add validation error when loading XNB file as IRawTextureData
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@ -258,6 +258,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <param name="assetName">The asset name relative to the loader root directory.</param>
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private T LoadXnbFile<T>(IAssetName assetName)
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{
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if (typeof(T) == typeof(IRawTextureData))
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throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
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// the underlying content manager adds a .xnb extension implicitly, so
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// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
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IAssetName loadName = assetName.Name.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)
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