Merge branch 'develop' into stable
This commit is contained in:
commit
5953fc3bd0
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@ -4,7 +4,7 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.8.3</Version>
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<Version>3.8.4</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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@ -7,6 +7,16 @@
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## 3.8.4
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Released 15 January 2021 for Stardew Valley 1.5.3 or later.
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* For players:
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* Updated for Stardew Valley 1.5.3.
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* Fixed issue where title screen music didn't stop after loading a save.
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* For modders:
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* Fixed `SemanticVersion` comparisons returning wrong value in rare cases.
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## 3.8.3
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Released 08 January 2021 for Stardew Valley 1.5.2 or later.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.8.3",
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"Version": "3.8.4",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.8.3"
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"MinimumApiVersion": "3.8.4"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.8.3",
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"Version": "3.8.4",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.8.3"
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"MinimumApiVersion": "3.8.4"
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}
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@ -230,38 +230,49 @@ namespace StardewModdingAPI.Toolkit
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const int curNewer = 1;
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const int curOlder = -1;
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// compare stable versions
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if (this.MajorVersion != otherMajor)
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return this.MajorVersion.CompareTo(otherMajor);
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if (this.MinorVersion != otherMinor)
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return this.MinorVersion.CompareTo(otherMinor);
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if (this.PatchVersion != otherPatch)
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return this.PatchVersion.CompareTo(otherPatch);
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if (this.PlatformRelease != otherPlatformRelease)
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return this.PlatformRelease.CompareTo(otherPlatformRelease);
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if (this.PrereleaseTag == otherTag)
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return same;
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// stable supersedes prerelease
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bool curIsStable = string.IsNullOrWhiteSpace(this.PrereleaseTag);
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bool otherIsStable = string.IsNullOrWhiteSpace(otherTag);
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if (curIsStable)
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return curNewer;
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if (otherIsStable)
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return curOlder;
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// compare two prerelease tag values
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string[] curParts = this.PrereleaseTag.Split('.', '-');
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string[] otherParts = otherTag.Split('.', '-');
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for (int i = 0; i < curParts.Length; i++)
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int CompareToRaw()
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{
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// longer prerelease tag supersedes if otherwise equal
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if (otherParts.Length <= i)
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return curNewer;
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// compare stable versions
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if (this.MajorVersion != otherMajor)
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return this.MajorVersion.CompareTo(otherMajor);
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if (this.MinorVersion != otherMinor)
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return this.MinorVersion.CompareTo(otherMinor);
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if (this.PatchVersion != otherPatch)
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return this.PatchVersion.CompareTo(otherPatch);
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if (this.PlatformRelease != otherPlatformRelease)
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return this.PlatformRelease.CompareTo(otherPlatformRelease);
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if (this.PrereleaseTag == otherTag)
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return same;
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// compare if different
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if (curParts[i] != otherParts[i])
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// stable supersedes prerelease
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bool curIsStable = string.IsNullOrWhiteSpace(this.PrereleaseTag);
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bool otherIsStable = string.IsNullOrWhiteSpace(otherTag);
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if (curIsStable)
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return curNewer;
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if (otherIsStable)
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return curOlder;
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// compare two prerelease tag values
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string[] curParts = this.PrereleaseTag.Split('.', '-');
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string[] otherParts = otherTag.Split('.', '-');
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int length = Math.Max(curParts.Length, otherParts.Length);
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for (int i = 0; i < length; i++)
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{
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// longer prerelease tag supersedes if otherwise equal
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if (curParts.Length <= i)
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return curOlder;
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if (otherParts.Length <= i)
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return curNewer;
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// skip if same value, unless we've reached the end
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if (curParts[i] == otherParts[i])
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{
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if (i == length - 1)
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return same;
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continue;
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}
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// unofficial is always lower-precedence
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if (otherParts[i].Equals("unofficial", StringComparison.OrdinalIgnoreCase))
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return curNewer;
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@ -277,10 +288,17 @@ namespace StardewModdingAPI.Toolkit
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// else compare lexically
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return string.Compare(curParts[i], otherParts[i], StringComparison.OrdinalIgnoreCase);
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}
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// fallback (this should never happen)
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return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.OrdinalIgnoreCase);
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}
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// fallback (this should never happen)
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return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.OrdinalIgnoreCase);
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return CompareToRaw() switch
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{
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(< 0) => curOlder,
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(> 0) => curNewer,
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_ => same
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};
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}
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/// <summary>Assert that the current version is valid.</summary>
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@ -48,6 +48,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "technical", "technical", "{
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Internal", "Internal", "{82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Mods", "Mods", "{AE9A4D46-E910-4293-8BC4-673F85FFF6A5}"
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EndProject
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Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SMAPI.Internal", "SMAPI.Internal\SMAPI.Internal.shproj", "{85208F8D-6FD1-4531-BE05-7142490F59FE}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig.Analyzer.Tests", "SMAPI.ModBuildConfig.Analyzer.Tests\SMAPI.ModBuildConfig.Analyzer.Tests.csproj", "{680B2641-81EA-467C-86A5-0E81CDC57ED0}"
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@ -148,6 +150,8 @@ Global
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{85208F8D-6FD1-4531-BE05-7142490F59FE} = {82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}
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{680B2641-81EA-467C-86A5-0E81CDC57ED0} = {82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}
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{AA95884B-7097-476E-92C8-D0500DE9D6D1} = {82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}
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{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
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{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
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@ -54,10 +54,10 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.3");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.4");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.2");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.3");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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@ -619,6 +619,7 @@ namespace StardewModdingAPI.Framework
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if (Game1.currentLoader != null)
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{
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this.Monitor.Log("Game loader synchronizing...");
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this.Reflection.GetMethod(Game1.game1, "UpdateTitleScreen").Invoke(Game1.currentGameTime); // run game logic to change music on load, etc
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while (Game1.currentLoader?.MoveNext() == true)
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{
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// raise load stage changed
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@ -740,16 +740,20 @@ namespace StardewModdingAPI.Framework
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Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Microsoft.Xna.Framework.Color.Red * 0.5f);
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}
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}
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if (Game1.ShouldShowOnscreenUsernames() && Game1.currentLocation != null)
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{
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Game1.currentLocation.DrawFarmerUsernames(Game1.spriteBatch);
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}
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if (Game1.currentBillboard != 0 && !this.takingMapScreenshot)
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{
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this.drawBillboard();
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}
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if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport())
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{
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, 4096), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Math.Min(Game1.viewport.Y, 4096)), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64))), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, GameRunner.MaxTextureSize), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Math.Min(Game1.viewport.Y, GameRunner.MaxTextureSize)), Microsoft.Xna.Framework.Color.Black);
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Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64))), Microsoft.Xna.Framework.Color.Black);
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}
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Game1.spriteBatch.End();
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Game1.PushUIMode();
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@ -138,36 +138,7 @@ namespace StardewModdingAPI.Metadata
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{
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key)
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{
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// reset patch caches
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switch (location)
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{
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case Town _:
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this.Reflection.GetField<bool>(location, "ccRefurbished").SetValue(false);
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this.Reflection.GetField<bool>(location, "isShowingDestroyedJoja").SetValue(false);
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this.Reflection.GetField<bool>(location, "isShowingUpgradedPamHouse").SetValue(false);
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break;
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case Beach _:
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case BeachNightMarket _:
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case Forest _:
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this.Reflection.GetField<bool>(location, "hasShownCCUpgrade").SetValue(false);
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break;
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}
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// general updates
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location.reloadMap();
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location.updateSeasonalTileSheets();
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location.updateWarps();
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// update interior doors
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location.interiorDoors.Clear();
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foreach (var entry in new InteriorDoorDictionary(location))
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location.interiorDoors.Add(entry);
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// update doors
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location.doors.Clear();
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location.updateDoors();
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this.ReloadMap(location);
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anyChanged = true;
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}
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}
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|
@ -803,6 +774,41 @@ namespace StardewModdingAPI.Metadata
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return true;
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}
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/// <summary>Reload the map for a location.</summary>
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/// <param name="location">The location whose map to reload.</param>
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private void ReloadMap(GameLocation location)
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{
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// reset patch caches
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switch (location)
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{
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case Town _:
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this.Reflection.GetField<bool>(location, "ccRefurbished").SetValue(false);
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this.Reflection.GetField<bool>(location, "isShowingDestroyedJoja").SetValue(false);
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this.Reflection.GetField<bool>(location, "isShowingUpgradedPamHouse").SetValue(false);
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break;
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case Beach _:
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case BeachNightMarket _:
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case Forest _:
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this.Reflection.GetField<bool>(location, "hasShownCCUpgrade").SetValue(false);
|
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break;
|
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}
|
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|
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// general updates
|
||||
location.reloadMap();
|
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location.updateSeasonalTileSheets();
|
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location.updateWarps();
|
||||
|
||||
// update interior doors
|
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location.interiorDoors.Clear();
|
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foreach (var entry in new InteriorDoorDictionary(location))
|
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location.interiorDoors.Add(entry);
|
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|
||||
// update doors
|
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location.doors.Clear();
|
||||
location.updateDoors();
|
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}
|
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|
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/// <summary>Reload the disposition data for matching NPCs.</summary>
|
||||
/// <param name="content">The content manager through which to reload the asset.</param>
|
||||
/// <param name="key">The asset key to reload.</param>
|
||||
|
|
Loading…
Reference in New Issue