only build AssetWithoutLocale when it's used

This commit is contained in:
Jesse Plamondon-Willard 2022-05-08 18:37:23 -04:00
parent e2a3fc4f99
commit 5f2e83969a
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
3 changed files with 14 additions and 13 deletions

View File

@ -19,19 +19,22 @@ namespace StardewModdingAPI.Events
/// <summary>Get the mod metadata for a content pack, if it's a valid content pack for the mod.</summary>
private readonly Func<IModMetadata, string?, string, IModMetadata?> GetOnBehalfOf;
/// <summary>The asset info being requested.</summary>
private readonly IAssetInfo AssetInfo;
/*********
** Accessors
*********/
/// <summary>The name of the asset being requested.</summary>
public IAssetName Name { get; }
public IAssetName Name => this.AssetInfo.Name;
/// <summary>The <see cref="Name"/> with any locale codes stripped.</summary>
/// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
public IAssetName NameWithoutLocale { get; }
public IAssetName NameWithoutLocale => this.AssetInfo.NameWithoutLocale;
/// <summary>The requested data type.</summary>
public Type DataType { get; }
public Type DataType => this.AssetInfo.DataType;
/// <summary>The load operations requested by the event handler.</summary>
internal IList<AssetLoadOperation> LoadOperations { get; } = new List<AssetLoadOperation>();
@ -45,16 +48,12 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod handling the event.</param>
/// <param name="name">The name of the asset being requested.</param>
/// <param name="dataType">The requested data type.</param>
/// <param name="nameWithoutLocale">The <paramref name="name"/> with any locale codes stripped.</param>
/// <param name="assetInfo">The asset info being requested.</param>
/// <param name="getOnBehalfOf">Get the mod metadata for a content pack, if it's a valid content pack for the mod.</param>
internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Type dataType, Func<IModMetadata, string?, string, IModMetadata?> getOnBehalfOf)
internal AssetRequestedEventArgs(IModMetadata mod, IAssetInfo assetInfo, Func<IModMetadata, string?, string, IModMetadata?> getOnBehalfOf)
{
this.Mod = mod;
this.Name = name;
this.NameWithoutLocale = nameWithoutLocale;
this.DataType = dataType;
this.AssetInfo = assetInfo;
this.GetOnBehalfOf = getOnBehalfOf;
}

View File

@ -13,6 +13,9 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Normalizes an asset key to match the cache key.</summary>
protected readonly Func<string, string> GetNormalizedPath;
/// <summary>The backing field for <see cref="NameWithoutLocale"/>.</summary>
private IAssetName? NameWithoutLocaleImpl;
/*********
** Accessors
@ -24,7 +27,7 @@ namespace StardewModdingAPI.Framework.Content
public IAssetName Name { get; }
/// <inheritdoc />
public IAssetName NameWithoutLocale { get; }
public IAssetName NameWithoutLocale => this.NameWithoutLocaleImpl ??= this.Name.GetBaseAssetName();
/// <inheritdoc />
[Obsolete($"Use {nameof(AssetInfo.Name)} or {nameof(AssetInfo.NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
@ -64,7 +67,6 @@ namespace StardewModdingAPI.Framework.Content
{
this.Locale = locale;
this.Name = assetName;
this.NameWithoutLocale = assetName.GetBaseAssetName();
this.DataType = type;
this.GetNormalizedPath = getNormalizedPath;
}

View File

@ -1160,7 +1160,7 @@ namespace StardewModdingAPI.Framework
this.EventManager.AssetRequested.Raise(
invoke: (mod, invoke) =>
{
AssetRequestedEventArgs args = new(mod, asset.Name, asset.NameWithoutLocale, asset.DataType, this.GetOnBehalfOfContentPack);
AssetRequestedEventArgs args = new(mod, asset, this.GetOnBehalfOfContentPack);
invoke(args);