no longer abort input thread when exiting
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits.
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@ -162,8 +162,6 @@ namespace StardewModdingAPI.Framework.Logging
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// keep console thread alive while the game is running
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while (continueWhile())
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Thread.Sleep(1000 / 10);
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if (inputThread.ThreadState == ThreadState.Running)
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inputThread.Abort();
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}
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/// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary>
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