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commit
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@ -1,4 +1,6 @@
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StardewModdingAPI/bin/
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StardewModdingAPI/bin/
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StardewModdingAPI/obj/
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StardewModdingAPI/obj/
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*.symlink
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*.lnk
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!*.exe
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!*.exe
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!*.dll
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!*.dll
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Binary file not shown.
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@ -16,7 +16,9 @@ using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Menus;
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using StardewValley.Minigames;
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using StardewValley.Minigames;
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using StardewValley.Network;
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using StardewValley.Network;
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using StardewValley.Tools;
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using Keys = Microsoft.Xna.Framework.Input.Keys;
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using Keys = Microsoft.Xna.Framework.Input.Keys;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI
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namespace StardewModdingAPI
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{
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{
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@ -236,10 +238,18 @@ namespace StardewModdingAPI
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
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Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
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Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
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Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
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Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
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Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
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Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
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Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
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Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
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Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
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Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
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Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
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Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
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Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
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}
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}
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static void help_CommandFired(Command cmd)
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static void help_CommandFired(Command cmd)
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@ -738,6 +748,109 @@ namespace StardewModdingAPI
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}
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}
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}
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}
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static void player_addItem(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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int count = 1;
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if (cmd.CalledArgs.Length > 1)
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{
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if (cmd.CalledArgs[1].IsInt32())
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{
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count = cmd.CalledArgs[1].AsInt32();
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}
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else
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{
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LogError("<count> is invalid");
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return;
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}
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}
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Game1.player.addItemByMenuIfNecessary((Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count));
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}
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else
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{
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LogError("<item> is invalid");
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}
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}
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else
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{
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LogObjectValueNotSpecified();
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}
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}
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static void player_addMelee(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
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Game1.player.addItemByMenuIfNecessary(toAdd);
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LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
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}
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else
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{
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LogError("<item> is invalid");
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}
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}
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else
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{
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LogObjectValueNotSpecified();
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}
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}
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static void out_items(Command cmd)
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{
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for (int i = 0; i < 1000; i++)
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{
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try
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{
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Item it = new StardewValley.Object(i, 1);
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Console.WriteLine(i + "| " + it.Name);
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}
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catch
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{
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}
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}
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}
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static void out_melee(Command cmd)
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{
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Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
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Console.Write("DATA\\WEAPONS: ");
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foreach (var v in d)
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{
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Console.WriteLine(v.Key + " | " + v.Value);
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}
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}
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static void world_downMineLevel(Command cmd)
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{
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Game1.nextMineLevel();
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}
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static void world_setMineLevel(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
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}
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else
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{
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LogValueNotInt32();
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}
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}
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else
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{
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LogValueNotSpecified();
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}
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}
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static void blank_command(Command cmd) { }
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static void blank_command(Command cmd) { }
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#endregion
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#endregion
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