update wiki links
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@ -34,7 +34,7 @@ Have questions? Come [chat on Discord](https://discord.gg/KCJHWhX) with SMAPI de
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modders!
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### For players
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* [Modding guides](https://stardewvalleywiki.com/Modding:Index#For_players)
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* [Player guide](https://stardewvalleywiki.com/Modding:Player_Guide)
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### For modders
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* [Modding documentation](https://stardewvalleywiki.com/Modding:Index)
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@ -354,8 +354,8 @@ For players:
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* Updated mod compatibility list.
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For modders:
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* Added `SDate` utility for in-game date calculations (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Dates)).
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* Added support for minimum dependency versions in `manifest.json` (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
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* Added `SDate` utility for in-game date calculations (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Dates)).
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* Added support for minimum dependency versions in `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
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* Added more useful logging when loading mods.
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* Added a `ModID` property to all mod helpers for extension methods.
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* Changed `manifest.MinimumApiVersion` from string to `ISemanticVersion`. This shouldn't affect mods unless they referenced that field in code.
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@ -387,8 +387,8 @@ For players:
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* Updated mod compatibility list.
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For modders:
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* You can now add dependencies to `manifest.json` (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
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* You can now translate your mod (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)).
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* You can now add dependencies to `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
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* You can now translate your mod (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)).
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* You can now load unpacked `.tbin` files from your mod folder through the content API.
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* SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
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<small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small>
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@ -44,7 +44,7 @@ executed. This doesn't work in MonoDevelop on Linux, unfortunately.
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### Preparing a release
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To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
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[crossplatforming info](http://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms)
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[crossplatforming info](https://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms)
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on the wiki for the first-time setup.
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1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
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@ -14,15 +14,9 @@
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SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separately.
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Install guide
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Player's guide
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--------------------------------
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See http://stardewvalleywiki.com/Modding:Installing_SMAPI.
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Need help?
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--------------------------------
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- FAQs: http://stardewvalleywiki.com/Modding:Player_FAQs
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- Ask for help: https://discord.gg/kH55QXP
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See https://stardewvalleywiki.com/Modding:Player_Guide.
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Manual install
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@ -20,8 +20,7 @@
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{
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<a href="@Model.BetaVersion.DownloadUrl" class="secondary-cta download">Download SMAPI @Model.BetaVersion.Version<br /><small>for Stardew Valley 1.3 beta</small></a><br />
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}
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<a href="https://stardewvalleywiki.com/Modding:Installing_SMAPI" class="secondary-cta">Install guide</a><br />
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<a href="https://stardewvalleywiki.com/Modding:Player_FAQs" class="secondary-cta">FAQs</a><br />
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<a href="https://stardewvalleywiki.com/Modding:Player_Guide" class="secondary-cta">Player guide</a><br />
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<img id="pufferchick" src="favicon.ico" />
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</div>
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@ -177,7 +177,7 @@ else if (Model.ParsedLog?.IsValid == false)
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<h1>Upload log file</h1>
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<div class="frame">
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<ol>
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<li><a href="https://stardewvalleywiki.com/Modding:Player_FAQs#SMAPI_log" target="_blank">Find your SMAPI log file</a> (not the console text).</li>
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<li><a href="https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Find_your_SMAPI_log" target="_blank">Find your SMAPI log file</a> (not the console text).</li>
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<li>Drag the file onto the textbox below (or paste the text in).</li>
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<li>Click <em>Parse</em>.</li>
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</ol>
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