Readded Program.cs Logging commands but with Obsolete attribute
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ff96bba617
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55b5770718
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@ -72,7 +72,7 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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Log.Error("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
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StardewModdingAPI.Log.Error("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
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}
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}
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//Same for content
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@ -85,7 +85,7 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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Log.Error("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
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StardewModdingAPI.Log.Error("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
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}
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}
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//And then make sure we have an errorlog dir
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@ -96,15 +96,15 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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Log.Error("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
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StardewModdingAPI.Log.Error("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
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}
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Log.Info("Initializing SDV Assembly...");
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StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
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if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
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{
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//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
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Log.Error("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
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Log.Error("The API will now terminate.");
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StardewModdingAPI.Log.Error("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
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StardewModdingAPI.Log.Error("The API will now terminate.");
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Console.ReadKey();
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Environment.Exit(-4);
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}
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@ -120,14 +120,14 @@ namespace StardewModdingAPI
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{
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foreach (String s in Directory.GetFiles(ModPath, "StardewInjector.dll"))
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{
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Log.Success(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
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StardewModdingAPI.Log.Success(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
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try
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{
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Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
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if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
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{
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Log.Success("Loading Injector DLL...");
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StardewModdingAPI.Log.Success("Loading Injector DLL...");
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TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod m = (Mod)mod.CreateInstance(tar.ToString());
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Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
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@ -137,12 +137,12 @@ namespace StardewModdingAPI
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}
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else
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{
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Log.Error("Invalid Mod DLL");
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StardewModdingAPI.Log.Error("Invalid Mod DLL");
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}
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}
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catch (Exception ex)
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{
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Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
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StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
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}
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}
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}
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@ -188,12 +188,12 @@ namespace StardewModdingAPI
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#endregion
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//Change the game's version
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Log.Info("Injecting New SDV Version...");
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StardewModdingAPI.Log.Info("Injecting New SDV Version...");
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Game1.version += "-Z_MODDED | SMAPI " + Version;
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//Create the thread for the game to run in.
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gameThread = new Thread(RunGame);
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Log.Info("Starting SDV...");
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StardewModdingAPI.Log.Info("Starting SDV...");
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gameThread.Start();
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//I forget.
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@ -205,10 +205,10 @@ namespace StardewModdingAPI
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}
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//SDV is running
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Log.Comment("SDV Loaded Into Memory");
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StardewModdingAPI.Log.Comment("SDV Loaded Into Memory");
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//Create definition to listen for input
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Log.Verbose("Initializing Console Input Thread...");
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StardewModdingAPI.Log.Verbose("Initializing Console Input Thread...");
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consoleInputThread = new Thread(ConsoleInputThread);
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//The only command in the API (at least it should be, for now)\
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@ -228,7 +228,7 @@ namespace StardewModdingAPI
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#endif
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//Do tweaks using winforms invoke because I'm lazy
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Log.Verbose("Applying Final SDV Tweaks...");
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StardewModdingAPI.Log.Verbose("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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{
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gamePtr.IsMouseVisible = false;
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@ -237,10 +237,10 @@ namespace StardewModdingAPI
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});
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//Game's in memory now, send the event
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Log.Verbose("Game Loaded");
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StardewModdingAPI.Log.Verbose("Game Loaded");
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Events.GameEvents.InvokeGameLoaded();
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Log.Comment(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
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StardewModdingAPI.Log.Comment(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
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//Begin listening to input
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consoleInputThread.Start();
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@ -255,8 +255,8 @@ namespace StardewModdingAPI
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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Log.Verbose("Game Execution Finished");
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Log.Verbose("Shutting Down...");
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StardewModdingAPI.Log.Verbose("Game Execution Finished");
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StardewModdingAPI.Log.Verbose("Shutting Down...");
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Thread.Sleep(100);
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/*
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int time = 0;
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@ -282,14 +282,14 @@ namespace StardewModdingAPI
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public static void RunGame()
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{
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Application.ThreadException += Log.Application_ThreadException;
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Application.ThreadException += StardewModdingAPI.Log.Application_ThreadException;
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.UnhandledException += StardewModdingAPI.Log.CurrentDomain_UnhandledException;
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try
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{
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gamePtr = new SGame();
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Log.Verbose("Patching SDV Graphics Profile...");
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StardewModdingAPI.Log.Verbose("Patching SDV Graphics Profile...");
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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LoadMods();
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@ -319,7 +319,7 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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Log.Error("Game failed to start: " + ex);
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StardewModdingAPI.Log.Error("Game failed to start: " + ex);
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}
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}
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@ -338,7 +338,7 @@ namespace StardewModdingAPI
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public static void LoadMods()
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{
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Log.Verbose("LOADING MODS");
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StardewModdingAPI.Log.Verbose("LOADING MODS");
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int loadedMods = 0;
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foreach (string ModPath in ModPaths)
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{
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@ -346,14 +346,14 @@ namespace StardewModdingAPI
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{
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if (s.Contains("StardewInjector"))
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continue;
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Log.Success("Found DLL: " + s);
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StardewModdingAPI.Log.Success("Found DLL: " + s);
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try
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{
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Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
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if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
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{
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Log.Verbose("Loading Mod DLL...");
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StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
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TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod m = (Mod)mod.CreateInstance(tar.ToString());
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Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
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@ -362,16 +362,16 @@ namespace StardewModdingAPI
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}
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else
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{
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Log.Error("Invalid Mod DLL");
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StardewModdingAPI.Log.Error("Invalid Mod DLL");
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}
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}
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catch (Exception ex)
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{
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Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
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StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
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}
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}
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}
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Log.Success("LOADED {0} MODS", loadedMods);
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StardewModdingAPI.Log.Success("LOADED {0} MODS", loadedMods);
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}
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public static void ConsoleInputThread()
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@ -386,7 +386,7 @@ namespace StardewModdingAPI
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static void Events_LoadContent(object o, EventArgs e)
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{
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Log.Info("Initializing Debug Assets...");
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StardewModdingAPI.Log.Info("Initializing Debug Assets...");
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DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
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DebugPixel.SetData(new Color[] { Color.White });
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@ -422,7 +422,7 @@ namespace StardewModdingAPI
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static void Events_MenuChanged(IClickableMenu newMenu)
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{
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Log.Verbose("NEW MENU: " + newMenu.GetType());
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StardewModdingAPI.Log.Verbose("NEW MENU: " + newMenu.GetType());
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if (newMenu is GameMenu)
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{
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Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
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@ -461,17 +461,79 @@ namespace StardewModdingAPI
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{
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Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
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if (fnd == null)
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Log.Error("The command specified could not be found");
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StardewModdingAPI.Log.Error("The command specified could not be found");
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else
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{
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if (fnd.CommandArgs.Length > 0)
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Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
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StardewModdingAPI.Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
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else
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Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
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StardewModdingAPI.Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
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}
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}
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else
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Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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StardewModdingAPI.Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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}
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#region Logging
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void Log(object o, params object[] format)
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{
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StardewModdingAPI.Log.Info(o, format);
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogColour(ConsoleColor c, object o, params object[] format)
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{
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StardewModdingAPI.Log.Info(o, format);
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogInfo(object o, params object[] format)
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{
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StardewModdingAPI.Log.Info(o, format);
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogError(object o, params object[] format)
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{
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StardewModdingAPI.Log.Error(o, format);
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogDebug(object o, params object[] format)
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{
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StardewModdingAPI.Log.Debug(o, format);
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogValueNotSpecified()
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{
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StardewModdingAPI.Log.Error("<value> must be specified");
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogObjectValueNotSpecified()
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{
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StardewModdingAPI.Log.Error("<object> and <value> must be specified");
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogValueInvalid()
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{
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StardewModdingAPI.Log.Error("<value> is invalid");
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogObjectInvalid()
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{
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StardewModdingAPI.Log.Error("<object> is invalid");
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}
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[Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
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public static void LogValueNotInt32()
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{
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StardewModdingAPI.Log.Error("<value> must be a whole number (Int32)");
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}
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#endregion
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}
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}
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