From 58dde207afe2d99a5f4c047334a79acdd312ec58 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 30 Mar 2021 20:11:49 -0400 Subject: [PATCH] prepare for release --- docs/technical/mod-package.md | 4 +++- src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index d89f86c9..8c9c59fb 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -365,7 +365,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -## Upcoming release +## 3.3 +Released 30 March 2021. + * Added a build warning when the mod isn't compiled for `Any CPU`. * Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references. * Added support for building mods against the 64-bit Linux version of the game on Windows. diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 2d15678c..b18e79d5 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -9,7 +9,7 @@ Pathoschild.Stardew.ModBuildConfig Build package for SMAPI mods - 3.2.2 + 3.3.0 Pathoschild Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later. MIT