add watcher names to simplify troubleshooting

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Jesse Plamondon-Willard 2022-05-23 12:57:33 -04:00
parent 87ac7fc403
commit 5675f9fceb
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15 changed files with 110 additions and 52 deletions

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@ -39,11 +39,12 @@ namespace StardewModdingAPI.Framework.StateTracking
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="chest">The chest being tracked.</param> /// <param name="chest">The chest being tracked.</param>
public ChestTracker(Chest chest) public ChestTracker(string name, Chest chest)
{ {
this.Chest = chest; this.Chest = chest;
this.InventoryWatcher = WatcherFactory.ForNetList(chest.items); this.InventoryWatcher = WatcherFactory.ForNetList($"{name}.{nameof(chest.items)}", chest.items);
this.StackSizes = this.Chest.items this.StackSizes = this.Chest.items
.Where(n => n != null) .Where(n => n != null)

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@ -26,6 +26,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
@ -40,10 +43,12 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="values">The collection to watch.</param> /// <param name="values">The collection to watch.</param>
/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param> /// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
public ComparableListWatcher(ICollection<TValue> values, IEqualityComparer<TValue> comparer) public ComparableListWatcher(string name, ICollection<TValue> values, IEqualityComparer<TValue> comparer)
{ {
this.Name = name;
this.CurrentValues = values; this.CurrentValues = values;
this.LastValues = new HashSet<TValue>(comparer); this.LastValues = new HashSet<TValue>(comparer);
} }

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@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public TValue PreviousValue { get; private set; } public TValue PreviousValue { get; private set; }
@ -34,10 +37,12 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="getValue">Get the current value.</param> /// <param name="getValue">Get the current value.</param>
/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param> /// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
public ComparableWatcher(Func<TValue> getValue, IEqualityComparer<TValue> comparer) public ComparableWatcher(string name, Func<TValue> getValue, IEqualityComparer<TValue> comparer)
{ {
this.Name = name;
this.GetValue = getValue; this.GetValue = getValue;
this.Comparer = comparer; this.Comparer = comparer;
this.CurrentValue = getValue(); this.CurrentValue = getValue();

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@ -13,6 +13,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>A singleton collection watcher instance.</summary> /// <summary>A singleton collection watcher instance.</summary>
public static ImmutableCollectionWatcher<TValue> Instance { get; } = new(); public static ImmutableCollectionWatcher<TValue> Instance { get; } = new();
/// <inheritdoc />
public string Name => nameof(ImmutableCollectionWatcher<TValue>);
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged { get; } = false; public bool IsChanged { get; } = false;

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@ -24,6 +24,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
@ -38,9 +41,11 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The field to watch.</param> /// <param name="field">The field to watch.</param>
public NetCollectionWatcher(NetCollection<TValue> field) public NetCollectionWatcher(string name, NetCollection<TValue> field)
{ {
this.Name = name;
this.Field = field; this.Field = field;
field.OnValueAdded += this.OnValueAdded; field.OnValueAdded += this.OnValueAdded;
field.OnValueRemoved += this.OnValueRemoved; field.OnValueRemoved += this.OnValueRemoved;

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@ -31,6 +31,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.PairsAdded.Count > 0 || this.PairsRemoved.Count > 0; public bool IsChanged => this.PairsAdded.Count > 0 || this.PairsRemoved.Count > 0;
@ -45,9 +48,11 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The field to watch.</param> /// <param name="field">The field to watch.</param>
public NetDictionaryWatcher(NetDictionary<TKey, TValue, TField, TSerialDict, TSelf> field) public NetDictionaryWatcher(string name, NetDictionary<TKey, TValue, TField, TSerialDict, TSelf> field)
{ {
this.Name = name;
this.Field = field; this.Field = field;
field.OnValueAdded += this.OnValueAdded; field.OnValueAdded += this.OnValueAdded;

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@ -25,6 +25,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
@ -39,9 +42,11 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The field to watch.</param> /// <param name="field">The field to watch.</param>
public NetListWatcher(NetList<TValue, NetRef<TValue>> field) public NetListWatcher(string name, NetList<TValue, NetRef<TValue>> field)
{ {
this.Name = name;
this.Field = field; this.Field = field;
field.OnElementChanged += this.OnElementChanged; field.OnElementChanged += this.OnElementChanged;
field.OnArrayReplaced += this.OnArrayReplaced; field.OnArrayReplaced += this.OnArrayReplaced;

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@ -17,6 +17,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged { get; private set; } public bool IsChanged { get; private set; }
@ -31,9 +34,11 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The field to watch.</param> /// <param name="field">The field to watch.</param>
public NetValueWatcher(NetFieldBase<TValue, TNetField> field) public NetValueWatcher(string name, NetFieldBase<TValue, TNetField> field)
{ {
this.Name = name;
this.Field = field; this.Field = field;
this.PreviousValue = field.Value; this.PreviousValue = field.Value;
this.CurrentValue = field.Value; this.CurrentValue = field.Value;

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@ -28,6 +28,9 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
@ -42,9 +45,11 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
** Public methods ** Public methods
*********/ *********/
/// <summary>Construct an instance.</summary> /// <summary>Construct an instance.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The field to watch.</param> /// <param name="field">The field to watch.</param>
public ObservableCollectionWatcher(ObservableCollection<TValue> field) public ObservableCollectionWatcher(string name, ObservableCollection<TValue> field)
{ {
this.Name = name;
this.Field = field; this.Field = field;
field.CollectionChanged += this.OnCollectionChanged; field.CollectionChanged += this.OnCollectionChanged;
} }

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@ -17,37 +17,41 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
****/ ****/
/// <summary>Get a watcher which compares values using their <see cref="object.Equals(object)"/> method. This method should only be used when <see cref="ForEquatable{T}"/> won't work, since this doesn't validate whether they're comparable.</summary> /// <summary>Get a watcher which compares values using their <see cref="object.Equals(object)"/> method. This method should only be used when <see cref="ForEquatable{T}"/> won't work, since this doesn't validate whether they're comparable.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="getValue">Get the current value.</param> /// <param name="getValue">Get the current value.</param>
public static IValueWatcher<T> ForGenericEquality<T>(Func<T> getValue) public static IValueWatcher<T> ForGenericEquality<T>(string name, Func<T> getValue)
where T : struct where T : struct
{ {
return new ComparableWatcher<T>(getValue, new GenericEqualsComparer<T>()); return new ComparableWatcher<T>(name, getValue, new GenericEqualsComparer<T>());
} }
/// <summary>Get a watcher for an <see cref="IEquatable{T}"/> value.</summary> /// <summary>Get a watcher for an <see cref="IEquatable{T}"/> value.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="getValue">Get the current value.</param> /// <param name="getValue">Get the current value.</param>
public static IValueWatcher<T> ForEquatable<T>(Func<T> getValue) public static IValueWatcher<T> ForEquatable<T>(string name, Func<T> getValue)
where T : IEquatable<T> where T : IEquatable<T>
{ {
return new ComparableWatcher<T>(getValue, new EquatableComparer<T>()); return new ComparableWatcher<T>(name, getValue, new EquatableComparer<T>());
} }
/// <summary>Get a watcher which detects when an object reference changes.</summary> /// <summary>Get a watcher which detects when an object reference changes.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="getValue">Get the current value.</param> /// <param name="getValue">Get the current value.</param>
public static IValueWatcher<T> ForReference<T>(Func<T> getValue) public static IValueWatcher<T> ForReference<T>(string name, Func<T> getValue)
{ {
return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>()); return new ComparableWatcher<T>(name, getValue, new ObjectReferenceComparer<T>());
} }
/// <summary>Get a watcher for a net collection.</summary> /// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <typeparam name="TSelf">The net field instance type.</typeparam> /// <typeparam name="TSelf">The net field instance type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="field">The net collection.</param> /// <param name="field">The net collection.</param>
public static IValueWatcher<T> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf> public static IValueWatcher<T> ForNetValue<T, TSelf>(string name, NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
{ {
return new NetValueWatcher<T, TSelf>(field); return new NetValueWatcher<T, TSelf>(name, field);
} }
/**** /****
@ -55,18 +59,20 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
****/ ****/
/// <summary>Get a watcher which detects when an object reference in a collection changes.</summary> /// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="collection">The observable collection.</param> /// <param name="collection">The observable collection.</param>
public static ICollectionWatcher<T> ForReferenceList<T>(ICollection<T> collection) public static ICollectionWatcher<T> ForReferenceList<T>(string name, ICollection<T> collection)
{ {
return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>()); return new ComparableListWatcher<T>(name, collection, new ObjectReferenceComparer<T>());
} }
/// <summary>Get a watcher for an observable collection.</summary> /// <summary>Get a watcher for an observable collection.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="collection">The observable collection.</param> /// <param name="collection">The observable collection.</param>
public static ICollectionWatcher<T> ForObservableCollection<T>(ObservableCollection<T> collection) public static ICollectionWatcher<T> ForObservableCollection<T>(string name, ObservableCollection<T> collection)
{ {
return new ObservableCollectionWatcher<T>(collection); return new ObservableCollectionWatcher<T>(name, collection);
} }
/// <summary>Get a watcher for a collection that never changes.</summary> /// <summary>Get a watcher for a collection that never changes.</summary>
@ -78,36 +84,39 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Get a watcher for a net collection.</summary> /// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="collection">The net collection.</param> /// <param name="collection">The net collection.</param>
public static ICollectionWatcher<T> ForNetCollection<T>(NetCollection<T> collection) public static ICollectionWatcher<T> ForNetCollection<T>(string name, NetCollection<T> collection)
where T : class, INetObject<INetSerializable> where T : class, INetObject<INetSerializable>
{ {
return new NetCollectionWatcher<T>(collection); return new NetCollectionWatcher<T>(name, collection);
} }
/// <summary>Get a watcher for a net list.</summary> /// <summary>Get a watcher for a net list.</summary>
/// <typeparam name="T">The value type.</typeparam> /// <typeparam name="T">The value type.</typeparam>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <param name="collection">The net list.</param> /// <param name="collection">The net list.</param>
public static ICollectionWatcher<T> ForNetList<T>(NetList<T, NetRef<T>> collection) public static ICollectionWatcher<T> ForNetList<T>(string name, NetList<T, NetRef<T>> collection)
where T : class, INetObject<INetSerializable> where T : class, INetObject<INetSerializable>
{ {
return new NetListWatcher<T>(collection); return new NetListWatcher<T>(name, collection);
} }
/// <summary>Get a watcher for a net dictionary.</summary> /// <summary>Get a watcher for a net dictionary.</summary>
/// <param name="name">A name which identifies what the watcher is watching, used for troubleshooting.</param>
/// <typeparam name="TKey">The dictionary key type.</typeparam> /// <typeparam name="TKey">The dictionary key type.</typeparam>
/// <typeparam name="TValue">The dictionary value type.</typeparam> /// <typeparam name="TValue">The dictionary value type.</typeparam>
/// <typeparam name="TField">The net type equivalent to <typeparamref name="TValue"/>.</typeparam> /// <typeparam name="TField">The net type equivalent to <typeparamref name="TValue"/>.</typeparam>
/// <typeparam name="TSerialDict">The serializable dictionary type that can store the keys and values.</typeparam> /// <typeparam name="TSerialDict">The serializable dictionary type that can store the keys and values.</typeparam>
/// <typeparam name="TSelf">The net field instance type.</typeparam> /// <typeparam name="TSelf">The net field instance type.</typeparam>
/// <param name="field">The net field.</param> /// <param name="field">The net field.</param>
public static NetDictionaryWatcher<TKey, TValue, TField, TSerialDict, TSelf> ForNetDictionary<TKey, TValue, TField, TSerialDict, TSelf>(NetDictionary<TKey, TValue, TField, TSerialDict, TSelf> field) public static NetDictionaryWatcher<TKey, TValue, TField, TSerialDict, TSelf> ForNetDictionary<TKey, TValue, TField, TSerialDict, TSelf>(string name, NetDictionary<TKey, TValue, TField, TSerialDict, TSelf> field)
where TKey : notnull where TKey : notnull
where TField : class, INetObject<INetSerializable>, new() where TField : class, INetObject<INetSerializable>, new()
where TSerialDict : IDictionary<TKey, TValue>, new() where TSerialDict : IDictionary<TKey, TValue>, new()
where TSelf : NetDictionary<TKey, TValue, TField, TSerialDict, TSelf> where TSelf : NetDictionary<TKey, TValue, TField, TSerialDict, TSelf>
{ {
return new NetDictionaryWatcher<TKey, TValue, TField, TSerialDict, TSelf>(field); return new NetDictionaryWatcher<TKey, TValue, TField, TSerialDict, TSelf>(name, field);
} }
} }
} }

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@ -8,6 +8,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <summary>A name which identifies what the watcher is watching, used for troubleshooting.</summary>
string Name { get; }
/// <summary>Whether the value changed since the last reset.</summary> /// <summary>Whether the value changed since the last reset.</summary>
bool IsChanged { get; } bool IsChanged { get; }

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@ -25,6 +25,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name { get; }
/// <inheritdoc /> /// <inheritdoc />
public bool IsChanged => this.Watchers.Any(p => p.IsChanged); public bool IsChanged => this.Watchers.Any(p => p.IsChanged);
@ -63,16 +66,17 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <param name="location">The location to track.</param> /// <param name="location">The location to track.</param>
public LocationTracker(GameLocation location) public LocationTracker(GameLocation location)
{ {
this.Name = $"Locations.{location.NameOrUniqueName}";
this.Location = location; this.Location = location;
// init watchers // init watchers
this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection(buildableLocation.buildings) : WatcherFactory.ForImmutableCollection<Building>(); this.BuildingsWatcher = location is BuildableGameLocation buildableLocation ? WatcherFactory.ForNetCollection($"{this.Name}.{nameof(buildableLocation.buildings)}", buildableLocation.buildings) : WatcherFactory.ForImmutableCollection<Building>();
this.DebrisWatcher = WatcherFactory.ForNetCollection(location.debris); this.DebrisWatcher = WatcherFactory.ForNetCollection($"{this.Name}.{nameof(location.debris)}", location.debris);
this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures); this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection($"{this.Name}.{nameof(location.largeTerrainFeatures)}", location.largeTerrainFeatures);
this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); this.NpcsWatcher = WatcherFactory.ForNetCollection($"{this.Name}.{nameof(location.characters)}", location.characters);
this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); this.ObjectsWatcher = WatcherFactory.ForNetDictionary($"{this.Name}.{nameof(location.netObjects)}", location.netObjects);
this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures); this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary($"{this.Name}.{nameof(location.terrainFeatures)}", location.terrainFeatures);
this.FurnitureWatcher = WatcherFactory.ForNetCollection(location.furniture); this.FurnitureWatcher = WatcherFactory.ForNetCollection($"{this.Name}.{nameof(location.furniture)}", location.furniture);
this.Watchers.AddRange(new IWatcher[] this.Watchers.AddRange(new IWatcher[]
{ {
@ -143,7 +147,7 @@ namespace StardewModdingAPI.Framework.StateTracking
foreach ((Vector2 tile, SObject? obj) in added) foreach ((Vector2 tile, SObject? obj) in added)
{ {
if (obj is Chest chest && !this.ChestWatchers.ContainsKey(tile)) if (obj is Chest chest && !this.ChestWatchers.ContainsKey(tile))
this.ChestWatchers.Add(tile, new ChestTracker(chest)); this.ChestWatchers.Add(tile, new ChestTracker($"{this.Name}.chest({tile})", chest));
} }
} }
} }

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@ -54,15 +54,15 @@ namespace StardewModdingAPI.Framework.StateTracking
this.PreviousInventory = new Dictionary<Item, int>(this.CurrentInventory); this.PreviousInventory = new Dictionary<Item, int>(this.CurrentInventory);
// init trackers // init trackers
this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation); this.LocationWatcher = WatcherFactory.ForReference($"player.{nameof(player.currentLocation)}", this.GetCurrentLocation);
this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>> this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>>
{ {
[SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), [SkillType.Combat] = WatcherFactory.ForNetValue($"player.{nameof(player.combatLevel)}", player.combatLevel),
[SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), [SkillType.Farming] = WatcherFactory.ForNetValue($"player.{nameof(player.farmingLevel)}", player.farmingLevel),
[SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), [SkillType.Fishing] = WatcherFactory.ForNetValue($"player.{nameof(player.fishingLevel)}", player.fishingLevel),
[SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), [SkillType.Foraging] = WatcherFactory.ForNetValue($"player.{nameof(player.foragingLevel)}", player.foragingLevel),
[SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), [SkillType.Luck] = WatcherFactory.ForNetValue($"player.{nameof(player.luckLevel)}", player.luckLevel),
[SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) [SkillType.Mining] = WatcherFactory.ForNetValue($"player.{nameof(player.miningLevel)}", player.miningLevel)
}; };
// track watchers for convenience // track watchers for convenience

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@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/********* /*********
** Accessors ** Accessors
*********/ *********/
/// <inheritdoc />
public string Name => nameof(WorldLocationsTracker);
/// <summary>Whether locations were added or removed since the last reset.</summary> /// <summary>Whether locations were added or removed since the last reset.</summary>
public bool IsLocationListChanged => this.Added.Any() || this.Removed.Any(); public bool IsLocationListChanged => this.Added.Any() || this.Removed.Any();
@ -59,9 +62,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <param name="activeVolcanoLocations">The game's list of active volcano locations.</param> /// <param name="activeVolcanoLocations">The game's list of active volcano locations.</param>
public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations, IList<VolcanoDungeon> activeVolcanoLocations) public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations, IList<VolcanoDungeon> activeVolcanoLocations)
{ {
this.LocationListWatcher = WatcherFactory.ForObservableCollection(locations); this.LocationListWatcher = WatcherFactory.ForObservableCollection($"{this.Name}.{nameof(locations)}", locations);
this.MineLocationListWatcher = WatcherFactory.ForReferenceList(activeMineLocations); this.MineLocationListWatcher = WatcherFactory.ForReferenceList($"{this.Name}.{nameof(activeMineLocations)}", activeMineLocations);
this.VolcanoLocationListWatcher = WatcherFactory.ForReferenceList(activeVolcanoLocations); this.VolcanoLocationListWatcher = WatcherFactory.ForReferenceList($"{this.Name}.{nameof(activeVolcanoLocations)}", activeVolcanoLocations);
} }
/// <inheritdoc /> /// <inheritdoc />

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@ -60,14 +60,14 @@ namespace StardewModdingAPI.Framework
public WatcherCore(SInputState inputState, ObservableCollection<GameLocation> gameLocations) public WatcherCore(SInputState inputState, ObservableCollection<GameLocation> gameLocations)
{ {
// init watchers // init watchers
this.CursorWatcher = WatcherFactory.ForEquatable(() => inputState.CursorPosition); this.CursorWatcher = WatcherFactory.ForEquatable(nameof(inputState.CursorPosition), () => inputState.CursorPosition);
this.MouseWheelScrollWatcher = WatcherFactory.ForEquatable(() => inputState.MouseState.ScrollWheelValue); this.MouseWheelScrollWatcher = WatcherFactory.ForEquatable(nameof(inputState.MouseState.ScrollWheelValue), () => inputState.MouseState.ScrollWheelValue);
this.SaveIdWatcher = WatcherFactory.ForEquatable(() => Game1.hasLoadedGame ? Game1.uniqueIDForThisGame : 0); this.SaveIdWatcher = WatcherFactory.ForEquatable(nameof(Game1.uniqueIDForThisGame), () => Game1.hasLoadedGame ? Game1.uniqueIDForThisGame : 0);
this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height)); this.WindowSizeWatcher = WatcherFactory.ForEquatable(nameof(Game1.viewport), () => new Point(Game1.viewport.Width, Game1.viewport.Height));
this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay); this.TimeWatcher = WatcherFactory.ForEquatable(nameof(Game1.timeOfDay), () => Game1.timeOfDay);
this.ActiveMenuWatcher = WatcherFactory.ForReference(() => Game1.activeClickableMenu); this.ActiveMenuWatcher = WatcherFactory.ForReference(nameof(Game1.activeClickableMenu), () => Game1.activeClickableMenu);
this.LocationsWatcher = new WorldLocationsTracker(gameLocations, MineShaft.activeMines, VolcanoDungeon.activeLevels); this.LocationsWatcher = new WorldLocationsTracker(gameLocations, MineShaft.activeMines, VolcanoDungeon.activeLevels);
this.LocaleWatcher = WatcherFactory.ForGenericEquality(() => LocalizedContentManager.CurrentLanguageCode); this.LocaleWatcher = WatcherFactory.ForGenericEquality(nameof(LocalizedContentManager.CurrentLanguageCode), () => LocalizedContentManager.CurrentLanguageCode);
this.Watchers.AddRange(new IWatcher[] this.Watchers.AddRange(new IWatcher[]
{ {
this.CursorWatcher, this.CursorWatcher,