prepare mod build package for 64-bit SMAPI (#767)

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Jesse Plamondon-Willard 2021-03-30 20:10:55 -04:00
parent 75f3600ab1
commit 551153bb00
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4 changed files with 44 additions and 10 deletions

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@ -44,7 +44,11 @@
<!-- set game metadata -->
<PropertyGroup>
<!--standard executable name-->
<GameExecutableName>Stardew Valley</GameExecutableName>
<GameExecutableName Condition="$(OS) != 'Windows_NT'">StardewValley</GameExecutableName>
<!--Linux install on Windows (for 64-bit hack)-->
<GameExecutableName Condition="$(OS) == 'Windows_NT' AND !Exists('$(GamePath)\$(GameExecutableName).exe') AND Exists('$(GamePath)\StardewValley.exe')">StardewValley</GameExecutableName>
</PropertyGroup>
</Project>

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@ -135,6 +135,15 @@ The absolute path to the folder containing the game's installed mods (defaults t
The filename for the game's executable (i.e. `StardewValley.exe` on Linux/Mac or
`Stardew Valley.exe` on Windows). This is auto-detected, and you should almost never change this.
</td>
</tr>
<tr>
<td><code>GameFramework</code></td>
<td>
The game framework for which the mod is being compiled (one of `Xna` or `MonoGame`). This is
auto-detected based on the platform, and you should almost never change this.
</td>
</tr>
</table>
@ -291,6 +300,15 @@ Warning text:
Your code accesses a field which is obsolete or no longer works. Use the suggested field instead.
### Wrong processor architecture
Warning text:
> The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit
> versions of Stardew Valley (currently set to '{{current platform}}').
Mods can be used in either 32-bit or 64-bit mode. Your project's target platform isn't set to the
default 'Any CPU', so it won't work in both. You can fix it by [setting the target platform to
'Any CPU'](https://docs.microsoft.com/en-ca/visualstudio/ide/how-to-configure-projects-to-target-platforms).
## FAQs
### How do I set the game path?<span id="custom-game-path"></span>
The package detects where your game is installed automatically, so you usually don't need to set it
@ -347,6 +365,12 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
## Upcoming release
* Added a build warning when the mod isn't compiled for `Any CPU`.
* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references.
* Added support for building mods against the 64-bit Linux version of the game on Windows.
* The package now suppresses the misleading 'processor architecture mismatch' warnings.
## 3.2.2
Released 23 September 2020.

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@ -15,10 +15,6 @@
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>images/icon.png</PackageIcon>
<PackageProjectUrl>https://smapi.io/package/readme</PackageProjectUrl>
<PackageReleaseNotes>
- Reworked and streamlined how the package is compiled.
- Added SMAPI-ModTranslationClassBuilder files to the ignore list.
</PackageReleaseNotes>
<IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
@ -48,5 +44,4 @@
<None PackagePath="build/Pathoschild.Stardew.ModBuildConfig.targets" Include="build\smapi.targets" Pack="true" />
<None PackagePath="images/icon.png" Include="assets\nuget-icon.png" Pack="true" />
</ItemGroup>
</Project>

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@ -15,6 +15,9 @@
<!-- recognise XNA Framework DLLs in the GAC (only affects mods using new csproj format) -->
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<!-- suppress processor architecture mismatch warning (mods should be compiled in 'Any CPU' so they work in both 32-bit and 64-bit mode) -->
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
<!-- set default package options -->
<ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName>
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
@ -24,6 +27,9 @@
<EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony>
<EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging>
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput>
<GameFramework Condition="'$(GameFramework)' == '' AND '$(OS)' == 'Windows_NT'">Xna</GameFramework>
<GameFramework Condition="'$(GameFramework)' == ''">MonoGame</GameFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'">
@ -54,7 +60,7 @@
<!-- Game framework -->
<Choose>
<When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
<When Condition="'$(GameFramework)' == 'Xna'">
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
@ -71,14 +77,19 @@
<!--*********************************************
** Show friendly error for invalid OS or game path
** Show validation messages
**********************************************-->
<Target Name="BeforeBuild">
<!-- unknown OS type -->
<Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." />
<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
<Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." />
<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." />
<!-- invalid game path -->
<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." ContinueOnError="false" />
<Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
<!-- invalid target architecture (note: internal value is 'AnyCPU', value shown in Visual Studio is 'Any CPU') -->
<Warning Condition="'$(Platform)' != 'AnyCPU'" Text="The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit versions of Stardew Valley (currently set to '$(Platform)'). See https://smapi.io/package/wrong-processor-architecture for details." HelpLink="https://smapi.io/package/wrong-processor-architecture" />
</Target>