update TrainerMod for 1.0
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@ -18,7 +18,9 @@ namespace TrainerMod
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public static int frozenTime;
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public static bool infHealth, infStamina, infMoney, freezeTime;
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public override void Entry(params object[] objects)
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/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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public override void Entry(ModHelper helper)
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{
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RegisterCommands();
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GameEvents.UpdateTick += Events_UpdateTick;
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@ -1,6 +1,13 @@
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{
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"Name": "Trainer Mod",
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"Author": "Zoryn",
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"Version": {
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"MajorVersion": 1,
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"MinorVersion": 0,
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"PatchVersion": 0,
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"Build": ""
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},
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"Description": "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.",
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"EntryDll": "TrainerMod.dll"
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"UniqueID": "Zoryn.TrainerMod",
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"EntryDll": "TrainerMod.dll"
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}
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