prepare for release

This commit is contained in:
Jesse Plamondon-Willard 2020-09-16 21:32:45 -04:00
parent 5a10cf3506
commit 59974c18a6
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
6 changed files with 14 additions and 12 deletions

View File

@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
<Version>3.7.2</Version>
<Version>3.7.3</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

View File

@ -7,14 +7,16 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## Upcoming release
## 3.7.3
Released 16 September 2020 for Stardew Valley 1.4.1 or later.
* For players:
* Fixed errors on Linux/Mac due to mods with incorrect filename case.
* Fixed errors on Linux/Mac due to content packs with incorrect filename case.
* Fixed map rendering crash due to conflict between SMAPI and PyTK.
* Fixed error in heuristically-rewritten mods in rare cases (thanks to ZaneYork!).
* Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!).
* For modders:
* All content pack file paths accessed through `IContentPack` are now case-insensitive.
* File paths accessed through `IContentPack` are now case-insensitive (even on Linux).
* For the web UI:
* You can now renew the expiry for an uploaded JSON/log file if you need it longer.
@ -176,7 +178,7 @@ Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlight
* Updated translations. Thanks to Annosz (added Hungarian)!
* For modders:
* Added support for flipped and rotated map tiles (in collaboration with Platonymous).
* Added support for flipped and rotated map tiles (thanks to collaboration with Platonymous!).
* Added support for `.tmx` maps using zlib compression (thanks to Platonymous!).
* Added `this.Monitor.LogOnce` method.
* Mods are no longer prevented from suppressing key presses in the chatbox.

View File

@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.7.2",
"Version": "3.7.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.7.2"
"MinimumApiVersion": "3.7.3"
}

View File

@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.7.2",
"Version": "3.7.3",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.7.2"
"MinimumApiVersion": "3.7.3"
}

View File

@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.2");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.3");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");

View File

@ -79,7 +79,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
/// <summary>Get the long equivalent for a short-jump op code.</summary>
/// <param name="shortJumpCode">The short-jump op code.</param>
/// <returns>Returns the instruction, or <c>null</c> if it isn't a short jump.</returns>
/// <returns>Returns the new op code, or <c>null</c> if it isn't a short jump.</returns>
public static OpCode? GetEquivalentLongJumpCode(OpCode shortJumpCode)
{
return shortJumpCode.Code switch