Changed SMAPI to load the modified assembly, but it doesn't work yet.
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8201b96034
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@ -23,7 +23,7 @@ namespace StardewModdingAPI.Helpers
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private bool _isMemoryStreamDirty { get; set; }
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private MemoryStream _modifiedAssembly;
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private MemoryStream ModifiedAssembly
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public MemoryStream ModifiedAssembly
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{
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get
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{
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@ -53,9 +53,8 @@ namespace StardewModdingAPI
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ConfigureUI();
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ConfigurePaths();
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ConfigureMethodInjection();
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//ConfigureSDV();
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//GameRunInvoker();
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ConfigureSDV();
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GameRunInvoker();
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}
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catch (Exception e)
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{
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@ -73,7 +72,7 @@ namespace StardewModdingAPI
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private static void ConfigureMethodInjection()
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{
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StardewContext = new CecilContext(CecilContextType.Stardew);
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SmapiContext = new CecilContext(CecilContextType.SMAPI);
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//SmapiContext = new CecilContext(CecilContextType.SMAPI);
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}
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private static void WeaveOnEnterMethod(Mono.Cecil.Cil.ILProcessor ilProcessor, Instruction target, MethodReference callback)
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@ -141,10 +140,11 @@ namespace StardewModdingAPI
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/// </summary>
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private static void ConfigureSDV()
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{
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StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
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// Load in the assembly - ignores security
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StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
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StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
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// Load in the assembly - ignores security
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//StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
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StardewAssembly = Assembly.Load(StardewContext.ModifiedAssembly.GetBuffer());
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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@ -253,7 +253,7 @@ namespace StardewModdingAPI
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StardewForm.Closing += StardewForm_Closing;
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ready = true;
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StardewGameInfo.SetValue(StardewProgramType, gamePtr);
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gamePtr.Run();
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