update fence textures when changed through the content API (#459)

This commit is contained in:
Jesse Plamondon-Willard 2018-03-25 00:52:37 -04:00
parent d0b96ed3c0
commit 5a0e49827b
2 changed files with 43 additions and 4 deletions

View File

@ -17,9 +17,10 @@
## 2.5.4
* For players:
* Fixed NPC and tree textures not updated when changed through the content API.
* Fixed fence, NPC, and tree textures not updated when a mod changes them through the content API.
* Fixed visual bug on Linux/Mac when mods overlay images through the content API.
* Fixed error when a mod removes an asset editor/loader.
* Fixed minimum game version incorrectly changed from 1.2.30 to 1.2.33 in SMAPI 2.5.3.
* For the [log parser][]:
* Fixed error when log text contains certain tokens.

View File

@ -333,6 +333,9 @@ namespace StardewModdingAPI.Metadata
if (key.StartsWith(this.GetNormalisedPath("Characters\\Monsters\\")))
return this.ReloadNpcSprites(content, key, monster: true);
if (key.StartsWith(this.GetNormalisedPath("LooseSprites\\Fence")))
return this.ReloadFenceTextures(content, key);
if (key.StartsWith(this.GetNormalisedPath("Portraits\\")))
return this.ReloadNpcPortraits(content, key);
@ -372,6 +375,34 @@ namespace StardewModdingAPI.Metadata
return false;
}
/// <summary>Reload the sprites for a fence type.</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
/// <returns>Returns whether any textures were reloaded.</returns>
private bool ReloadFenceTextures(LocalizedContentManager content, string key)
{
// get fence type
if (!int.TryParse(this.GetSegments(key)[1].Substring("Fence".Length), out int fenceType))
return false;
// get fences
Fence[] fences =
(
from location in this.GetLocations()
from fence in location.Objects.Values.OfType<Fence>()
where fenceType == 1
? fence.isGate
: fence.whichType == fenceType
select fence
)
.ToArray();
// update fence textures
foreach (Fence fence in fences)
fence.reloadSprite();
return true;
}
/// <summary>Reload the sprites for matching NPCs.</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
@ -490,13 +521,20 @@ namespace StardewModdingAPI.Metadata
}
}
/// <summary>Get the segments in a path (e.g. 'a/b' is 'a' and 'b').</summary>
/// <param name="path">The path to check.</param>
private string[] GetSegments(string path)
{
if (path == null)
return new string[0];
return path.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
/// <summary>Count the number of segments in a path (e.g. 'a/b' is 2).</summary>
/// <param name="path">The path to check.</param>
private int CountSegments(string path)
{
if (path == null)
return 0;
return path.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).Length;
return this.GetSegments(path).Length;
}
}
}