prepare for release
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@ -4,7 +4,7 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.7.2</Version>
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<Version>3.7.3</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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@ -7,14 +7,16 @@
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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## 3.7.3
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Released 16 September 2020 for Stardew Valley 1.4.1 or later.
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* For players:
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* Fixed errors on Linux/Mac due to mods with incorrect filename case.
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* Fixed errors on Linux/Mac due to content packs with incorrect filename case.
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* Fixed map rendering crash due to conflict between SMAPI and PyTK.
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* Fixed error in heuristically-rewritten mods in rare cases (thanks to ZaneYork!).
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* Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!).
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* For modders:
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* All content pack file paths accessed through `IContentPack` are now case-insensitive.
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* File paths accessed through `IContentPack` are now case-insensitive (even on Linux).
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* For the web UI:
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* You can now renew the expiry for an uploaded JSON/log file if you need it longer.
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@ -176,7 +178,7 @@ Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlight
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* Updated translations. Thanks to Annosz (added Hungarian)!
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* For modders:
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* Added support for flipped and rotated map tiles (in collaboration with Platonymous).
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* Added support for flipped and rotated map tiles (thanks to collaboration with Platonymous!).
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* Added support for `.tmx` maps using zlib compression (thanks to Platonymous!).
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* Added `this.Monitor.LogOnce` method.
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* Mods are no longer prevented from suppressing key presses in the chatbox.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.7.2",
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"Version": "3.7.3",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.7.2"
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"MinimumApiVersion": "3.7.3"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.7.2",
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"Version": "3.7.3",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.7.2"
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"MinimumApiVersion": "3.7.3"
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}
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@ -51,7 +51,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.2");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.3");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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@ -79,7 +79,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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/// <summary>Get the long equivalent for a short-jump op code.</summary>
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/// <param name="shortJumpCode">The short-jump op code.</param>
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/// <returns>Returns the instruction, or <c>null</c> if it isn't a short jump.</returns>
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/// <returns>Returns the new op code, or <c>null</c> if it isn't a short jump.</returns>
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public static OpCode? GetEquivalentLongJumpCode(OpCode shortJumpCode)
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{
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return shortJumpCode.Code switch
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