add version info to ModMetadata, change update checking to consider preview versions
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@ -45,6 +45,14 @@ namespace StardewModdingAPI.Framework
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/// <summary>Whether the mod is a content pack.</summary>
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bool IsContentPack { get; }
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/// <summary>The latest version of the mod.</summary>
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ISemanticVersion LatestVersion { get; }
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/// <summary>The latest preview version of the mod, if any.</summary>
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ISemanticVersion LatestPreviewVersion { get; }
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/// <summary>The error checking for updates for this mod, if any.</summary>
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string UpdateCheckError { get; }
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/*********
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** Public methods
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@ -72,6 +80,15 @@ namespace StardewModdingAPI.Framework
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/// <param name="api">The mod-provided API.</param>
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IModMetadata SetApi(object api);
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/// <summary>Set the update status, indicating no errors happened.</summary>
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/// <param name="latestVersion">The latest version.</param>
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/// <param name="latestPreviewVersion">The latest preview version.</param>
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IModMetadata SetUpdateStatus(ISemanticVersion latestVersion, ISemanticVersion latestPreviewVersion);
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/// <summary>Set the update status, indicating an error happened.</summary>
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/// <param name="updateCheckError">The error checking for updates, if any.</param>
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IModMetadata SetUpdateStatus(string updateCheckError);
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/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
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bool HasManifest();
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@ -43,6 +43,15 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <summary>The mod-provided API (if any).</summary>
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public object Api { get; private set; }
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/// <summary>The latest version of the mod.</summary>
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public ISemanticVersion LatestVersion { get; private set; }
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/// <summary>The latest preview version of the mod, if any.</summary>
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public ISemanticVersion LatestPreviewVersion { get; private set; }
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/// <summary>The error checking for updates for this mod, if any.</summary>
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public string UpdateCheckError { get; private set; }
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/// <summary>Whether the mod is a content pack.</summary>
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public bool IsContentPack => this.Manifest?.ContentPackFor != null;
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@ -115,6 +124,24 @@ namespace StardewModdingAPI.Framework.ModLoading
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return this;
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}
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/// <summary>Set the update status.</summary>
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/// <param name="latestVersion">The latest version.</param>
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/// <param name="latestPreviewVersion">The latest preview version.</param>
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public IModMetadata SetUpdateStatus(ISemanticVersion latestVersion, ISemanticVersion latestPreviewVersion)
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{
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this.LatestVersion = latestVersion;
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this.LatestPreviewVersion = latestPreviewVersion;
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return this;
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}
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// <summary>Set the update status, indicating an error happened.</summary>
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/// <param name="updateCheckError">The error checking for updates, if any.</param>
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public IModMetadata SetUpdateStatus(string updateCheckError)
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{
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this.UpdateCheckError = updateCheckError;
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return this;
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}
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/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
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public bool HasManifest()
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{
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@ -662,7 +662,7 @@ namespace StardewModdingAPI
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.ToArray();
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// extract latest versions
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IDictionary<IModMetadata, ModInfoModel> updatesByMod = new Dictionary<IModMetadata, ModInfoModel>();
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IDictionary<IModMetadata, Tuple<ModInfoModel, bool>> updatesByMod = new Dictionary<IModMetadata, Tuple<ModInfoModel, bool>>();
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foreach (var result in results)
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{
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IModMetadata mod = result.Mod;
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@ -671,6 +671,7 @@ namespace StardewModdingAPI
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// handle error
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if (remoteInfo.Error != null)
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{
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mod.SetUpdateStatus(remoteInfo.Error);
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: {remoteInfo.Error}", LogLevel.Trace);
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continue;
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}
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@ -679,17 +680,25 @@ namespace StardewModdingAPI
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ISemanticVersion localVersion = mod.DataRecord?.GetLocalVersionForUpdateChecks(mod.Manifest.Version) ?? mod.Manifest.Version;
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if (!SemanticVersion.TryParse(mod.DataRecord?.GetRemoteVersionForUpdateChecks(remoteInfo.Version) ?? remoteInfo.Version, out ISemanticVersion remoteVersion))
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{
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: Mod has invalid version {remoteInfo.Version}", LogLevel.Trace);
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string errorInfo = $"Mod has invalid version {remoteInfo.Version}";
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mod.SetUpdateStatus(errorInfo);
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this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: {errorInfo}", LogLevel.Trace);
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continue;
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}
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SemanticVersion.TryParse(remoteInfo.PreviewVersion, out ISemanticVersion remotePreviewVersion);
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mod.SetUpdateStatus(remoteVersion, remotePreviewVersion);
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// compare versions
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bool isUpdate = remoteVersion.IsNewerThan(localVersion);
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this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {remoteInfo.Version}" : "okay")}.");
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bool isNonPreviewUpdate = remoteVersion.IsNewerThan(localVersion);
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bool isUpdate = isNonPreviewUpdate ||
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(localVersion.IsNewerThan(remoteVersion) && remotePreviewVersion.IsNewerThan(localVersion));
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this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {(isNonPreviewUpdate ? remoteInfo.Version : remoteInfo.PreviewVersion)}" : "okay")}.");
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if (isUpdate)
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{
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if (!updatesByMod.TryGetValue(mod, out ModInfoModel other) || remoteVersion.IsNewerThan(other.Version))
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updatesByMod[mod] = remoteInfo;
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if (!updatesByMod.TryGetValue(mod, out Tuple<ModInfoModel, bool> other) || (isNonPreviewUpdate ? remoteVersion : remotePreviewVersion).IsNewerThan(other.Item2 ? other.Item1.PreviewVersion : other.Item1.Version))
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updatesByMod[mod] = new Tuple<ModInfoModel, bool>(remoteInfo, !isNonPreviewUpdate);
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}
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}
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@ -699,7 +708,7 @@ namespace StardewModdingAPI
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this.Monitor.Newline();
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this.Monitor.Log($"You can update {updatesByMod.Count} mod{(updatesByMod.Count != 1 ? "s" : "")}:", LogLevel.Alert);
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foreach (var entry in updatesByMod.OrderBy(p => p.Key.DisplayName))
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this.Monitor.Log($" {entry.Key.DisplayName} {entry.Value.Version}: {entry.Value.Url}", LogLevel.Alert);
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this.Monitor.Log($" {entry.Key.DisplayName} {(entry.Value.Item2 ? entry.Value.Item1.PreviewVersion : entry.Value.Item1.Version)}: {entry.Value.Item1.Url}", LogLevel.Alert);
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}
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else
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this.Monitor.Log(" All mods up to date.", LogLevel.Trace);
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