remove TrainerMod's save and load commands in 2.0

This commit is contained in:
Jesse Plamondon-Willard 2017-07-13 22:42:13 -04:00
parent f050f4ba31
commit 5726ebe20e
3 changed files with 7 additions and 2 deletions

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@ -14,6 +14,7 @@ For mod developers:
* Removed all deprecated code. * Removed all deprecated code.
* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest. * Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
* Removed support for mods with a non-unique `UniqueID` value in their manifest. * Removed support for mods with a non-unique `UniqueID` value in their manifest.
* Removed the TrainerMod `save` and `load` commands.
## 1.15.1 ## 1.15.1
For players: For players:

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@ -1,4 +1,5 @@
using StardewModdingAPI; #if SMAPI_1_x
using StardewModdingAPI;
using StardewValley; using StardewValley;
using StardewValley.Menus; using StardewValley.Menus;
@ -26,3 +27,4 @@ namespace TrainerMod.Framework.Commands.Saves
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using StardewModdingAPI; #if SMAPI_1_x
using StardewModdingAPI;
using StardewValley; using StardewValley;
namespace TrainerMod.Framework.Commands.Saves namespace TrainerMod.Framework.Commands.Saves
@ -25,3 +26,4 @@ namespace TrainerMod.Framework.Commands.Saves
} }
} }
} }
#endif