add global assembly info
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@ -45,7 +45,7 @@ _[crossplatforming a SMAPI mod](http://canimod.com/guides/crossplatforming-a-sma
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for the first-time setup. For simplicity, all paths are relative to the root of the repository (the
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directory containing `src`).
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1. Update the version number in `AssemblyInfo.cs` and `Constants::Version`. Make sure you use a
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1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
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[semantic version](http://semver.org). Recommended format:
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build type | format | example
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@ -0,0 +1,6 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -3,7 +3,4 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("StardewModdingAPI.Installer")]
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[assembly: AssemblyProduct("StardewModdingAPI.Installer")]
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[assembly: ComVisible(false)]
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[assembly: Guid("443ddf81-6aaf-420a-a610-3459f37e5575")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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@ -36,6 +36,9 @@
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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<Compile Include="Enums\ScriptAction.cs" />
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<Compile Include="Enums\Platform.cs" />
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<Compile Include="InteractiveInstaller.cs" />
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@ -11,6 +11,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "metadata", "metadata", "{86
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ProjectSection(SolutionItems) = preProject
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..\.gitattributes = ..\.gitattributes
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..\.gitignore = ..\.gitignore
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GlobalAssemblyInfo.cs = GlobalAssemblyInfo.cs
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..\LICENSE = ..\LICENSE
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..\README.md = ..\README.md
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..\release-notes.md = ..\release-notes.md
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@ -3,7 +3,4 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("Stardew Modding API (SMAPI)")]
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[assembly: AssemblyDescription("A modding API for Stardew Valley.")]
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[assembly: ComVisible(false)]
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[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -158,6 +158,9 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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<Compile Include="Advanced\ConfigFile.cs" />
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<Compile Include="Advanced\IConfigFile.cs" />
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<Compile Include="Command.cs" />
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@ -1,39 +1,6 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("TrainerMod")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("TrainerMod")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")]
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@ -98,6 +98,9 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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<Compile Include="Framework\Extensions.cs" />
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<Compile Include="TrainerMod.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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