new List(); @@ -1523,6 +1523,7 @@ namespace StardewModdingAPI.Framework this.ReloadTranslations(loaded); // initialize loaded non-content-pack mods + this.Monitor.Log("Launching mods...", LogLevel.Debug); foreach (IModMetadata metadata in loadedMods) { // add interceptors @@ -1572,6 +1573,8 @@ namespace StardewModdingAPI.Framework // unlock mod integrations this.ModRegistry.AreAllModsInitialized = true; + + this.Monitor.Log("Mods loaded and ready!", LogLevel.Debug); } /// Raised after a mod adds or removes asset interceptors.