prepare for release

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Jesse Plamondon-Willard 2022-11-12 15:14:59 -05:00
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commit 613946003d
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6 changed files with 16 additions and 14 deletions

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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>3.17.2</Version>
<Version>3.18.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

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@ -7,17 +7,19 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
## Upcoming release
## 3.18.0
Released 12 November 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/74565278).
* For players:
* Added config options to override the mod load order for specific mods (thanks to Shockah!).
* Added config option to disable console input, which may reduce CPU usage on some Linux systems.
* Set the max game version to 1.5.6 (since 1.6 will need a SMAPI update).
* You can now override the mod load order in `smapi-internal/config.json` (thanks to Shockah!).
* You can now disable console input in `smapi-internal/config.json`, which may reduce CPU usage on some Linux systems.
* Fixed map edits not always applied for farmhands in multiplayer (thanks to SinZ163!).
* Internal changes to prepare for the upcoming Stardew Valley 1.6 and SMAPI 4.0.
* For mod authors:
* Optimized asset name comparisons (thanks to atravita!).
* Raised all deprecation messages to the final 'pending removal' level.
* **This is the last non-bugfix update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6.
* Raised all deprecation messages to the 'pending removal' level.
* **This is the last major update before SMAPI 4.0.0, which will drop all deprecated APIs.** If you haven't [fixed deprecation warnings in your mod code](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) (if any), you should do it soon. SMAPI 4.0.0 will release alongside the upcoming Stardew Valley 1.6.
* For the web UI:
* The log parser now detects split-screen mode and shows which screen logged each message.

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@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.17.2",
"Version": "3.18.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.17.2"
"MinimumApiVersion": "3.18.0"
}

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@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
"Version": "3.17.2",
"Version": "3.18.0",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.17.2"
"MinimumApiVersion": "3.18.0"
}

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@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.17.2",
"Version": "3.18.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.17.2"
"MinimumApiVersion": "3.18.0"
}

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@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.17.2";
internal static string RawApiVersion = "3.18.0";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>