prevent mods from crashing the game with invalid dialogue in more cases
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@ -5,6 +5,7 @@ These changes have not been released yet.
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* For players:
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* SMAPI now prevents invalid items from breaking menus on hover.
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* SMAPI now prevents invalid event preconditions from crashing the game (thanks to berkayylmao!).
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* SMAPI now prevents more invalid dialogues from crashing the game.
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* Fixed errors during early startup not shown before exit.
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* For the web UI:
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@ -21,6 +21,9 @@ namespace StardewModdingAPI.Patches
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/// <summary>Simplifies access to private code.</summary>
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private static Reflector Reflection;
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/// <summary>Whether the <see cref="NPC.CurrentDialogue"/> getter is currently being intercepted.</summary>
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private static bool IsInterceptingCurrentDialogue;
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/*********
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** Accessors
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@ -48,7 +51,11 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
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prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Prefix))
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prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
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);
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harmony.Patch(
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original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
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prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
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);
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}
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@ -63,7 +70,7 @@ namespace StardewModdingAPI.Patches
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
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private static bool Prefix(Dialogue __instance, string masterDialogue, NPC speaker)
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private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
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{
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// get private members
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bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
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@ -96,5 +103,35 @@ namespace StardewModdingAPI.Patches
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return false;
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}
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/// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="__result">The return value of the original method.</param>
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/// <param name="__originalMethod">The method being wrapped.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
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private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
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{
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if (DialogueErrorPatch.IsInterceptingCurrentDialogue)
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return true;
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try
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{
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DialogueErrorPatch.IsInterceptingCurrentDialogue = true;
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__result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
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return false;
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}
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catch (TargetInvocationException ex)
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{
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DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
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__result = new Stack<Dialogue>();
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return false;
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}
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finally
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{
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DialogueErrorPatch.IsInterceptingCurrentDialogue = false;
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
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prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Prefix))
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prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
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);
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}
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@ -58,7 +58,7 @@ namespace StardewModdingAPI.Patches
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
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private static bool Prefix(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
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private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
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{
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if (EventErrorPatch.IsIntercepted)
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return true;
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@ -55,8 +55,8 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)),
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prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Prefix)),
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postfix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Postfix))
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prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Before_Game1_LoadForNewGame)),
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postfix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.After_Game1_LoadForNewGame))
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);
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}
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@ -67,7 +67,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>The method to call instead of <see cref="Game1.loadForNewGame"/>.</summary>
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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private static bool Prefix()
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private static bool Before_Game1_LoadForNewGame()
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{
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LoadContextPatch.IsCreating = Game1.activeClickableMenu is TitleMenu menu && LoadContextPatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue();
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LoadContextPatch.TimesLocationsCleared = 0;
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@ -83,7 +83,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>The method to call instead after <see cref="Game1.loadForNewGame"/>.</summary>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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private static void Postfix()
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private static void After_Game1_LoadForNewGame()
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{
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if (LoadContextPatch.IsCreating)
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{
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@ -27,13 +27,13 @@ namespace StardewModdingAPI.Patches
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// object.getDescription
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harmony.Patch(
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original: AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)),
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prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Object_GetDescription_Prefix))
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prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
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);
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// IClickableMenu.drawToolTip
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harmony.Patch(
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original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
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prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.IClickableMenu_DrawTooltip_Prefix))
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prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_IClickableMenu_DrawTooltip))
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);
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}
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Patches
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
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private static bool Object_GetDescription_Prefix(SObject __instance, ref string __result)
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private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
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{
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// invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
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if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
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@ -65,7 +65,7 @@ namespace StardewModdingAPI.Patches
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
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private static bool IClickableMenu_DrawTooltip_Prefix(IClickableMenu __instance, Item hoveredItem)
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private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem)
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{
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// invalid edible item cause crash when drawing tooltips
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if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
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