minor cleanup
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4f3d7eaafc
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55cd31f4f7
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@ -95,7 +95,7 @@ namespace StardewModdingAPI.Framework
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this.ContentManagers.Add(
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this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing, onLoadingFirstAsset)
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);
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this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection, monitor);
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this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection);
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}
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/// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary>
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@ -236,7 +236,7 @@ namespace StardewModdingAPI.Framework
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{
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foreach (var entry in contentManager.InvalidateCache(predicate, dispose))
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{
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if (!removedAssets.TryGetValue(entry.Key, out Type type))
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if (!removedAssets.ContainsKey(entry.Key))
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removedAssets[entry.Key] = entry.Value.GetType();
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}
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}
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@ -1,10 +1,7 @@
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using System;
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using System.IO;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI.Toolkit.Serialization;
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using StardewModdingAPI.Toolkit.Utilities;
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using xTile;
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namespace StardewModdingAPI.Framework
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{
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@ -5,13 +5,10 @@ using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.Contracts;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI.Framework.Content;
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using StardewModdingAPI.Framework.ContentManagers;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewValley;
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using xTile;
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namespace StardewModdingAPI.Framework.ModHelpers
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{
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@ -409,10 +409,10 @@ namespace StardewModdingAPI.Framework.ModLoading
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if (handler.Phrases.Any())
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{
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foreach (string message in handler.Phrases)
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this.Monitor.LogOnce(template.Replace("$phrase", message));
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this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", message));
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}
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else
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this.Monitor.LogOnce(template.Replace("$phrase", handler.DefaultPhrase ?? handler.GetType().Name));
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this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", handler.DefaultPhrase ?? handler.GetType().Name));
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}
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/// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
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@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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MethodDefinition target = methodRef.Resolve();
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if (target == null)
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{
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string phrase = null;
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string phrase;
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if (this.IsProperty(methodRef))
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phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
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else if (methodRef.Name == ".ctor")
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@ -263,7 +263,7 @@ namespace StardewModdingAPI.Framework.Reflection
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CacheEntry entry = (CacheEntry)this.Cache[key];
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return entry.IsValid
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? (TMemberInfo)entry.MemberInfo
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: default(TMemberInfo);
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: default;
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}
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// fetch & cache new value
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@ -93,17 +93,17 @@ namespace StardewModdingAPI.Framework.Rendering
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{
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if (tile == null)
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return;
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xTile.Dimensions.Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex);
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Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex);
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Texture2D tileSheetTexture = this.m_tileSheetTextures[tile.TileSheet];
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if (tileSheetTexture.IsDisposed)
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return;
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this.m_tilePosition.X = (float)location.X;
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this.m_tilePosition.Y = (float)location.Y;
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this.m_tilePosition.X = location.X;
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this.m_tilePosition.Y = location.Y;
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this.m_sourceRectangle.X = tileImageBounds.X;
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this.m_sourceRectangle.Y = tileImageBounds.Y;
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this.m_sourceRectangle.Width = tileImageBounds.Width;
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this.m_sourceRectangle.Height = tileImageBounds.Height;
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this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, new Microsoft.Xna.Framework.Rectangle?(this.m_sourceRectangle), this.m_modulationColour, 0.0f, Vector2.Zero, (float)Layer.zoom, SpriteEffects.None, layerDepth);
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this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, this.m_sourceRectangle, this.m_modulationColour, 0.0f, Vector2.Zero, Layer.zoom, SpriteEffects.None, layerDepth);
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}
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/// <summary>Finish drawing to the screen.</summary>
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@ -297,8 +297,6 @@ namespace StardewModdingAPI.Framework
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}
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if (Game1.currentMinigame != null)
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{
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bool batchEnded = false;
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if (events.Rendering.HasListeners())
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{
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Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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@ -321,12 +319,11 @@ namespace StardewModdingAPI.Framework
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Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
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Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
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events.Rendered.RaiseEmpty();
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batchEnded = true;
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Game1.spriteBatch.End();
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}
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else
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{
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if (!batchEnded && events.Rendered.HasListeners())
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if (events.Rendered.HasListeners())
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{
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Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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events.Rendered.RaiseEmpty();
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@ -34,9 +34,6 @@ namespace StardewModdingAPI.Metadata
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/// <summary>Simplifies access to private game code.</summary>
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private readonly Reflector Reflection;
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/// <summary>Encapsulates monitoring and logging.</summary>
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private readonly IMonitor Monitor;
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/// <summary>Optimized bucket categories for batch reloading assets.</summary>
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private enum AssetBucket
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{
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@ -57,12 +54,10 @@ namespace StardewModdingAPI.Metadata
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/// <summary>Initialize the core asset data.</summary>
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/// <param name="assertAndNormalizeAssetName">Normalizes an asset key to match the cache key and assert that it's valid.</param>
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/// <param name="reflection">Simplifies access to private code.</param>
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/// <param name="monitor">Encapsulates monitoring and logging.</param>
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public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection, IMonitor monitor)
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public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection)
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{
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this.AssertAndNormalizeAssetName = assertAndNormalizeAssetName;
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this.Reflection = reflection;
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this.Monitor = monitor;
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}
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/// <summary>Reload one of the game's core assets (if applicable).</summary>
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@ -681,7 +681,7 @@ namespace StardewModdingAPI
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}
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// not valid
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button = default(InputButton);
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button = default;
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return false;
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}
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