fix error deserializing null semantic version
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76a0497684
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5d2afc0aa4
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@ -12,6 +12,9 @@
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* In multiplayer, the game/SMAPI window titles now show whether you're the main player or a farmhand.
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* In multiplayer, the game/SMAPI window titles now show whether you're the main player or a farmhand.
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* Fixed logged SMAPI errors not having line numbers on Linux/macOS.
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* Fixed logged SMAPI errors not having line numbers on Linux/macOS.
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* For mod authors:
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* Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly.
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* For SMAPI toolkit users:
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* For SMAPI toolkit users:
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* Fixed `ModFolder` not being JSON-serializable.
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* Fixed `ModFolder` not being JSON-serializable.
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@ -23,7 +26,7 @@ Released 09 April 2023 for Stardew Valley 1.5.6 or later.
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* Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
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* Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
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* Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
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* Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
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* Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
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* Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
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* Improved translations. Thganks to stylemate (updated Korean)!
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* Improved translations. Thanks to stylemate (updated Korean)!
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* For mod authors:
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* For mod authors:
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* Added `IsActiveForScreen()` method to `PerScreen<T>`.
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* Added `IsActiveForScreen()` method to `PerScreen<T>`.
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@ -44,6 +44,9 @@ namespace StardewModdingAPI.Toolkit.Serialization.Converters
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string path = reader.Path;
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string path = reader.Path;
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switch (reader.TokenType)
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switch (reader.TokenType)
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{
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{
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case JsonToken.Null:
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return null;
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case JsonToken.StartObject:
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case JsonToken.StartObject:
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return this.ReadObject(JObject.Load(reader));
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return this.ReadObject(JObject.Load(reader));
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