remove TrainerMod's save and load commands in 2.0
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@ -14,6 +14,7 @@ For mod developers:
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* Removed all deprecated code.
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* Removed all deprecated code.
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* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
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* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
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* Removed support for mods with a non-unique `UniqueID` value in their manifest.
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* Removed support for mods with a non-unique `UniqueID` value in their manifest.
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* Removed the TrainerMod `save` and `load` commands.
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## 1.15.1
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## 1.15.1
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For players:
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For players:
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@ -1,4 +1,5 @@
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using StardewModdingAPI;
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#if SMAPI_1_x
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Menus;
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@ -26,3 +27,4 @@ namespace TrainerMod.Framework.Commands.Saves
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}
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}
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using StardewModdingAPI;
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#if SMAPI_1_x
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley;
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namespace TrainerMod.Framework.Commands.Saves
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namespace TrainerMod.Framework.Commands.Saves
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@ -25,3 +26,4 @@ namespace TrainerMod.Framework.Commands.Saves
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}
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}
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}
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}
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}
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}
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#endif
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