remove TrainerMod's save and load commands in 2.0

This commit is contained in:
Jesse Plamondon-Willard 2017-07-13 22:42:13 -04:00
parent f050f4ba31
commit 5726ebe20e
3 changed files with 7 additions and 2 deletions

View File

@ -14,6 +14,7 @@ For mod developers:
* Removed all deprecated code.
* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
* Removed support for mods with a non-unique `UniqueID` value in their manifest.
* Removed the TrainerMod `save` and `load` commands.
## 1.15.1
For players:

View File

@ -1,4 +1,5 @@
using StardewModdingAPI;
#if SMAPI_1_x
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
@ -26,3 +27,4 @@ namespace TrainerMod.Framework.Commands.Saves
}
}
}
#endif

View File

@ -1,4 +1,5 @@
using StardewModdingAPI;
#if SMAPI_1_x
using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Saves
@ -25,3 +26,4 @@ namespace TrainerMod.Framework.Commands.Saves
}
}
}
#endif