prepare for release
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.17.2</Version>
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<Version>3.18.0</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -7,17 +7,19 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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## Upcoming release
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## 3.18.0
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Released 12 November 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/74565278).
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* For players:
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* Added config options to override the mod load order for specific mods (thanks to Shockah!).
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* Added config option to disable console input, which may reduce CPU usage on some Linux systems.
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* Set the max game version to 1.5.6 (since 1.6 will need a SMAPI update).
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* You can now override the mod load order in `smapi-internal/config.json` (thanks to Shockah!).
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* You can now disable console input in `smapi-internal/config.json`, which may reduce CPU usage on some Linux systems.
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* Fixed map edits not always applied for farmhands in multiplayer (thanks to SinZ163!).
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* Internal changes to prepare for the upcoming Stardew Valley 1.6 and SMAPI 4.0.
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* For mod authors:
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* Optimized asset name comparisons (thanks to atravita!).
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* Raised all deprecation messages to the final 'pending removal' level.
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* **This is the last non-bugfix update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6.
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* Raised all deprecation messages to the 'pending removal' level.
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* **This is the last major update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6.
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* For the web UI:
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* The log parser now detects split-screen mode and shows which screen logged each message.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.17.2",
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"Version": "3.18.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.17.2"
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"MinimumApiVersion": "3.18.0"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.17.2",
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"Version": "3.18.0",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.17.2"
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"MinimumApiVersion": "3.18.0"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.17.2",
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"Version": "3.18.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.17.2"
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"MinimumApiVersion": "3.18.0"
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}
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.17.2";
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internal static string RawApiVersion = "3.18.0";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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