better handle player reconnecting before disconnection is registered

This commit is contained in:
Jesse Plamondon-Willard 2019-02-18 01:33:10 -05:00
parent 9c7537ce0b
commit 5dddb0cf1f
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GPG Key ID: 7D7C8097B62033CE
2 changed files with 3 additions and 1 deletions

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@ -4,6 +4,7 @@ These changes have not been released yet.
* For players:
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* For modders:
* Added `IContentPack.HasFile` method.

View File

@ -201,7 +201,8 @@ namespace StardewModdingAPI.Framework
MultiplayerPeer newPeer = new MultiplayerPeer(message.FarmerID, model, sendMessage, isHost: false);
if (this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Rejected mod context from farmhand {message.FarmerID}: already received context for that player.", LogLevel.Error);
this.Monitor.Log($"Received mod context from farmhand {message.FarmerID}, but the game didn't see them disconnect. This may indicate issues with the network connection.", LogLevel.Info);
this.Peers.Remove(message.FarmerID);
return;
}
this.AddPeer(newPeer, canBeHost: false, raiseEvent: false);